Street Fighter (SFIV, SSFIV, HDR)

Ah sod it, just sold my mobile phone for £74 so figure i might as well buy one. I'm under no delusions that it'll improve my game, it'd just be nice to have two sticks for local play, i'd also quite like a TE just because they're apparently nicer to use.
 
Oh well, if i end up not liking it it still works out about the same price as buying a SE and modding it. It'll serve as an excellent backup or i can sell it on for the best part of what i bought it for.

If i end up hating it there's always the distance selling act.
 
I caved and bought the Super Street Fighter 4 Tournament Edition S Fightstick Black, for £120 it better make me an expert in this game! :p
 
I see where I was going wrong when playing online last night.

I was trying not to spam fireballs with Sagat and be all technical and whatnot but according to the SRK forums it's not spamming it 'zoning' so I can spa...erm..I mean zone away until my heart's content.

Step 2 on the road to world domination seems to be nailing Tiger Uppercut -> FADC -> f+HK -> ultra combo consistently.
 
I was trying not to spam fireballs with Sagat and be all technical and whatnot but according to the SRK forums it's not spamming it 'zoning' so I can spa...erm..I mean zone away until my heart's content.

lol, there is always a nicer term for everything. like in modern football terms there is no such thing as hoofing the ball and parking the bus in front of goal anymore. its called counter attack and (aimless)long pass :)
 
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I've always thought 'spamming fireballs' is a stupid term thought up by ppl who can't get past them.
Eg Ryu vs Gief, why the hell wouldnt you throw fireballs if you were at a safe distance. Gief's strength = close up, so Ryu stays away, and uses his long range attack. Makes sense. yet i've had a Gief in that situation call me a fireball spammer lol.

Dragon punch spamming on the other hand.. especially double and triple dragon punches, they make me lol
 
Oh yea, does anyone here have tips on punishing Adon's dive kick off the wall?
Adon is the new character i've fought least, and i have no idea what to do. It's recovery seems instant. Only punishable if blocked deep?
 
Oh yea, does anyone here have tips on punishing Adon's dive kick off the wall?
Adon is the new character i've fought least, and i have no idea what to do. It's recovery seems instant. Only punishable if blocked deep?

if its the non ex version, you can throw him. i think shoryuken works as well

EDIT: according to the frame data its -2 on block, so yeah its pretty much safe from everything.
 
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I've figured out what i'm doing wrong; no offence at all. I've realized i spend all my time defending and then punishing, if i come up against someone with a decent offence i lose eventually, just after a long time.

I don't mind going on the attack but i guess i'm just too pensive after being reversalled by so many shotokens. It's so upsetting to go for a crossup/wakeup attack only to be batted aside and take massive damage. I'm losing to people i know i'm better than in terms of combos and mind games, purely because the DP beats all.

So yeah, any tips on how to go on the offence? Mind games i'm good at, but i can't seem to find a safe way of getting in there, it's a gamble of will i/won't i get DPd.


It's amusing tbh, against people like Ojste/Raniac i stand my ground and always put up a good fight, i lose, but i do some damage while i'm in there. Against DP spammers i just lose, terribly.
 
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Safe jump the dp mashers and they'll soon stop it.

You on my friends list street?

I'm not actually, keep meaning to add you but keep joining a random match, getting DPwned, raging and switching console off before getting around to it :p


Sorry for being a nub, but what exactly is a safe jump? Jump in and block?
 
Oh yea, does anyone here have tips on punishing Adon's dive kick off the wall?
Adon is the new character i've fought least, and i have no idea what to do. It's recovery seems instant. Only punishable if blocked deep?

go gouken and hp fireball :p the bad ones tend to spam the up knees after the dive kicks which is very punishable.
 
Sorry for being a nub, but what exactly is a safe jump? Jump in and block?

