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Would 2 470gtxs bottleneck on a core i5 @ 3.8ghz?

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In the future i plan to have a 3d surround setup BUT i dont want to upgrade my processor. After looking at benchmarks for the 470gtx, the i7 seems to bottle neck the cards around my resolution. ( 1920x1080 ) They showed 1050 but im guessing there wont be much difference in FPS with a few pixels difference. But that is on an i7. Would having a core i5 make that bottleneck more noticeable the higher resolution i go?
If the case is that i will have a bad bottle neck and it would be a waste getting 2 470gtxs, ill just spend my money on 3 large monitors and run eye infinity which would be the cheaper option but not my preferred.

Silly question, would one 480gtx run a 3d surround setup ? 5760x1080


sorry if this is in the wrong thread section, didnt know if it would be under processors or graphics cards.


Will my core i5 processor bottle neck 2 470gtxs on 5760x1080?
 
Silly question, would one 480gtx run a 3d surround setup ? 5760x1080

No, Nvidia limits their GPUs to 2 outputs per card.

Will my core i5 processor bottle neck 2 470gtxs on 5760x1080?

No, at that resolution you'll have a GPU bottleneck. The CPU will only bottleneck the GPU at lower resolutions. (Hence why the i7 will bottleneck the 470 at 1920x1080, but not at 2560x1440).
 
No it shouldn't do, considering a LGA775 quad is good enough (like mine)


no, Nv limit to 2 "surrender gaming" so you have to have two cards, were as AMD you can have up to 6 (with eye infinity versions of the card) other wise its only 3
 
No.

But you should try to push the clock a tad higher, I've not seen an i5 incapable of at least 4GHz.

I can get to 4.2ghz, stable on prime but not when playing games. My motherboard is faulty in many ways, im planning on replaceing soon and getting a H50 cooler.

Thanks for all your answers, im happy now that it will be the cards slowing down and not being my processors fault. Less money to spend :)
 
Most games at the moment see little benefit over 3.4ghz in a quad core so I think it'll be fine, the games that see the biggest improvements in clockspeed are generally those not designed with multithreading in mind and simply max out the first core by itself.
 
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