I felt it doesn't really offer much of anything now, it's not a stealth game like the original and earlier games, it doesn't punish you for mistakes even on hardest (just backtrack and take cover whilst they all come out and you pick them off, then go back in to get the stragglers), yet it still feels awkward and restrictive for an action game.
To me it's been dumbed down and is trying to offer a bit of everything, and not really excelling at anything, it's still not a bad game, but it doesn't offer enough for me, I feel it's a game catering to lost customers who got frustrated by the unforgiving stealth games.
9.0
Presentation
Stylish menus and cool projection technology make for a unique experience. The story is an amalgamation of different seasons of 24, but it's nice to see Sam so angry.
8.5 Graphics
Nice animations. Gritty but good-looking environments. The framerate occasionally dips, but it's nothing major.
9.0 Sound
Michael Ironside does a great job reprising his role as Sam Fisher. The enemies have some nice quips. Solid musical score.
9.0 Gameplay
Stealth is fast and fun. Mark & Execute is a great addition. The AI is
excellent if you play on Realistic difficulty.
8.0 Lasting Appeal
The single-player and co-op campaigns are short, but there's a lot of other things to do. And you'll probably want to play through everything more than once.
9.3
Outstanding OVERALL
(out of 10)
The campaign is a brisk and enjoyable five-hour experience that has only two odd spots