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Well, if dismissing tesselation, I really don't see much point for people to moving up from dx10 to dx11 if they already got fast dx10 card(s), except may be for scratching the upgrade itch.screw tesselation
Who's Charlie?
Fake. Too big a thing to just up and change this far into the card's life- with the refresh/new ati cards looming on the horizon and tessalation performance not being a practical problem right now, makes no sense.
Just sort it 6-8 moths down the line in the new cards and get everyone to buy them...
Fake. Too big a thing to just up and change this far into the card's life- with the refresh/new ati cards looming on the horizon and tessalation performance not being a practical problem right now, makes no sense.
Just sort it 6-8 moths down the line in the new cards and get everyone to buy them...
Well, that would depend on if the game titles gonna go up from low tessellation up to high tessellation at a steady rate or just make a sudden big jump upward.How many people on here keep saying "but look at the tessellation performance of the gtx480, that will count more and more as it is used more in games and the gtx480 will pull further and further ahead"
Although they are deluding themselves and IMO neither ATI or Nvidia have a card powerful enough to do full tessellation in a game without the framerates being unplayable and it will be next gen or the gen after when it comes into it's own.
How many people on here keep saying "but look at the tessellation performance of the gtx480, that will count more and more as it is used more in games and the gtx480 will pull further and further ahead"
I see your point, will bedumbfounded if ATI have actually gone to the effort and risk of making such drivers though.
No it wasn't, it was TruForm™
But to be fair, I think the increase use of tessellation would still take some time...most likely because being held back by most of the games titles are written/developed with consoles ports in mind.
TruForm™II,
The latest incarnation of ATI's innovative higher order surface technology. It is designed to smooth out the curved surface of 3D characters, objects, and terrain by increasing the polygon count through a process called "tessellation". By taking advantage of the massive vertex processing power of the Radeon 9700, it delivers more natural looking 3D scenes without requiring any changes to existing artwork.
I think u'll find that TruForm is just ATI's way of talking about bump mapping; .
One thing tessellation does have going for it as heaven shows you can develop at the pc level and just skip the tessellation stage on consoles and it would just work.
truform is nothing like bump mapping, tessellation is closer to an amalgimation of both techniques.