UT99 on 120hz LCD

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Hey,
basically, i bought the viewsonic 120hz because i got tired of my 60hz LCD (belinea - only the best ofcourse!), which just made gaming hard to find fun because it was unsmooth.
I set up the viewsonic and at 120hz it was even more unsmooth than the 60hz. If you know about UT99 you know the frame rate limiter is fairly poor, at setting a limit of 120hz you can get 115-125FPS each second.. which leaves a lot of room for tearing on such an old game.
I turned on vsync to see if it was the flux in FPS causing the tearing, but when i dodged or did any fast movement, it was still tearing like i had 30fps (just for the fast movement) even with vsync limiting the frames perfectly.
Like another guy on the forum my monitor contracted some vertical lines at 120hz.. which i was actually quite glad about. I thought "well i guess it's not all bad, the monitor clearly is faulty... there is hope yet for smooth gaming on an LCD".
I sent back the viewsonic and ordered the samsung 2233rz.
My pessimism just knew it would be the same tearing problem as the viewsonic (minus some awesome vertical lines everywhere hopefully). And it was.. the exact same unsmoothness, with vsync on or off, whether it be 120hz, 110hz, 100hz, or 60hz where it seems like you can almost count the frames passing you as you move around :D

Now, i only got these monitors because my UT gaming pals swore by them, saying they had a perfect experience.. it was just like their CRT's they told me. One of them even has the EXACT same rig as me, and he claims it is as smooth as butter.

So, i got the same nvidia driver as him (latest), copied his nvidia control panel settings, fresh installed UT99, used his UT ini's (to have identical settings as him), and STILL the problem is exactly the same... everytime i dodge or jump or practically anything it is unplayably laggy, it just skips frames whenever it wants.

the samsung buttons on the side tell me it is indeed running at 120hz, i have used powerstrip to make sure it is forced at 120hz, and vsync giving me 120.0fps tells me it is running at 120hz... so i personally would conclude UT doesn't like 120hz LCD's, since i have tried two now, and my Q6700/9800GTX should surely be capable of 120hz on UT99.

Sorry for the long story, but i guess i am asking for ideas... i am stuck.

I haven't actually tested another game because i don't have one... but knowing UT99 it is probably just that.. i am wondering if there's any other UT players with 120lcd that claim to have it working.. is it really possible??
I can't really send this one back.. since it doesn't technically have a fault, even if i am unsatisfied with the product.. don't really know my rights.

James
 
I can't help regarding UT and the problems but i just wanted to post and say i'm surprsied by the problems!

I'm one of the biggest diehard CRT fans there is and have been slagging lcd's generally for years and years and while to some degree i think the 22" 2ms'ers are capable for very casual FPS play, they really aren't up to it for competitive type play imo.

I've tried the viewsonic one and i thought, while it didnt actually have an advantage in response over a crt, it was so damn close i couldn't really tell and i couldn't really pick up any input lag either, with the added bonuses of less eyestrain and higher 1680x1050@120hz which only the monster 24" FW900 crt (which i also own) can get close to.

The one thing i would say is, and im sure i'm right in saying this but why would you want to use vsync at all ? theoretically its smoother but even trying to sync it at 120hz will, to my knowledge, greatly increase negative accel amungst other things. 120hz should feel very smooth and playable as it is, i'd definately try dumping vsync off and see if that is actually the source of the problems maybe?

To any hardcore quaker, vsync is satan for a whole number of reasons whether its 60hz or 120hz and I can't see why it'd be different in UT.
 
I think jamestehkman was saying he didn't like the tearing you get when vsync is off, so he's probably trying to get no tearing at 120Hz.

@jamestehkman: If your friend has the same setup as you and you have copied his config etc, maybe there is something wrong with your graphics card? You could also try your monitor on his PC and vice versa to see if you can determine if it's your system or not. You could even try your graphics card in your friends PC to try and eliminate that from the equation (if you ask him very nicely :D).

Basically try and switch things around to try and identify the issue. There must be something wrong somewhere if your friends have the same setup without the issue you describe.

Good luck, and hope you get it fixed! :)
 
hey guys, thanks for your replies.. i'm new to the forums, but i checked "new posts" a couple of times and there was nothing on this! I found this by searching hehe.

The problem being my friend is a gamer friend, or my first thought would indeed be to see if it was my graphics card. I guess i could probably try the monitor on another PC though (unfortunately i have had to travel away from home at short notice, so i will check when i return. I did get a refund on the viewsonic, but i guess it will be too late by the time i get home to send the samsung back!)

Well, i would say with the UT engine there should be tearing because you are receiving 120fps +/- 5fps.. so it's not always in sync (and UT is very touchy). I was just using vsync to see if it was the +/-5 FPS causing the shuddering (but it still shuddered).
Annoyingly my graphics card is less than 6 months old, the same as the rest of my stuff, and i haven't overclocked anything (the irony of posting on an overclocking forum!!)

