F1 2010 - E3 gameplay footage

yer your right, also there putting it out in a blu ray format, might have to buy a bluray dvd drive as i need a drive any way!
 
They are far too pricey for just a stearing wheel! I was looking at more like <£100. Any clues?


Logitech Driving Force GT Steering Wheel is supposed to be good. Logitech now have PC drivers for it - has been recommended to me by many on here before. Still can't justify spending that much though, but might be tempted by this game!
 
Really dont want to get overhyped about this game, but everything about it looks so good so far. Fingers crossed they get the important parts right :D
 
Really dont want to get overhyped about this game, but everything about it looks so good so far. Fingers crossed they get the important parts right :D

Definately, especially after the Operation Flashpoint hype we got from Codemasters. The driving elements were awful in that game. I think I shall wait for some feedback before buying this and a stearing wheel.

Bit silly that the game is being released with a "2010" title with only 3 months of the calendar year left.....
 
agreed, but the time scale in which they have made this game is good. codemasters for me hands down every time. for car type games there really good. grid was awesome and still think it is!

do you think this game will need at least a quad core for best spec and core 2 duo as req secs
 
do you think this game will need at least a quad core for best spec and core 2 duo as req secs

I believe the EGO engine is very CPU driven and so the more you have in the tank the better. Quad optimal I would guess, but I would be 100% certain it would be fine on lower spec systems, without a doubt. The graphics (especially the background scenery) doesn't look THAT good. From what I have seen, the cars and the weather effects look great but the general background and ambient graphics look very average, if not a bit below. It's not as if there is any scenery object interaction, its just this distant matter that shouldn't draw much power. Saying that, when you are bombing round a corner, it isn't really the background you focus on is it, while obviously the driving is the main theme, it has to look good too.
 
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what i ment by that was most games only take advantage of the dual core, and not the quad, for example i dropped 20fps on the q6600 from the E2140 on cod4,

i pursume itll be made around the basis the i5-i7 will be the norm of system specs?

quite like the game grid which was based around the higher ghz core 2 duo
 
No matter how good this looks, and how much they say that the physics are going to be on the 'sim' side of things....there will be something a bit broken with the gameplay, guaranteed.

I've learned not to trust the codies anymore and even so its not going to get anywhere near iRacing levels of physics realism.
 
...i dropped 20fps on the q6600 from the E2140 on cod4...

...how on earth did that happen? :p

Definately, especially after the Operation Flashpoint hype we got from Codemasters. The driving elements were awful in that game. I think I shall wait for some feedback before buying this and a stearing wheel.

Bit silly that the game is being released with a "2010" title with only 3 months of the calendar year left.....

It's probably worth being cautious, but is operation flashpoint really a good reference? (honestly i've never played it) Surely Codemasters' pure driving games would be a better way to get an idea of what to expect.
Must say i've been fairly impressed with what i've played (Dirt, Dirt 2, Grid, Toca 3). So by some sort of induction i expect to be fairly impressed by F1 2010 as well..


Imho, the trick in terms of creating a marketable product is really balancing between hardcore realism (for those who want the authentic F1 challenging experience) against accessibility for people like me who occasionally just want to have some fun in some cars without the constant sense of needing to be perfect.

I think GRID balanced the two quite well with the optional 'driver aids' which hardcore people could just turn off and enjoy. Whereas on the other hand I started out as a total n00b crashing everywhere, but was still having a good time with a reasonably easy to control car thanks to the driver aids. But perhaps the big driving gamers will disagree with me on this :D
 
Imho, the trick in terms of creating a marketable product is really balancing between hardcore realism (for those who want the authentic F1 challenging experience) against accessibility for people like me who occasionally just want to have some fun in some cars without the constant sense of needing to be perfect.

I think GRID balanced the two quite well with the optional 'driver aids' which hardcore people could just turn off and enjoy. Whereas on the other hand I started out as a total n00b crashing everywhere, but was still having a good time with a reasonably easy to control car thanks to the driver aids. But perhaps the big driving gamers will disagree with me on this :D

that is what they should do, basicly have driver aids to make the game accessible for the casual but then be able to turn them off for the sim players.

when it comes to competing online it should be that you get to choose the car options before starting or finding a game, and you are connected to the people who run the game like you, so driver aids off/on etc.

personally id take them all off and run as realistic as possible, but its understandable you need to make it accessible to others.
 
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