Street Fighter (SFIV, SSFIV, HDR)

Fireball.

I've done FK FADC Ultra a few times in training but usually I dash the wrong way so the Ultra misses.

Heres the thing.

(And please do correct me if I am wrong!)

Am I right in understanding that you can charge for an ultra normally, then perform a focus, dash out of it and then continue the motion to finish off the U2?

(I assume this is possible? - I.e. without having to cancel out of a move such as a flash kick).
 
Hmm didnt realise you could f+MK+MP can count as you first "f" for dashing when doing FA.

Why 26 frames to do the motion? Dictated by Guiles dash motion?
 
Ok... been playing a bit more... the timing for cr.lp cr.mp online seems different to me....

MARGARET get you're arse on here and teach me will you! :D
 
He messes it up online occasionally but the timing is the same in none-laggy games.

There's nothing to teach, it's a very simple process of:

clp cmp - nothing comes out, try it the cmp a bit later
clp cmp - it's blocked, try it a bit earlier
repeat

You should have it in 2 minutes, then just practice clp cmp fk across the screen from left to right and back for 10 minutes and you should have it 90% of the time.
 
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Marge how did you do, final? Semi final? :p hope you recorded some of your games, wouldn't mind seeing your guile in action. :)
 
His guile was pretty poor, I beat it with my rog and deejay and they're matchups in guiles favour. Impressive combo's though.
 
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His guile was pretty poor, I beat it with my rog and deejay and they're matchups in guiles favour. Impressive combo's though.

i thought his guile is pretty solid...he thrashed my chun li and cody. i couldnt get close enough consistently to get my mix-ups to work. his sonic boom's recovery is almost godly.
 
The thing with marge is that his combo ability is fantastic, but his fundamentals are so bad :eek:

If he learnt his footsies better and stopped jumping at me all the time he'd be amazing.

Edit: Chun-Li's "mixups" should never work, just like rogs shouldn't, as you should see them coming a mile off. Chun should be played in a counter/poke style.
 
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Chun-Li's "mixups" should never work, just like rogs shouldn't, as you should see them coming a mile off. Chun should be played in a counter/poke style.

but guile's footsies and speed is pretty good and the sonic boom could easily keep chun li at bay, plus he has better anti air options and air throw. any tips to work around that?
 
Ok... been playing a bit more... the timing for cr.lp cr.mp online seems different to me....

MARGARET get you're arse on here and teach me will you! :D

link timing is the same no matter what, however if you use visual cues, by that i mean you're watching what happens on screen to help with your timing then you will screw up when you play online.

if you want to hit links online, then its muscle memory or luck.

learn the timing offline.... i say this to you (and everyone else)... no link = too fast, blocked link = too slow. alter timing according through trial and error, and remember the timing.
 
I don't really jump that much against most people but I don't have a clue against Balrog as last night his jumping fierce beat my flash kicks clean and even crouching fierce a few times. :o

I actually hate him more than Blanka, such an annoying character to play against. :mad:
 
but guile's footsies and speed is pretty good and the sonic boom could easily keep chun li at bay, plus he has better anti air options and air throw. any tips to work around that?

ChunLi's footsies absolutely thrashes Guiles, stay at max poke range.

I don't really jump that much against most people but I don't have a clue against Balrog as last night his jumping fierce beat my flash kicks clean and even crouching fierce a few times. :o

I actually hate him more than Blanka, such an annoying character to play against. :mad:

That'll be my safe jump :p Just block/back dash it, the match is very much in Guiles favour as Guile won that matchup without his boosts in SFIV!

learn the timing offline.... i say this to you (and everyone else)... no link = too fast, blocked link = too slow. alter timing according through trial and error, and remember the timing.

Actually there's a third option for the clp clp cmp link:

No link = lp's were chained.
 
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