Street Fighter (SFIV, SSFIV, HDR)

gg's Arth.

Sorry, mirror matches bore me, and I don't learn anything in that situation.

Do you have any general tips/combo's when using Rufus? I only know the one combo and am still struggling with FADC and qcf motions from the right.



No it's not.



I know clp clp lp hp can me mashed out of. By your logic, that first video you posted shouldn't be possible as that is a proper combo with Rufus.

Yes but is that part of the combo a 1 frame link (i.e. the bit when Guile reverse with FK or whatever else) Again I ask because I genuinely dont know much about other characters frame data.

If it is, then it doesnt make sense to me, if it isnt then it would fit the logic I laid out earlier.
 
Yes but is that part of the combo a 1 frame link (i.e. the bit when Guile reverse with FK or whatever else) Again I ask because I genuinely dont know much about other characters frame data.

If it is, then it doesnt make sense to me, if it isnt then it would fit the logic I laid out earlier.

Yes, lk hp is a 1 frame link, otherwise why would the video be a big deal as any move in the game would stuff it.

Chris [BEANS];16696261 said:
kreeeee, you got room for 1 more on wednesday?

Max of 3 other people as it's 1 TV in a hotel room. Should be fine if you and Gahrling make up the 2nd/3rd person.

Really got to head to the Dojo now. Chat later.
 
gg's Arth.

Sorry, mirror matches bore me, and I don't learn anything in that situation.

Do you have any general tips/combo's when using Rufus? I only know the one combo and am still struggling with FADC and qcf motions from the right.

I was orignally going to change after Rufus, but then i recalled something about you wanting a chance to learn the fight after you lose to a char (ie you dont like when someone changes char after you lose to that char). Tbh, mirror matches are very useful if you're starting to learn a char.
The combo that you know is really good midscreen with Ultra 1 charged - you can hit confirm the lk's, and if they're blocked, you can follow with cr.lp/lk -> GT for meter + chip. GTs are safe on block.

I think you know all about the dive kick mixup stuff - follow with...
another dive kick to beat throw tech attempts
block, if you're expecting reversal
throw
another whiffed dive kick
EX Messiah - catches out a load of ppl immediately after dive kick, esp if you've thrown them before.
normals
combos -
cr.lp -> lp.GT
cr.lk -> cr.lp -> cr.lp -> s.lp -> s.mp
lk -> (lk ->) s.hp -> hp.GT
cr.lk -> cr.lp -> s.lp -> cr.mk -> EX GT

Just do a crazy mix of the above :p



Combos into Ultra 1 -

jumping RH (can follow with EX SS, SS, GT, dive kick 'reset', Ultra 1)
lk hk ultra1
EX messiah - lk followup - FADC - Ultra1
far hk - ultra1

corner only-
fragrance palm (f + hp, loved this move in SF4 as a 'round has ended but i'm gonna smack you across the screen anyway' move) (you did the palm in corner against me earlier, not sure if you've seen it as an ultra setup before)
any GT - Ultra1 (doesnt need to be in corner against vega, balrog, and someone else)
You can mix mix some of these up - eg far hk - f+hp - (SS) - Ultra1

Can't really think of anything else.. he's pretty easy to pick up and learn, and fun to play. Glad to see someone else here finding that out.

Oh, Ultra 2 - combo into that after far.hk (didnt work for me once when used as an antiair for some reason)
Goes through fireballs, sucks them in, and you spin towards them. Catches them from 3/4 screen. Don't use against fireballs from quick recovery chars in my experience - Guile, DeeJay etc. Good against Akuma's air fireballs too. Excellent chip damage, superb for ending rounds (so far for me anyway)
 
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Yes, lk hp is a 1 frame link, otherwise why would the video be a big deal as any move in the game would stuff it.

I meant are Rufus's combos 1 frame linkers? or chains?
If they are links then its wierd.
If they are chains then I would expect that an interupt such as a FK is viable.


Really got to head to the Dojo now. Chat later.

Are you sure you are only playing 1 or 2 hours a week :)?

1535 Adz?

I raise you 1536! :D

(I wish I was playing :( stoopid assignment).
 
Max of 3 other people as it's 1 TV in a hotel room. Should be fine if you and Gahrling make up the 2nd/3rd person.

Really got to head to the Dojo now. Chat later.

ok cool. well I'm up for it, so let me know either way. you still got my number?
if I do come, ps3 or 360? in other words, do I bring my ps3 stick??
 
Are you sure you are only playing 1 or 2 hours a week :)?

Not far off that, I'm just going to drop off a stick, same as last week. I get 2-3 hours a week playing against people and even if I attend a Dojo night I get about 40 minutes total play time there.

