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Possible huge ATI tessellation performance boost with 10.5 drivers

screw tesselation
Well, if dismissing tesselation, I really don't see much point for people to moving up from dx10 to dx11 if they already got fast dx10 card(s), except may be for scratching the upgrade itch.
If HD6000 series can do well on tesselation..or may be better than the Fermi, I bet you will eat your own words and hope game developers would make better use of them.
 
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Fake. Too big a thing to just up and change this far into the card's life- with the refresh/new ati cards looming on the horizon and tessalation performance not being a practical problem right now, makes no sense.

Just sort it 6-8 moths down the line in the new cards and get everyone to buy them...
 
Fake. Too big a thing to just up and change this far into the card's life- with the refresh/new ati cards looming on the horizon and tessalation performance not being a practical problem right now, makes no sense.

Just sort it 6-8 moths down the line in the new cards and get everyone to buy them...

On the release of the radeon 9700 series the radeon 8500 had its vertex performance doubled in a new set of drivers since they had found some new techniques.
 
Fake. Too big a thing to just up and change this far into the card's life- with the refresh/new ati cards looming on the horizon and tessalation performance not being a practical problem right now, makes no sense.

Just sort it 6-8 moths down the line in the new cards and get everyone to buy them...

Not true. ATI is smarting from the beating they took in the Heaven benchmark and although in "real life" games it only equates to a 5% performance difference, if they can right the drivers to match the gtx 4 series cards in the Heaven banchmark and/or games then it will win them business.

How many people on here keep saying "but look at the tessellation performance of the gtx480, that will count more and more as it is used more in games and the gtx480 will pull further and further ahead"

Although they are deluding themselves and IMO neither ATI or Nvidia have a card powerful enough to do full tessellation in a game without the framerates being unplayable and it will be next gen or the gen after when it comes into it's own.

It was a bit like when AA first came out. Yeah, one side might have been 100% faster with 8xaa but what was the point if your framerates were 5 fps vs 10 fps?
 
How many people on here keep saying "but look at the tessellation performance of the gtx480, that will count more and more as it is used more in games and the gtx480 will pull further and further ahead"

Although they are deluding themselves and IMO neither ATI or Nvidia have a card powerful enough to do full tessellation in a game without the framerates being unplayable and it will be next gen or the gen after when it comes into it's own.
Well, that would depend on if the game titles gonna go up from low tessellation up to high tessellation at a steady rate or just make a sudden big jump upward.
The GTX470/480 would have a slightly better longevity if game developer increase the tessellation use to medium or between medium and high. But I agree...because of the low use of tessellation in current game titles, it's better to just wait for the 2nd gen cards.

But to be fair, I think the increase use of tessellation would still take some time...most likely because being held back by most of the games titles are written/developed with consoles ports in mind.
 
How many people on here keep saying "but look at the tessellation performance of the gtx480, that will count more and more as it is used more in games and the gtx480 will pull further and further ahead"

I see your point, will bedumbfounded if ATI have actually gone to the effort and risk of making such drivers though.
 
I see your point, will bedumbfounded if ATI have actually gone to the effort and risk of making such drivers though.

It's all publicity though and that helps sells cards. Say it's true and ATI can get a massive leap in tessellation performance and a 5870 matches a gtx480 in heaven benhcmark and the 5970 whoops it's ass. Throw in the mildly tessellation game where the 5870 is then beating a gtx 480 again and that publicity is worth a lot of sales.

Imagine if ATI could start advertising "the world's fastest dx11 tessellation card"?

If it's doable I can see ATI putting that much effort into it.

Also if it does work, it will benefit the 6 series of cards they are launching as well so it's not just for the 5 series benefit. That would make the 6870 a gtx 480 killer especially if they launch it at £300 again.
 
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True true. Well I'm not gonna grumble if they uber my 5850 for me. :)

As is it seems that the pre-overclocked 5870's are all that ll be about for a while. Can't find anything on a 5890, so they may just be working with what they have till the 6000 series, which I would imagine is going to be brought out pdq to reclaim their crown and put green team under as much pressure as possible.

Also indicates that possibly ATI now see tesselation as the future...I still have some reservations though.
 
But to be fair, I think the increase use of tessellation would still take some time...most likely because being held back by most of the games titles are written/developed with consoles ports in mind.

One thing tessellation does have going for it as heaven shows you can develop at the pc level and just skip the tessellation stage on consoles and it would just work.


truform is nothing like bump mapping, tessellation is closer to an amalgimation of both techniques.
 
Truform = Tessellation
TruForm™II,
The latest incarnation of ATI's innovative higher order surface technology. It is designed to smooth out the curved surface of 3D characters, objects, and terrain by increasing the polygon count through a process called "tessellation". By taking advantage of the massive vertex processing power of the Radeon 9700, it delivers more natural looking 3D scenes without requiring any changes to existing artwork.

From http://ati.amd.com/companyinfo/glossary/includes/list.html#tform

Also from the original Truform white paper it talks about tessellation http://ati.amd.com/products/pdf/truform.pdf
 
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One thing tessellation does have going for it as heaven shows you can develop at the pc level and just skip the tessellation stage on consoles and it would just work.



truform is nothing like bump mapping, tessellation is closer to an amalgimation of both techniques.

Oh well I will bow down to your geekdom on that, I could not be bothered to read all the powerpoint slides on the technology.

What is the difference between bump mapping and tessellation, then? The both give more detail without adding more polygons.
 
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