1) * *admin.say command implemented
***************- the output currently looks a bit funky on the game client, like so: ***Player: [Server]: *<text>
***************but with the next game client it will look like: ****Server: <text>
2) * *admin.yell to squad has changed (you need to specify both team and squad)
3) * *squad numbering has changed - the "no squad" squad has ID 0, and real squads are 1 and up.
4) * *Autobalance improved, it shuffles people both during and between rounds now, and does a better job. No way to turn it off via admin interface yet I think.
5) * *mapList* commands reworked
6) * *banList* commands reworked
7) * *listPlayers command added
8) * *admin.listPlayers command reworked (GUID, kills, deaths, ping and score added)
9) * *Players have non-PB GUIDs now (these are distinct from PB GUIDs)
10) * *onChat event reworked
***************- now it specifies target player subset as well
***************- shows text before profanity filtering
***************- client-originated chat messages starting with "/" make it to the server, and broadcast via onChat, but are not broadcast to other game clients
***************- use "/!<command>" if you want to be able to send commands to your homemade rcon tools without showing the commands to other players
11) * *player.onAuthenticated added (it's triggered when a player receives GUID)
12) * *player.onSquadChange, player.onTeamChange implemented
13) * *Couple of crash fixes
14) * *Support for "region" setting