**The Dragon Age Origins Thread **

Indeed, the classes were a joke tbh that had next to no real influence other than a few skills that while helpful didn't really offer variety or in-depth class development.

Yea do agree with this, some of the skills were either pointless, underpowered or overpowered. And the specialist points were a joke.
Although its still one of my favourites of all time. Let's hope all these issues get fixed in time for DA2.

In Awakenings i ended up using my 2h warrior for tanking too once i had enough points. Too easy really, even on hard :p
 
I must be doing something wrong with the tactics in this game, they never seem to work for me. For example, I'll tell my tanking character to down the strongest available potion when they're very low on health but they will only take a potion when the battle ends wasting the damn potion and not use any during the battle.

Another thing that annoys me is that when I tell a character to do something outside of what the tactics dictate as soon as I relinquish control my command is overridden by the damn tactics. It's really starting to annoy me.
 
I must be doing something wrong with the tactics in this game, they never seem to work for me. For example, I'll tell my tanking character to down the strongest available potion when they're very low on health but they will only take a potion when the battle ends wasting the damn potion and not use any during the battle.
Are you then telling that character to do something else, soon afterwards? You have to wait for him/her to finish drinking the potion, because if they are still in the middle of drinking it, they will immediate stop that and start the new task, and won't have healed.

If you like to tell you character what to do in combat, I find that having lots of tactics get in the way of micro-ing during the battles.
 
I must be doing something wrong with the tactics in this game, they never seem to work for me. For example, I'll tell my tanking character to down the strongest available potion when they're very low on health but they will only take a potion when the battle ends wasting the damn potion and not use any during the battle.

Another thing that annoys me is that when I tell a character to do something outside of what the tactics dictate as soon as I relinquish control my command is overridden by the damn tactics. It's really starting to annoy me.

Thats because you've put the Tactic for taking a potion below the tactic for attacking. They follow them as priority from the highest to lowest, so the moment the option to do a higher priority tactic becomes available they do that. Thats why you always want your healing tactics at the top of the list, generally a basic 'attack' should be the lowest on the list as its what they should do if no other options are available.
 
I must be doing something wrong with the tactics in this game, they never seem to work for me. For example, I'll tell my tanking character to down the strongest available potion when they're very low on health but they will only take a potion when the battle ends wasting the damn potion and not use any during the battle.

Another thing that annoys me is that when I tell a character to do something outside of what the tactics dictate as soon as I relinquish control my command is overridden by the damn tactics. It's really starting to annoy me.

In the end I found myself mostly using tactics defensively - or flat out deleting them to STOP the AI from doing dumb things (ie, drinking all the potions). Less hassle than getting them to do something half intelligent.

Any tactic beyond "at low health get healed" tended to make my guys engage in a "who's the biggest dumbass" competition. With hilarious and often fatal results.
 
The only tactics i really use on my 3x2Handed and Morrigan are:
1 that makes them use Berserk at the start of a fight.
Sunder Arms/Sunder Armour whenever they recharge.
Attack the nearest visible enemy.

Heal self/allies if they go below something like 50-70%
Cast Sleep if there are more than 5 enemies crowded.
Cast Mind Blast when under attack in melee.
 
I never seem to have a problem, tactics work fine for me and I don't mind doing a bit of micro managment from time to time. I never play on anything below Nightmare now.
 
Thats because you've put the Tactic for taking a potion below the tactic for attacking. They follow them as priority from the highest to lowest, so the moment the option to do a higher priority tactic becomes available they do that. Thats why you always want your healing tactics at the top of the list, generally a basic 'attack' should be the lowest on the list as its what they should do if no other options are available.

It's the very first tactic as I assumed they run through the tactics linearly and execute the first relevant tactic. Just doesn't work for some reason.

Any tactic beyond "at low health get healed" tended to make my guys engage in a "who's the biggest dumbass" competition. With hilarious and often fatal results.

Had this in a battle between a genlock mage and two ogres all of the same rank (yellow name). The tactic which seemed to prevail was attack the enemy with the highest health resulting in the bots doing loops around the room as they bashed each enemy once before circling on to the next one. Was quite amusing to watch, needless to say I lost that battle though.

Also, how bloody annoying is the camera in battle. It could do with allowing you to zoom out much further as the standard zoom doesn't really allow you to see much and it can be quite difficult to select enemies in the over the shoulder view.

Anyway, apart from those quibbles it's still an excellent game and I am enjoying playing it. Have Awakenings now in the post as well :D
 
Last edited:
It's the very first tactic as I assumed they run through the tactics linearly and execute the first relevant tactic. Just doesn't work for some reason.

Sure you have the relevant potions? :D

Had this in a battle between a genlock mage and two ogres all of the same rank (yellow name). The tactic which seemed to prevail was attack the enemy with the highest health resulting in the bots doing loops around the room as they bashed each enemy once before circling on to the next one. Was quite amusing to watch, needless to say I lost that battle though.

Also, how bloody annoying is the camera in battle. It could do with allowing you to zoom out much further as the standard zoom doesn't really allow you to see much and it can be quite difficult to select enemies in the over the shoulder view.

Anyway, apart from those quibbles it's still an excellent game and I am enjoying playing it. Have Awakenings now in the post as well :D

Yeah there are some that are just fundamentally useless. The only thing i'm grateful for is that you have them all available to begin with, i remember the FFXII system where you bought the gambits... such a stupid idea not giving you them to begin with.

Tbh i don't tend to use many tactics. Setting them to use certain skills and attack is about the best, sometimes they just throw away skills when its not even appropriate if you set too many. Micromanaging ***.
 
IMO, attacking the person with highest health is a bad tactic. You want to target the LOWEST health, to rapidly reduce the number of people who can damage your party members.
 
IMO, attacking the person with highest health is a bad tactic. You want to target the LOWEST health, to rapidly reduce the number of people who can damage your party members.
Yup, you never attack the 'tank' in the enemy group, at most you can put some debuffs on him (slows, stuns) then take out the squishy mages.
 
Yup, you never attack the 'tank' in the enemy group, at most you can put some debuffs on him (slows, stuns) then take out the squishy mages.

That depends on your setup. The highest health is almost always the highest damage, so sending warriors in at that and using Taunt or whatever else to bring them to you then offloading some AoEs and crowd control to keep him alive would work. But yes it would mess up with changing targets too easily so you may aswell do it manually.
 
Did anyone else find Awakening sickeningly easy? Origins on nightmare was at least somewhat challenging at times, but Awakening is an absolute cakewalk. It's putting me off playing it again. :/
 
That depends on your setup. The highest health is almost always the highest damage.
I understand your reasoning, but a character with, say, 100 hit points will carry on doing full damage, until he hits zero. Ten characters with 10 hit points, will lose 10% of their damage dealing abiliity for every 10 hit points lost. This quickly swings the fight in your favour. Not every fight in DAO invloves an ogre or a dragon. Most fights don't have a highest damage-dealing opponent.
 
Back
Top Bottom