Vampire: The Masquerade Bloodlines £7.50 @ D2D

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http://www.direct2drive.co.uk/2/371...y-Vampire:-The-Masquerade-Bloodlines-Download
This game can be quite hard to get hold of via retail so thought I would post this offer. It's currently £14.99 on Steam which is quite a lot for such an old game.

Obviously the age may put some people off, but I played it for the first time last year (with the latest unofficial patch) and I'd say it is still a very good game. The main strength of the game is the dialogue, characters and storyline, and those are the sort of things that are timeless. Graphically it looks OK, uses the Source engine.

So if you are looking for an RPG and have played the stuff from Bethesda/Bioware I would say this should be pretty high on your list.
 
This game is probably in my top 3 PC games. Love it, well worth the money at £7.50 even if it is getting on a bit. Still have my original copy somewhere at home.
 
dont forget all the fan packages to get a badly coded game working as it should.

not worth the money when it takes fans to fix the game because the devs cant be bothered.
 
dont forget all the fan packages to get a badly coded game working as it should.

not worth the money when it takes fans to fix the game because the devs cant be bothered.

You know that how?

http://www.escapistmagazine.com/articles/view/issues/issue_77/440-The-Rise-and-Fall-of-Troika

Developing Bloodlines was troublesome for the company. They found themselves having to wade through nearly government-level red tape to accomplish anything. Compared to the relative freedom they had with Arcanum, "design, by necessity, had to become a lot more structured in a game like Vampire, where we had to run everything not only by White Wolf but by the publisher as well." On top of that, they were using a prototype of the Source engine, one that didn't yet have Valve's high-class AI built in, and Troika's AI code didn't play very nice with Source.

...

"Right or wrong, we just needed more time to test and polish the games, and none of our three publishers were willing to give it to us. Each and every game was pulled out of our hands before we were through with it. In all fairness, I have to say that we were late and over budget, but that still does not justify giving the public an unfinished product."
 
V:TMBL is one of the best game ever made in mine and, frankly, many others opinion.

As the above posts show it was not really their fault there were a few bugs and its perfectly easy to rectify them.
 
so? they could have fixed the game after launch but instead it took a million fan made patchs:mad:

They had to let go all their employees and close up because their publisher funding had dried up, less than 3 months after Bloodlines was released. None of the future revenue from the game made it back to the original developer team. You try releasing a patch with no money and no employees if you're so good...
 
It's a good game, for fans to create patches proves this.

If it was actually a bad game, fans wouldn't want to spend time creating patches!
 
my whole point is i wouldnt pay for it!

seeing as the original devlopers dont seem to get any money from it anyway i have the moral highground!
 
It's a fantastic game! I loved it even before I ever used the fan patches and that just improved it even more!

I highly recomend going for it, it's pretty unique RPG-wise and actually doesn't look too bad even if it is starting to date.

I play through it once a year or so just out of enjoyment :) And usually as a different sort of character.
 
my whole point is i wouldnt pay for it!

seeing as the original devlopers dont seem to get any money from it anyway i have the moral highground!

From your last couple of posts in this thread it seems to me that you don't think that the developers should be getting any of the money anyway.
 
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