Right, from the interest people showed in the main l4d2 thread on the idea.
We're going to try and start some regular teams to play games against each other so we can have some good team games without the hassle of RQ's etc on team vs.
Post up and I'll edit your name into the op then people can form teams (either in this thread or privately and then just say the team)
Confirmed teams
Players (currently without a team)
Config options.
We've got servers running both so we could probably swap between them or would people prefer a standard? (insanity is considerably different to oconfuk (ellu is the ****est person at making names ever) as it changes infected where as oconfuk doesn't so if one team constantly plays one it will be a bit different when they play a team that uses the other, maybe we could have home and away games in that case
)
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oconfuk
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Insanity vs
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Both remove defibs iirc.
We're going to try and start some regular teams to play games against each other so we can have some good team games without the hassle of RQ's etc on team vs.
Post up and I'll edit your name into the op then people can form teams (either in this thread or privately and then just say the team)
Confirmed teams
Code:
1.
Defrag
Ellusionist
Steve
Tefal
2.
Antar
Midnight
link
3.
PG
Repta
Meths
Dingleberry88
Players (currently without a team)
Code:
OcUK name Steam ID
Wedge
Davies_M
Pod [EDGE] PoDGO
Shadez ZombieKing
Goldfingers
Meloco [OcUK] Meloco
Spills
TheBrooder Liquidsun
Pookie Bear
Config options.
We've got servers running both so we could probably swap between them or would people prefer a standard? (insanity is considerably different to oconfuk (ellu is the ****est person at making names ever) as it changes infected where as oconfuk doesn't so if one team constantly plays one it will be a bit different when they play a team that uses the other, maybe we could have home and away games in that case

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oconfuk
* Tanks and Witches spawn on every level. (Except a few or where witch steals the spot)
* Medkits outside of the safe room removed and replaced with Pills.
* Defibrillator Kits removed entirely.
* Grenade Launchers removed entirely.
* Tank spawn protected from fire/melee/damage for 2 seconds after player control. (Not Working atm)
* Fire does slightly more damage to survivors.
* Common Infected do slightly more damage from behind than standard.
* Common Infected mob size increased to 40. (default 30)
* !Pause Plugin allows an Admin only to pause the game during long periods of time when players are AFK.
* Ghost speed slightly increased
* Witch and Tank spawn on same spot for both teams
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Insanity vs
Survivors:
-Survivors now revive and heal faster
-Fire does 75% of expert damage
-Now have more health on revival
-Slowed by 5% in water
Infected:
-Ghost speed Increased
-Witch has double health, moves faster and does more damage
-Boomer Vomit delay removed, can vomit when moving & claw does more damage
-Smoker tongue range increased slightly, has more health and drags faster
-Hunter claw does more damage, Maxium hunters at a time is now 2
-Jockeys move faster
-Chargers Charge further and do more max damage
-Tanks take longer to Burn, remain stunned for less time, health changed
-Can now select Infected class on spawn by pressing RELOAD button.
-2 tanks now appear at finale at a time
-Surprise at end of finale for survivors
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Both remove defibs iirc.
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