From SRK forums:
A safe jump is a tactic used against a knocked-down opponent to pressure them with little to no risk. In most fighting games, characters who have special moves that are invincible for a few moments can perform them the first possible moment after being knocked down (with reversal timing - include link to Reversal definition) to counter any attacks. For example, in SF4, if you knock Sagat down and try to sweep him as he gets up, he can perform a reversal Tiger Uppercut, which will beat the sweep because Tiger Uppercut is invincible for a moment when it is first executed. Safe jumps take advantage of the fact that most moves of this type are immediately invincible, but cannot actually hit the opponent until a few moments later. Going back to the Sagat example, all versions of Tiger Uppercut have 5 frames of startup - that is, the attack does not hit the opponent for the first 5/60ths of a second of the move. If timed correctly, a character performing a jumping attack against a knocked-down Sagat can land during this 5-frame window and be blocking before the Tiger Uppercut hits. This is a very powerful technique, as when executed correctly, all possible outcomes are advantageous or neutral for the attacker:

1. Sagat tries to reversal and fails. In this situation, the jumping attack hits Sagat as he stands up, doing damage and often leading into a combo.
2. Sagat does not try to reversal, and forgets to block high or otherwise makes a dumb error. Again, the jumping attack hits as Sagat stands up, doing damage and often leading into a combo.
3. Sagat blocks high, blocking the attack. Most jumping attacks will typically leave the attacker at a neutral or advantageous situation when blocked. Make sure to pick the right jumping attack!
4. Sagat tries to reversal and succeeds. In this situation, the Tiger Uppercut's startup invincibility will allow Sagat to go right through the jumping attack, and he will not get hit. However, because Tiger Uppercut has 5 frames of startup, the attacker has time to land and block the Tiger Uppercut, and then punish with whatever they want.

In specific games, the knocked down opponent may have additional options. For example, in SF4, Sagat could Focus Attack on wakeup, absorbing the jumping attack, and then try to dash away to safety. However, in general, these additional options all still result in advantageous or at least neutral situations for the attacker, making the Safe Jump a very powerful technique.

The exact timing of Safe Jump attacks depends on the specific characters involved, and not all characters are vulnerable to them. For example, in SF4, Ryu's Shoryuken's (all strengths) have only 3 frames of Startup. Due to SF4's specific mechanics, characters who perform jumping attacks cannot block for 3 frames after landing. As a result, it is impossible to Safe Jump Ryu in SF4, as his Shoryuken will hit before the attacker can land and block. In order to get the most out of this advanced technique, learn your matchups!

Interesting. I always wondered what this was as well.
 
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I've figured out what i'm doing wrong; no offence at all. I've realized i spend all my time defending and then punishing, if i come up against someone with a decent offence i lose eventually, just after a long time.

I don't mind going on the attack but i guess i'm just too pensive after being reversalled by so many shotokens. It's so upsetting to go for a crossup/wakeup attack only to be batted aside and take massive damage. I'm losing to people i know i'm better than in terms of combos and mind games, purely because the DP beats all.

So yeah, any tips on how to go on the offence? Mind games i'm good at, but i can't seem to find a safe way of getting in there, it's a gamble of will i/won't i get DPd.

It's amusing tbh, against people like Ojste/Raniac i stand my ground and always put up a good fight, i lose, but i do some damage while i'm in there. Against DP spammers i just lose, terribly.

You do need to be on the offence more. When I was playing Ken against your Guy, see how I came close and pressured you, you didn't know which way to block, you left yourself very open so I could do crossover's. You did well to beat me in the end, just offence a bit more, but try keep a safe distance also.

Let the person come to you and counter. Then you'll slowly get into the stride of things, did enjoy playing you.

And sorry to all those who sent me requests to fight, I was playing my nephew who was wooping my ass with Guile.
 
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gg Artheas before the lag kicks in. i couldnt believe my hakan was one punch or blocked slide even away from his first ever victory, against your akuma as well!

you could probably tell but i am trying more different character to find a one that i might like to improve on. cody seems pretty fun. i love the knife when someone is on minimal health so i can lp away and chop them to death:)

but i cant understand why chucking rocks can block fireballs but not the knife:(. i thought the knife would go though to be honest. just need to learn the spacing of his normals and a few useful combo now
 
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