Soldato
- Joined
- 12 Jan 2006
- Posts
- 2,547
I have been gaming on pc's since the Amiga days and never before have i seen pc gamers be held with such contempt by the major publishers.
Financially i can see why they would do it, why pump money into an abstract market when you can focus on fixed platform consoles which are becoming more and more popular.
Ubisoft and EA have both signed onto the 'always on', DRM method where you are required a net connection to play. While pirates (theoretically lost sales), whom this is supposedly aimed to combat, have cracks before the game is even released legitimate gamers are punished for buying the game.
While personally i believe this is a method to kill off second-hand gaming (actual lost sales), that is just pure speculation so should probably be ignored.
Titles which are utilizing this new method include;
Command & Conquer 4: Tiberian Twilight, Assassin's Creed 2, Crysis, Silent Hunter 5: Battle of the Atlantic
If they had stopped there, perhaps things would still be bearable but the constant shift towards consoles are resulting in us losing out in the things that make pc gaming great.
- No more LAN feature;
Games like AVP3, Modern Warfare 2, Bad Company 2, Star craft 2 all seem to be moving to the online model with no LAN capability. Instead you connect to a server and then are routed back to your local network, surely this defeats the purpose of a high speed network to play games on?!?
- No more mods
Once the creative pit of amateur programmers everywhere this is slowly being phased out in preference to DLC, content which probably should have been in the game in the first place in many cases
-Poorly ported controls
I don't know if it is just me but games don't seem as sharp anymore, the poor porting ranges from playable but noticeable to incredibly irritating.
Examples which stand out to me are Bad Company 2, which i found the mouse to be extremely sluggish. After a while you get used to it, but if you switch from a game like CS:S or UT the issue is very apparent.
The other end of the scale are games like deadspace and AVP3 where the controls are just poor, it feels like playing on an acid trip.
Maybe its just me, but i genuinely feel they are slowly eroding what made pc gaming great in the first place
I really cant understand the mentality of publishers from a perspective that they want to keep the market alive, legitimate gamers are being punished at every corner.
The really sad thing is that to avoid many of the issues i simply buy console games instead, but then they will see less pc sales and more console sales further solidifying in their minds that the console market is growing and everyone is pirating on the PC platform. Despite the fact, at least in my case, that it was their own doing.
/rant over
Financially i can see why they would do it, why pump money into an abstract market when you can focus on fixed platform consoles which are becoming more and more popular.
Ubisoft and EA have both signed onto the 'always on', DRM method where you are required a net connection to play. While pirates (theoretically lost sales), whom this is supposedly aimed to combat, have cracks before the game is even released legitimate gamers are punished for buying the game.
While personally i believe this is a method to kill off second-hand gaming (actual lost sales), that is just pure speculation so should probably be ignored.
Titles which are utilizing this new method include;
Command & Conquer 4: Tiberian Twilight, Assassin's Creed 2, Crysis, Silent Hunter 5: Battle of the Atlantic
If they had stopped there, perhaps things would still be bearable but the constant shift towards consoles are resulting in us losing out in the things that make pc gaming great.
- No more LAN feature;
Games like AVP3, Modern Warfare 2, Bad Company 2, Star craft 2 all seem to be moving to the online model with no LAN capability. Instead you connect to a server and then are routed back to your local network, surely this defeats the purpose of a high speed network to play games on?!?
- No more mods
Once the creative pit of amateur programmers everywhere this is slowly being phased out in preference to DLC, content which probably should have been in the game in the first place in many cases
-Poorly ported controls
I don't know if it is just me but games don't seem as sharp anymore, the poor porting ranges from playable but noticeable to incredibly irritating.
Examples which stand out to me are Bad Company 2, which i found the mouse to be extremely sluggish. After a while you get used to it, but if you switch from a game like CS:S or UT the issue is very apparent.
The other end of the scale are games like deadspace and AVP3 where the controls are just poor, it feels like playing on an acid trip.
Maybe its just me, but i genuinely feel they are slowly eroding what made pc gaming great in the first place
I really cant understand the mentality of publishers from a perspective that they want to keep the market alive, legitimate gamers are being punished at every corner.
The really sad thing is that to avoid many of the issues i simply buy console games instead, but then they will see less pc sales and more console sales further solidifying in their minds that the console market is growing and everyone is pirating on the PC platform. Despite the fact, at least in my case, that it was their own doing.
/rant over
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