Yeah it's conquest where I am concerned about spawn camping, on rush there are generally less vehicles and harder for Defense to access so it happens less and when it does it tends to be a player or two hanging about the back and they are easy to kick.
I was on a random server last night, conquest in the desert map, the teams were balanced number wise, but our team were all over the opposition. I can't understand why the enemy's base is considered in bounds, we pushed them so far back they were spawning behind thier own base, which mean't we had their hellicopters and tanks at our disposal.
I had a rage moment on the OcUK server, on the beta map, I was defending, we had lost our second pair of objectives, I spawned, ran as fast as posible to place my mines as close to the attackers spawn as possible, to slow their tank advance. As I ran back towards our lines, a bradley goes full steam in the other direction with only one occupant, didn't bother stopping to pick up an engineer, took out my mines with his main gun, and then got tubed as he tried to enter the enemy spawn. I was furious.
I felt better later on the island map when a squad of attackers drove thier bradley upto the bottom of the hill, got tubed but not destroyed, all bundled out to be met by knives and machine gun fire, leaving me with the bradley (surrounded by 3 friendly engineers). That pretty much finished that round.
Oh and uv trying to get me to switch sides so he could have some more tags.