All your replies are appreciated, cheers
James/kman
 
theres has been more ppl playing the game buying the monitor recently and they say it is fine for them (morph) so im unsure if its mabe just a small problem that u havent thought of yet , have u changed the corefix?
 
having been a (Excellent) ut player for 10 years, I can tell you that netspeed etc has a big part is how smooth the game plays,
I would also use the 3.2 OGL driver (google it) as D3D does not work that well.
Also it's easyer to get the game working well on an nvidia card rather than ati.

I can get the game to work fine on a 30" screen ok, do you get a very jerky intro movie?
 
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possibly a silly question but have you tried running fraps when you have vsync on just to make sure it is running at 120fps.
 
yup i was one of those people that told him 120hz is silky smooth in ut1, and i stand by that. Not a lot of difference for me between crt + 120hz and its really odd that hes getting these problems.

p.s. lockeh 'pro ut player'? good for giggles on here :)

im using the d3d9 renderer as i couldnt get the opengl one working right lol
 
it's not a silly question amnesia :) it is certainly something to see when i am back at home, but i was convinced at the time it was running at 120hz so i tried everything else i could think of
 
I would look into the display drivers for UT - I remember I had problems that were solved by updated opengl. But that was a long while ago and memory is hazy.

I haven't played UT99 for a few months now, since my reinstall of OS. But have been playing on-off-mostly-on, for around 8 years. Distinct lack of servers I find. The old Truff and Dutch's servers were good. If you have good server recommendations, please let us know.
 
Ye Pancho, i especially liked truff's rocket arena, but all the truffs servers are gone, and the dutchnet servers are kinda "unofficial", with various speeds/relics... but perhaps you like that :D
I play pickups @ quakenet IRC server, or there's a couple of clean DM servers around.

I'm using the native res, and i've tried others.

That's just mean Rroff :D are you playing UT99?

EDIT: my latest update is that offline it's very playable, but online the tearing makes the whole thing "skip". i've fiddled with netspeed, and forced the correct cpu speed, and it's neither of those. I'm perplexed!
 
yup i was one of those people that told him 120hz is silky smooth in ut1, and i stand by that. Not a lot of difference for me between crt + 120hz and its really odd that hes getting these problems.

p.s. lockeh 'pro ut player'? good for giggles on here :)

im using the d3d9 renderer as i couldnt get the opengl one working right lol

pretty pro yeah like you :P


tbh you need to stop playing the game its OLD now let it go, play ut3 or MWF2

If you really need to play the game, install windows XP on a spare HD, This it what I have to do now to play older games, I also turn off SLI in windows xp and they all play fine.
 
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EDIT: my latest update is that offline it's very playable, but online the tearing makes the whole thing "skip". i've fiddled with netspeed, and forced the correct cpu speed, and it's neither of those. I'm perplexed!


I had this same problem mate, in the nvidia pannel turn off threaded optimisation & tipple buffering off, also try and force a little AA and AF you can do this in the ogl driver (new one) I also have tweaked ini settings for ut that can be pasted in your unreal ini if you wish.



[OpenGLDrv.OpenGLRenderDevice]
Translucency=True
VolumetricLighting=false
ShinySurfaces=True
Coronas=false
HighDetailActors=True
DetailTextures=True
TruFormMinVertices=0
TruFormTessellation=0
UseTruForm=false
NumAASamples=8
UseAA=true
RequestHighResolutionZ=False
SwapInterval=1
UseVertexProgram=False
UseCVA=False
UseMultiDrawArrays=False
AAFilterHint=0
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
UseTexPool=True
UseTexIdPool=True
UseSSE=True
BufferClippedActorTris=False
SinglePassDetail=False
ColorizeDetailTextures=False
DetailClipping=False
UseDetailAlpha=True
RefreshRate=59
FrameRateLimit=59
MaxTMUnits=0
NoFiltering=False
UseFilterSGIS=False
MaxAnisotropy=16
UseTNT=False
Use4444Textures=False
UseS3TC=False
UseAlphaPalette=False
AutoGenerateMipmaps=false
UseTrilinear=True
UsePrecache=True
AlwaysMipmap=true
ShareLists=False
UsePalette=False
UseMultiTexture=True
UseBGRATextures=True
UseZTrick=true
MaxLogTextureSize=8
MinLogTextureSize=0
MaxLogVOverU=8
MaxLogUOverV=8
OneXBlending=True
GammaCorrectScreenshots=true
GammaOffset=0.300000
LODBias=0
DescFlags=0
Description=Nvidia 280gtx

Edit if you have CD2 you can install the extra textures S3TC and use the latest ogl driver & ini above, it plays much smoother and looks a lot better too.
 
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