Closing Comments
There's no doubt that designing Red Steel 2 around Wii MotionPlus controls was an inspired decision, and Ubisoft deserves enormous credit for demonstrating just how much potential resides in Nintendo's woefully underused tech. As a template for how to combine shooting and swordplay within one intuitive, fluid control system, Red Steel 2 is an incredible achievement. But the bottom line is that the game takes a little too long to get going, and when it does it's all over way too soon.
8.5 Presentation
Simple, uncluttered and concise.
9.5 Graphics
The Wii is pushed to its limit in what must surely be one of the best looking games ever released on Nintendo's system.
8.5 Sound
Deranged voiceovers add a comic touch, while impactful sound effects add to the sense of chaotic drama.
9.0 Gameplay
The promise of the Wii MotionPlus is laid bare in a game which effortlessly combines deep swordplay mechanics with intuitive point-and-shoot gunplay.
7.0 Lasting Appeal
Red Steel 2's single chink in its armour is the brevity of its campaign. And with no multiplayer mode either, this is potentially classic weekend rental territory.
8.5
Great OVERALL
(out of 10)
It's really good.

i don't know what they have done to the shooting mechanic but it seems to work better in red steel 2 than any other shooter on the wii
How does it compare to Metroid Prime 3?
Quite enjoyed RS 1 until it kept crashing at the exact same spot.![]()
Sword play is still not great imo.