Well, as all games are a time-wasting, regardless of genre then yes. Its a time-waste.
However that doesnt prevent it from being fun, time-wasting and fun arent mutually exclusive.
Having fun is never a waste of time, the question is, are you having fun?
Most people won't know what you're talking about, FoxEye. I have a sneaking suspicion you, I, and Tombstone will.
MMO's were first intended to be built as worlds..... (snipped the rest of the quote so that its not a huge quote)
Its not a waste of time, time is plentiful.
However, MMOs with fees are a waste of money that I'd rather spend elsewhere.
The feeling of success and achievement one gets from playing an MMO is heavily addictive. I remember playing for hours in UO to achieve grand mastery in swords back in the day, then spending days upon days chasing dragon spawns of their loot. At the end of it there was a real sense of achievement.
You don't see that sort of long-term achievement in FPS games. Why else does most modern FPS games have some kind of ranking system/achievements? Without it the game would die a horrible death within months of release.
what is 15quid a month? Less than hours work for most people.
Most people won't know what you're talking about, FoxEye. I have a sneaking suspicion you, I, and Tombstone will.
MMO's were first intended to be built as worlds. These worlds didn't care whether you 'made it' or didn't, they weren't playgrounds where you're lead about by a quest log. There were no quest NPC's conveniently placed right before your eyes with a ! sign. You had to go out, find your adventure, and make it your own story. You got a group, and went into a dungeon not because you had a quest, but because you wanted to kill some cool stuff with friends and level up. Community was EVERYTHING in old skool MMO's.
There was a zone in EverQuest called Plane of Fear. Raid zone. Just zoning into that place could make or break your raid. A lot of raids fell apart because they couldn't handle the break in. And when your raid fell apart you had to get to your corpse and collect all your gear, otherwise you'd lose it all. When that happened, you would sometimes need to call in the help of another guild. I am talking about a 4 hour corpse run here. And this is before you've even got to a named (elite).
Of course, the rewards were awesome. But you had to be absolutely on top of your game to get them. You brought your 'A' game to Fear, anything less would get you reamed. Player skill and knowledge were the determining factors here, not dps and gear stats,
That was EQ1. UO was even more hardcore, but the focus there was in PvP. Not the 'capture the flag' horse **** you see in modern PvP MMO's. There were no instances you could hide in in UO, no leaderboards, no rewards. You PvP'ed because you chose to. UO was a 'take all your gear, take screenshots, and post them on your guild website' PvP. You PvP'ed not because there was some points in it, you PvP'ed because they were the ENEMY. This was true world pvp, and from it sprung inter-guild politics and server politics that made you feel part of something special. It wasn't just about ganking, there were ramifications for doing what you felt like doing.
My point? There is no way players of today would be able to handle such worlds. They're simply too soft, too used to addons and too used to convenience to even contemplate areas like Plane of Fear. And that's just PvE. Imagine a lvl 12, badmouthing a lvl 50 and the 50 having the ability to deal out justice the way they see fit. Barrens Chat would cease to exist. This would be a community policing themselves, and making up a political structure. Sure, go ahead and ninja that BP. Are you ready for the consequences?
Elitist much? I missed the years of UO and EQ but atmosphere and community are something I agree is lacking from many games; is it the case that no one plays those games anymore or what?
I do not play MMOs at all but i do not agree at all, if i am going to invest so much time playing what is 15quid a month? Less than hours work for most people.
The problem is with gaming in any form and whether you enjoy it or not, is that ultimately, you get nothing for your time.
mmorpgs end, they all do, WoW and Eve will both end at some point meaning that the time put in was ultimately for nothing.
I've wasted months and maybe years playing online games, I do enjoy it but I always think to myself "But I could have done this..."
Real life should always come first!
I do not play MMOs at all but i do not agree at all, if i am going to invest so much time playing what is 15quid a month? Less than hours work for most people.