Piracy is rife and ruining gaming!

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I hear the title of this thread all the time, or words to that effect anyway.

Yet I find myself as a young adult with an unmodified ps3 and a gaming pc where most of (all of recent) my games are real.

In the 90s I had a modded psx, in the 00's I had a modded ps2 and xbox, yet now I really feel piracy is dying off.

(Please note I am only talking about gaming, not music or films).

I waited a few weeks after release then picked up FF13 brand new for £18 off a massive games e-tailer, which I feel is a very fair price.

What exactly are all these game developers whining about?
 
I hear the title of this thread all the time, or words to that effect anyway.

Yet I find myself as a young adult with an unmodified ps3 and a gaming pc where most of (all of recent) my games are real.

In the 90s I had a modded psx, in the 00's I had a modded ps2 and xbox, yet now I really feel piracy is dying off.

(Please note I am only talking about gaming, not music or films).

I waited a few weeks after release then picked up FF13 brand new for £18 off a massive games e-tailer, which I feel is a very fair price.

What exactly are all these game developers whining about?

I agree somewhat , Although console piracy is still a big issue .. mainly due to the £40 rrp stuck on all console games.
 
Good that you don't pirate games, but that doesnt mean other people don't. It's still an issue.

no more than it ever has been people just cry and whine about it a lot more.

it was so hard to copy games when they were on cassette tapes and floppy discs i mean no one who owned a spectrum or c64 had access to a dual cassete player boombox thingy :D

well apparently they didnt anyway, in the late 90s no one had chipped consoles and no one used clonecd to copy pc games and then take them back to game who had a no fuss returns policy for 30 days (even opened games could be returned)
 
I hear the title of this thread all the time, or words to that effect anyway.

Yet I find myself as a young adult with an unmodified ps3 and a gaming pc where most of (all of recent) my games are real.

In the 90s I had a modded psx, in the 00's I had a modded ps2 and xbox, yet now I really feel piracy is dying off.

(Please note I am only talking about gaming, not music or films).

I waited a few weeks after release then picked up FF13 brand new for £18 off a massive games e-tailer, which I feel is a very fair price.

What exactly are all these game developers whining about?
I'm afraid you as one person don't really make an extensive case study on the state of piracy. What makes you think it's slowing down? It's just as easy as it ever was.

Devs have the right to be concerned about piracy, but I will agree that they are generally way too quick to point the finger at the pirates when it comes to poor sales.
 
If you make a game with good online game play, or bloody amazing single player gameplay your safe,
if you make a crap game (not indie) with poor p2p multiplayer and/or uninspiring single player game play and are trying to flog it for lots of money then you should deserve to be pirated.
 
If you make a game with good online game play, or bloody amazing single player gameplay your safe,
if you make a crap game (not indie) with poor p2p multiplayer and/or uninspiring single player game play and are trying to flog it for lots of money then you should deserve to be pirated.

Why would people pirate a crap game? :o

Just don't buy it => company gets no revenue for their product.

Really there's no reason to pirate something, or for a product to 'deserve being pirated', except for people simply wanting access to the product without paying for it.
 
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Why would people pirate a crap game? :o

Just don't buy it => company gets no revenue for their product.
So, erm, Pirate it? I don't understand what you are trying to say.

Really there's no reason to pirate something, or for a product to 'deserve being pirated', except for people simply wanting access to the product without paying for it.

Of course there are other reasons aside from not wanting to pay at all:

Faster. ( even get the game way before release day in some situations)
Easier ( no drm rubbish), no stupid optical media (ignoring steam and others), etc.
Wanting to try a game before buying an no demo/trial.
Refusing to buy from dev x or publisher y but still curious about a game, but punishing them for a previous mockup, such as MW2.
Price to high: I have (before I had fast internet/knew about p2p) paid a fiver for copied games when I was 11 and before, I was willing to pay, just not the equiv (we had guilders back then) of 30+ euros per game.
 
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Yea, I guess I see the reasons people do it. Whether those reasons really do 'justify' the act however is debatable and..frankly it seems that both sides of that exact discussion have been covered before in other threads, and never with any real resolution :(
 
This is because a lot of people think this is totally acceptable, and a lot think it's totally unacceptable. The ones that are in the middle usually aren't bothered to join the discussion.

I mean, I have various mates who are anal about not pirating one thing, but pirate something else they consider less important, and don't mind if others download it even if they are against it. They'd never spend their time discussing it though.
 
Never buy a full priced game without trying it first. Used to do it at shops in the 80s and early 90s iirc where you could ask to play the game first. These days demos arnt respective of the final game so the full game needs to be tried first. If its good and worth the money then buy it if not just dont play it and delete it. Use this method to weed out the buged as hell or crap ports etc.
 
seems somones has changed his ways and presumes everyone else has :/
Indeed.

@OP good job on growing up paying for games. A shame the rest of the script kiddies are still leeching whatever they can get. Just go take a look at a torrent or usenet indexer and see the number of comments the big releases are racking up (in both PC and console games) :rolleyes:
 
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