Street Fighter (SFIV, SSFIV, HDR)

Calling out all network/internet experts!

I have been having problems with my connection for months now but I have been reading up on it and have pretty much got it sussed. The only person I can't connect with now is ojste. Can anyone please confirm with ports need to be forwarded for super sf4 on the ps3?

I can't set the PS3 to DMZ because of this rubbish o2 wireless II box. That would definately have sorted it, so instead I manually need to port forward, which I have done... and I can connect to everyone BUT ojste.

Margaret, the ports you told me last time for the PC version worked instantly. I know how to save the settings now for specific devices, my PS3 has a static IP, I just need to confirm I have all the correct ports fwded. HELP!
 
ggs again ojste. As usual you're learning a lot quicker than i am.

I don't get how you guys can switch between characters at will, if i switch after a long session with one character i end up forgetting all the moves for the others. With that said i often forget links that i had only just learnt in practice mode when i venture online so i guess it's probably just a matter of practice.

I don't reckon Guy will be high tiered. I haven't played him much, but what i was looking forward to with him was his command flip mixups. But it seems to me that the elbow drop from the flip does not combo, which makes it rather useless. The only other option is grab, and i think you need to be really close for that.
If his target combos get blocked, he's open to get combo'd.

Looking to learn him today though!

On the elbow drop front, it can't be combod but i've never been hit out of a link from that to target combo. A really cool little sequence i've been working on learning is command flip -> target combo -> Shoulder attack thingy. Now, that on its own is all well and good, but if they block the link you can go from target combo into another lp command flip -> target combo and repeat with relative safety. I saw daigo using it against justin wong and it was really effective; if wong can't break that link i doubt many others could. The video i saw it in was:



2:35 onwards.
 
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Of all people I do certainly with Guile.

Sometimes I'm midway through the fight and think to myself, "Arent I dead yet?" to look up at my health bar and see I still have a good third or so left...

Guile's armour/defense/hp (or whatever its called) has not changed from SF4, but as K said, damage has been decreased overall, and some of Guiles moves have been supped up a little. Result?

*Puts Guile type glasses on and grins*

:D

Rog lost 50 hp, 20 hit points on headbuts and a fair chunk on his ultra. I'm not complaining though, the changes were needed.

Chun is a beast in this though, may end up changing to her rather than deejay/dudley.
 
The new guile ultra is really annoying me, makes guile players sit back even more than before and the hitbox seems massive :eek: it seems bigger than dhalsims ultra :rolleyes:

Hated guile before super :( even worse to play against now
 
ggs again ojste. As usual you're learning a lot quicker than i am.

I don't get how you guys can switch between characters at will, if i switch after a long session with one character i end up forgetting all the moves for the others. With that said i often forget links that i had only just learnt in practice mode when i venture online so i guess it's probably just a matter of practice.



On the elbow drop front, it can't be combod but i've never been hit out of a link from that to target combo. A really cool little sequence i've been working on learning is command flip -> target combo -> Shoulder attack thingy. Now, that on its own is all well and good, but if they block the link you can go from target combo into another lp command flip -> target combo and repeat with relative safety. I saw daigo using it against justin wong and it was really effective; if wong can't break that link i doubt many others could.

ggs mate.

do the links enough and it just becomes muscle memory. offline i rely on visual/sound cues but online its just rough guessing from memory lol (hello reversals).

guy seems vulnerable to focus's and i was surprised to see i can block his elbow drop whilst crouched o_O. also make sure you punish the crap out of me when i slide kick too deep and command dash with ibuki... im sure jabs will rape both
 
Ibuki is going to be high easily, she does insane damage, has Akuma like mixups and can combo into ultra.

I've been practicing with Duds and can do his 1 frame 3 juggle in the corner combo (3x cr.rh) it's epic :D I don't know how my timing has improved so much since I got this game because I never thought I'd be doing 1 framers so consistently. :/

No idea what the ports are for PSN e36 but I saw them on the PS forums not long ago
 
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ggs mate.

do the links enough and it just becomes muscle memory. offline i rely on visual/sound cues but online its just rough guessing from memory lol (hello reversals).

guy seems vulnerable to focus's and i was surprised to see i can block his elbow drop whilst crouched o_O. also make sure you punish the crap out of me when i slide kick too deep and command dash with ibuki... im sure jabs will rape both



I want to avoid jab mashing at all costs, it just seems like a lame way of playing. I'm trying to throw jabs into my mixups in order to thwart attacks like that, but its slow learning as i keep falling into mashing territory and backing off.