Except it's ******* it down at the moment so I'll end up going later...
 
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Games anyone?

I could later tonight on PS3 if you fancy using anyone vs Ryu.

GGs Arth, I can feel the gap now widening with you reading me all too easily and knowing my next move before I have even decided it =/ I think a few days break from playing you is in order then I will be back again ready to go. BTW the cr.mp cr.mp dp fadc ultra I pulled off in the middle there was out of pure rage that I was losing lol
 
I can't believe how easy 1 frame links are when you plink =/

Had a little practice and I can do Rufus' lk hp and Ryu's cmp chk 95% of the time.
 
I could later tonight on PS3 if you fancy using anyone vs Ryu.

GGs Arth, I can feel the gap now widening with you reading me all too easily and knowing my next move before I have even decided it =/ I think a few days break from playing you is in order then I will be back again ready to go. BTW the cr.mp cr.mp dp fadc ultra I pulled off in the middle there was out of pure rage that I was losing lol

Tbh Adz mate, I remember our games, and I too felt that your game was fairly predictable (even though I wasnt able to do much about it at the time!).

One of your failings is FA-ing too often unnecessarily.
(But your FADC > Ultra is spot on ofcourse ;))

(But I am one to talk really, my Guile needs a lot of work!)
 
Kreeee, did you see my edit? Don't know how useful it is for you, but i wrote too much there to have it overlooked lol.



GGs Arth, I can feel the gap now widening with you reading me all too easily and knowing my next move before I have even decided it =/ I think a few days break from playing you is in order then I will be back again ready to go. BTW the cr.mp cr.mp dp fadc ultra I pulled off in the middle there was out of pure rage that I was losing lol

That was a nice combo :)



You do a lot of the same things in every fight. For example, the focus attacks. They were, and still can be a huge pain for me, but if my char has a decent armor breaker (eg Rufus) i can fire that move out even before the focus attack starts and know it will hit. When you use it as an anti air, i can empty jump and then throw. IMO use those a lot less and they'll be more effective. Of course, if there are players who it is very effective against, then by all means use it a lot.

You're also always 'active'. I'm not suggesting you should turtle in a corner, but you don't always need to be doing something. If i'm crouch blocking in front of you, and you throw a few jabs/fireballs etc which i block, afterwards, you'll jump or walk closer the majority of the time. If you're always the one making the first move, then your opponent can react and do something to counter you. Which brings me to..

Anti-air moves. When you anti-air me, it's SOOO noticeable because it's such a rare event lol. I pretty much jump in on you all day for free (well, except on wakeup). Crouching fierce is excellent against most jumpins, far.hk is good for far away jumps and dp is great too of course. Try playing a few matches against randoms where you let THEM do all the jumping, and dp/hk/cr.hp them. Minimise your jumping, advance with walking/dashing, throw fireballs with quick normals (eg jab) inbetween to see if opponent reacts, eg if they jump, your jab recovers quick enough for you to anti air. At poke range, use cr.mk (dont need to combo into fireball-opponents can fadc through your fireball and punish), buffer into specials if needed. The less you jump, the more it is unexpected.
 
Kreeee, did you see my edit? Don't know how useful it is for you, but i wrote too much there to have it overlooked lol.

I didn't, will read it now.

I really appreciate the help, I need to learn a qcf character and your Rufus inspired my choice :)

Edit: Sorry about complaining about you picking Rufus. Normally yes, you are spot on, but mirror matches are always weirdand I find I don't learn anything.
 
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Tbh Adz mate, I remember our games, and I too felt that your game was fairly predictable (even though I wasnt able to do much about it at the time!).

One of your failings is FA-ing too often unnecessarily.
(But your FADC > Ultra is spot on ofcourse ;))

(But I am one to talk really, my Guile needs a lot of work!)

I am a FA abuser! I know my own weaknesses only too well :p

Thing is some people can't play against it and you get double perfects without even trying lol, but I love playing against ppl who show me it aint gonna work and force me to think and try different things.

I actually think one of my strengths (except vs Arth) is being quite unpredictable, and mixing it up. It works against almost everyone on ocuk, because rather then beat them on skill level I beat them by out thinking them. I think a loss is harder to take if you feel your skill level is higher then the person you are playing, but they are still beating you over and over again. :p

EDIT: Arth, about the anti-airs, yes it is even noticeable to me when I use it because somewhere in the middle of the session it clicks in my head 'oh I should use that' lol so then I will start too. But the problem is, when you use it against me you get a clean hit, when I use it against you it's a trade. Do you use it as you see me jump in, or do you predict when I am about to jump? My reactions are just not fast enough...
 
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