Reaaaly been taking in the scenery then? xD10 hours into the game and i only just reached the camp after you save the 2 dwarfs from the blith :| 10 hours in lmao
Indeed, the classes were a joke tbh that had next to no real influence other than a few skills that while helpful didn't really offer variety or in-depth class development.
Are you then telling that character to do something else, soon afterwards? You have to wait for him/her to finish drinking the potion, because if they are still in the middle of drinking it, they will immediate stop that and start the new task, and won't have healed.I must be doing something wrong with the tactics in this game, they never seem to work for me. For example, I'll tell my tanking character to down the strongest available potion when they're very low on health but they will only take a potion when the battle ends wasting the damn potion and not use any during the battle.
I must be doing something wrong with the tactics in this game, they never seem to work for me. For example, I'll tell my tanking character to down the strongest available potion when they're very low on health but they will only take a potion when the battle ends wasting the damn potion and not use any during the battle.
Another thing that annoys me is that when I tell a character to do something outside of what the tactics dictate as soon as I relinquish control my command is overridden by the damn tactics. It's really starting to annoy me.
I must be doing something wrong with the tactics in this game, they never seem to work for me. For example, I'll tell my tanking character to down the strongest available potion when they're very low on health but they will only take a potion when the battle ends wasting the damn potion and not use any during the battle.
Another thing that annoys me is that when I tell a character to do something outside of what the tactics dictate as soon as I relinquish control my command is overridden by the damn tactics. It's really starting to annoy me.
Thats because you've put the Tactic for taking a potion below the tactic for attacking. They follow them as priority from the highest to lowest, so the moment the option to do a higher priority tactic becomes available they do that. Thats why you always want your healing tactics at the top of the list, generally a basic 'attack' should be the lowest on the list as its what they should do if no other options are available.
Any tactic beyond "at low health get healed" tended to make my guys engage in a "who's the biggest dumbass" competition. With hilarious and often fatal results.
It's the very first tactic as I assumed they run through the tactics linearly and execute the first relevant tactic. Just doesn't work for some reason.
Had this in a battle between a genlock mage and two ogres all of the same rank (yellow name). The tactic which seemed to prevail was attack the enemy with the highest health resulting in the bots doing loops around the room as they bashed each enemy once before circling on to the next one. Was quite amusing to watch, needless to say I lost that battle though.
Also, how bloody annoying is the camera in battle. It could do with allowing you to zoom out much further as the standard zoom doesn't really allow you to see much and it can be quite difficult to select enemies in the over the shoulder view.
Anyway, apart from those quibbles it's still an excellent game and I am enjoying playing it. Have Awakenings now in the post as well![]()
Yup, you never attack the 'tank' in the enemy group, at most you can put some debuffs on him (slows, stuns) then take out the squishy mages.IMO, attacking the person with highest health is a bad tactic. You want to target the LOWEST health, to rapidly reduce the number of people who can damage your party members.
Yup, you never attack the 'tank' in the enemy group, at most you can put some debuffs on him (slows, stuns) then take out the squishy mages.
I understand your reasoning, but a character with, say, 100 hit points will carry on doing full damage, until he hits zero. Ten characters with 10 hit points, will lose 10% of their damage dealing abiliity for every 10 hit points lost. This quickly swings the fight in your favour. Not every fight in DAO invloves an ogre or a dragon. Most fights don't have a highest damage-dealing opponent.That depends on your setup. The highest health is almost always the highest damage.