A good Guy player would know to use EX shoulder to break focus attacks, i kept falling into the trap though but don't let my shortcomings fool you into thinking its a weakness on his part :p

Elbow drop resulted in much rage-guy whenever you blocked it crouched, however once or twice i managed to sucessfully link into another elbow drop instead of a shoulder which seemed to confuse you somewhat - will need to work on getting that into my game more often.

Punishing wise, i just don't know which of her moves are punishable yet. Your game with Akuma was great but because i knew how to punish him i stood more of a chance. From my perspective ibuki is just relentless and i rarely find an opening. When i cast my memory back i felt the same way about characters like Ken but i soon learnt where i could get my counters in so i'm sure i will with this too. I've learnt some of the other new characters against less skilled players; this was good for me as it meant more repetition so i could really experiment to see how to punish, you however mix it up so much it's difficult to guess what's coming next.

Out of curiosity, as the person who probably has played me the most in SFIV (and certainly SSFIV), do you think i should move over to Guy or just stick with Abel? I'm leaning toward the former as i'm clicking with Guy quite well, but that may just be placebo effect because you are also using a new character and thus aren't playing at your best. I'm not skilled enough and don't have the memory to be able to play more than one character well :p
 
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Guy is very good his command run is so fast it's quite hard to react from mid range.

That throw beats EVERYTHING too. (the qcf motion where he does a flip)
 
I've been practicing with Duds and can do his 1 frame 3 juggle in the corner combo (3x cr.rh) it's epic :D I don't know how my timing has improved so much since I got this game because I never thought I'd be doing 1 framers so consistently. :/

Because Capcom seem to have made all 1 frame links into 2 frame links from what I can tell. Guiles clp cmp link is dead easy now too.
 
I want to avoid jab mashing at all costs, it just seems like a lame way of playing. I'm trying to throw jabs into my mixups in order to thwart attacks like that, but its slow learning as i keep falling into mashing territory and backing off.

its not about mashing ;). for many chars, its their fastest poke which leads to some sort of hit confirm combo, and punishes badly spaced/wild tick throws. don't need to abuse it since it can be punished, but then so can anything.

Out of curiosity, as the person who probably has played me the most in SFIV (and certainly SSFIV), do you think i should move over to Guy or just stick with Abel? I'm leaning toward the former as i'm clicking with Guy quite well, but that may just be placebo effect because you are also using a new character and thus aren't playing at your best. I'm not skilled enough and don't have the memory to be able to play more than one character well :p

you're obviously better with abel since you have more experience with him but its up to you really to find a character that you gel with. i myself prefer offensive mixup chars or powerhouses, which i think reflects on my character choices in all the beat em ups i play. most important thing for me is to have many attacking options and to set up mind games, thats what i find most fun :)
 
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its not about mashing ;).

Oh i know, what i meant was that whenever i try to use jab in a combo, because the hit confirm is so tiny, i end up mashing to help myself get it right. Then i realize i'm mashing and leave jab alone for a while until i'm ready to try again :p
 
Because Capcom seem to have made all 1 frame links into 2 frame links from what I can tell. Guiles clp cmp link is dead easy now too.

Is it really man? If so then I seem to be getting worse in linking Its still seems to be 1 frame to me (cr.lp, cr.mp at least).
Have you got some frame data about this? Would love to see a comparison.
 
Dudleys f+rh > st.rh is definitely a 1 frame, the problem with the frame data is the new SSFIV guide re-uses the old data apparently.

Very poor if confirmed as true, plus on the Hakan frame date page it has moves for Ibuki, Dudley and somebody else. Poor quality...
 
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Dudleys f+rh > st.rh is definitely a 1 frame, the problem with the frame data is the new SSFIV guide re-uses the old data apparently.

Very poor if confirmed as true, plus on the Hakan frame date page it has moves for Ibuki, Dudley and somebody else. Poor quality...

Dudleys is ... still ... compared to SF3 I take it Margaret you mean?
 
have anti-airs normals been toned down by the way like some chars cr.hp? i'm not sure if its mistiming or im just getting stuffed a lot
 
Is it really man? If so then I seem to be getting worse in linking Its still seems to be 1 frame to me (cr.lp, cr.mp at least).
Have you got some frame data about this? Would love to see a comparison.

No, I can just do Guile's clp clp cmp fk every time in super, and about 70% of the time in vanilla. Even swapped out the games to test it last night.

I'm not a frame data player, I'm an instinctive one.

Edit: It feels like the BB system where the button is still active for an extra frame rather then the move itself being a 2 framer but the reason for easier links is irrelevant if they are easier.
 
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Dudleys standing medium kick beats loads of stuff clean Juri's dive kick for one! I need to test it against some more stuff like T.Hawk's dive

Kreeeee do you know when my TE will be done by? I am at the dojo next week giving Nayan my old one so can get some games in if you want too :cool:
 
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