I read the digital foundry article when it was linked earlier in the thread.
It has always been aparent resolution would have to drop in graphically impressive games with effects to maintain framerate.
What Im saying is....
To get a full idea of just what the PS3 can do in 3D games.
Then people should at least wait till the games designed to cater for this are available.
If you want to judge the systems 3D performance based on games that had 3D modifed onto them, then go ahead but thats not the true potential.
yes we can, considering the first two releases have pretty much a 2x negative hit on their translation to 3d. i retain my point above, the ps3 needs more vram to minimise this performance hit.
theres a big difference between 1080i and p.
i think the fact that studioliverpool cant pull out 1080p 3d on wipeout (considering they practically invented the new tech to get it at 1080p at 60fps) is a clear sign that gt5p will not be 1080p 3d. PD are sloppy devs
Im fully aware of the difference in "i" and "p" just as there was a big difference from standard NTSC resolution to 1080i. That was the point being made, at the time it was a big gap.
PD who you call sloppy devs which is an unbelievable statement were able to make it possible and still maintain 60fps. Just like now in this generation of consoles to date GT5P has been the only console racing game (except wipeout) to offer upto 1080 with 16 cars and 60fps which Ive said many times before, not bad for sloppy developers, .....
Who said GT5 would be 1080p @ 60fps, certainly wasnt me?
I assume its likely to be sub 720p and with 2xAA @60fps per eye or 120HZ 3D
Kotaku reported that it looked a little more jaggied at CES in Jan. I dont recall people commenting saying the framerate felt different though.
If GT5 is to be one of the first games to use the 3D then for me I would expect as I said before that whatever it runs at will be close to the max potential PS3 can offer based on what PD usually achieve technically.
*Gran Turismo 5: Prologue = 1080p mode is 1280x1080 (2xAA) in-game while the garage/pit/showrooms are 1920x1080 with no AA. 720p mode is 1280x720 (4xAA)
Lets assume its very possible they increased the performance of the graphics engine since GT5P approx two and a half years ago.
The question Id like answered is games that only offer 30fps per eye or 3D 60Hz will the glasses add a further element of blur reducing the need for 4xAA in games?
Sky 3D is likely to have 25fps per eye or 3D 50HZ and with only the same full resolution of 2D.
So 3D except from Blu Ray seems resolution is dropped for the 3D effect. The glasses are aparently capable of 100HZ & 120HZ for interlaced broadcasts and progressive content.
Id assume then if most 3D games have to operate at 25-30fps it still shouldnt be a problem but devs will cut corners to get the framerate like they always have done...
Game Devs have been cheating the whole "HD" thing for ages anyways, example
Call of Duty 3 (screenshot) ~1088x624 (2xAA)
Call of Duty: Modern Warfare = 1024x600 (2xAA)
Call of Duty: Modern Warfare 2 = 1024x600 (2xAA)
Call of Duty: World at War = 1024x600 (2x AA)
Avatar = 1280x692 (QAA, black borders)
Killzone 2 = 1280x720 (QAA)
Assassin's Creed 2 = 1280x720 (QAA), 960x720 (QAA) -> 1080 mode.
Batman: Arkham Asylum = 1280x720 (no AA)
Battlefield: Bad Company = 1280x720 (no AA)
Battlefield: Bad Company 2 = 1280x720 (no AA)