**** Original Starcraft 2 Thread ****

the tank is weak enough with out nerfing it , they should add aa weapons on it to make it more useful

Tanks were massively OP against Zerg. You literally only needed a small handful of tanks and you'd OMGPWN Zerg. The counter to tanks for Zerg was literally Broodlords. But by the time you got them it was GG as Terran had already made its push. (Mutas are usless as they are countered hard by thors, and marines. (Vikings do well when Mutas are in small numbers)

Terran also have more than enough AA, Marines, Thor & vikings all work well.

(BTW Vikings & Tanks are a deadly combo)

The next nerf I'm looking to see is an increase in energy cost for Phoenix lift off. **** stupid POS.
 
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in the matches i have played as soon as you get a number of tanks out ready to attack they hit you with air attacks , so till you get your own air units out you have to spam marines to defend the tanks
 
in the matches i have played as soon as you get a number of tanks out ready to attack they hit you with air attacks , so till you get your own air units out you have to spam marines to defend the tanks

Aye but the mech build includes Thors which handle anti air very well. Not to mention you just need to throw a reactor on your starports and you can get 10 vikings out extremely quickly, which are probably the best anti air unit for the price.
 
in the matches i have played as soon as you get a number of tanks out ready to attack they hit you with air attacks , so till you get your own air units out you have to spam marines to defend the tanks

When you start building tanks you need to start building Vikings, They are the Terran Bread and Butter. (against Terran and Zerg)

Vikings do 2 things.

1) they protect the air
2) The give the Tanks maximum visibility (and therefore range)

Also build Turrets around your siege tanks.


Terran have the ability to get Air way faster than Zerg, and IIRC faster than Toss. (and certainly able to get air in useful numbers way faster than Toss)
 
Protoss only has Phoenix and Void Rays, both of which get destroyed by vikings. Unless you can get void ray speed, which requires the highest tech Protoss building.
 
When you start building tanks you need to start building Vikings, They are the Terran Bread and Butter. (against Terran and Zerg)

Vikings do 2 things.

1) they protect the air
2) The give the Tanks maximum visibility (and therefore range)

Also build Turrets around your siege tanks.


Terran have the ability to get Air way faster than Zerg, and IIRC faster than Toss. (and certainly able to get air in useful numbers way faster than Toss)

Against Zerg I prefer a few Ravens with marines and tanks myself, less air control to start with but hunter seeker missiles are fun as a lot of people still attack move without much micro. Also spot tunneling roaches which can counter sieged tanks very well.
 
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Against Zerg I prefer a few Ravens with marines and tanks myself, less air control to start with but hunter seeker missiles are fun as a lot of people still attack move without much micro. Also spot tunneling roaches which can counter sieged tanks very well.

Yeah tunnel roaches and mutas counter seige tanks quite well. you can do very well against early tank pushes with some well micro'd mutas, Its just gas heavy, and you'll get raped on that horrible 1v1 map where your nat is miles away, and has 2 island expos top left and bottom right.
 
Unless you can get VR's out very early, against an enemy who has no anti-air whatsoever (ie no turrets, no marines, no hyrdalisks) which is extremly unlikely, then don't bother imo. Unless you're bluffing for a massive ground attack. I used to go straight for mass carriers but now I dont bother as it just takes ages and isn't worth it.

Yesterday, I played a fella who went mass carriers mass voidrays, and I sent about 40 stalkers and 5 sentrys down to his expansion. He brought out about 10 carriers 10 VR's. All I did was pop Guardian shield around all my stalkers, and focus fire each individual Carrier one at a time. I destroyed all 10, and about 4 voidrays before my army got killed. So effectively he lost like...5000 minerals an 3000 gas just there.

I had 6 warp gates, in the meanwhile I was just happily warping in more stalkers and sentry's at my base, and as soon as the first army died, I sent the second one.

I think we should upload our replays sometimes. It would give the pro diamonds and golds a chance to give us tips and help out, and we noobs could learn some from the pro replays.
 
My View is any "Rush" to top tier tech is incredibly risky and more or less an all in.

Your game plan should include having these Top Tier units in your composition, but to cut corners by building cannons for defense or skipping gateway units, 1 basing because you cant cover 2 bases, just to get mass carriers is a mistake imo.

As Zerg my end game plan against T/P is to get Broodlords, quite frankly I need them to deal with 99% of the Terran and Protoss Army compositions and/or Turtleing I may encounter.

But to get there I build the following units; lings, hydras, roaches, lurkers, mutas corruptors (more or less in that order) and occasionally blings if the enemy unit composition means blings will help. I also spend a fair bit on Tech for these units and expand like mad (I need a min of 3 mining bases for Broodlords)

By that time assuming the enemy has not turtled up I will have had a few fights and hopefully my army will still be in good shape, so I will contain him whilst the Corruptors get into position and morph into BLs. Once I have 6+ BLs and a bunch of Hydras/Mutas + 4+ corruptors I know that my army will be able to handle anything an enemy throws at me.

If I was Toss I would want 6+ carriers in my Army Composition, but in order to get them I think I would need 3-4 mining bases and I would have to make those carriers all in one hit (i.e. 6 Stargates) In order to have that amount of bases I would need the ground/Air Army to protect my bases. Which means I would probably already be in the position to win the game, and the carriers are just for ***** and giggles.

VR Rushes are (or were) so common place (especially against Zerg) that I think Zerg more or less figured out how to counter them, and the counter (fast hydras + 2-3 extra queens) basically put Zerg in a good position to hold almost anything that Toss can send by that point in the game. Meaning Zerg can flesh out his army with other units and keep toss at bay for the remainder of the game, until Broodlords can be made (if the game lasts that long)
 
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If you want replays i can put some up, their not exactly pro replays though.
I only play Zerg though.. mainly, if you want me to play other races, im quite competant, but expect useless / very little macro...

If you want them just ask for the Match up and ill upload/post. (thanks to scotty for showing me how!)

There must be some other Diamond players on here that can post too.
feels a bit weird having people watch me play
 
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I keep getting owned in every game. Seem to always end up with a russion who cant speak english and thinks he's playing civilization. I'm not an aggressive player but c'mon!
 
I keep getting owned in every game. Seem to always end up with a russion who cant speak english and thinks he's playing civilization. I'm not an aggressive player but c'mon!

had a game like that the other night , none of my 3 team mates spoke english and in the end i gave up cause they were just camping in their bases
 
what the shag nuts is this all about...

'Nitro Packs research cost decreased from 100/100 to 50/50.'

I get raped enough as it is by reaper rushes. I might start playing terran and reaper rush all the time like everyone does
 
fuuuuuuu I just lost a game against a plat/diamond player, because of the stupid habit I really need to get out of. I would've won if it wasn't for it, it would've been an awesome win.

Here's the replay. Warning though, when it gets to the big battle it's a cringe-worthy fail on my part: http://www.mediafire.com/?qznnuytmyyt

I right click to attack instead of attack moving. Which results in my colossus going derp run into the middle of their army and die, or in this case my army flailing around doing nothing while being eaten by zerglings. It's extremely annoying because I clearly had the better army composition here, with more colossus on the way which would've destroyed his hydras and zerglings. I also had enough stalkers to take care of his quick switch to corruptors. But I've started to hotkey my colossus to a different control group now, so hopefully I won't waste as many colossus as I do while trying to get out of this stupid habit.

So disappointed for losing that one. btw I was on my US account which I made the other day, it's quicker to find games at this hour.
 
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That used to happen to me so much =( now luckily the attack key is "A", so it's easy enough to get used to A-clicking.
 
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