I tend to play
Rhye's and Fall of Civilization so a lot of what I say here will be very specific advice which might not entirely apply to you:
- When you start the game, hit Ctrl+R, this will get the game to highlight nearby resources.
- At this point, restart if you don't see any food. It is vital that your first city grow well in the early game, and no food will cripple this effort.
- First thing you should build is a worker. Almost every single time. You have food and hopefully other resources to hook up to your capital city, and you need this done immediately.
For future city placement, important things to consider. Every city has an "area" that it can work. This area is two plots in any direction:
This, for instance is a pretty nice starting spot. It isn't ideal, but it has a lot of resources. You want to place your cities such that you can cover a maximum amount of resources in a minimum amount of cities. Remember cities cost money and you want them to be as efficient as possible. Also try not to settle directly on top of resources - this means that you can't build farms (if its a food resource), mines (if its a metal resource) and so on, and thus you don't reap the bonuses on that particular tile
Coasts and rivers are also important. They increase the amount of trade routes you can get which increases the amount of cash you get rolling in. Also in the late game, building levees on river cities increases their production hugely.
If you're struggling to pick leaders and you're a beginner... pick any leader with the financial trait. For the second trait, pick whichever leader you like, experiment, learn a bit. The reason the financial trait is important is because it greatly increases the amount of money you get rolling in, which increases the amount of money you can spend on scientific advances, which means you have a military and technological lead on your opponents, and so on
Important techs (imo):
Astronomy - if you're playing a map with oceans on it, you want to get to this first. No one wants to reach the New World and all of its riches last.
Liberalism - Grants a free tech to whomever reaches liberalism first.
If you intend on making a large empire (and who doesn't), then:
Railroad - You need to travel fast. You'll have a big empire and that means logistics will be a problem until you discover this.
Flight - Intercontinental empires need this for the same reasons. Also airports are a fantastic city improvement.
A more advanced player (and one who plays the regular version of civ) should be able to give you much better advice, but this is the basics for me. As far as I know, city placement is the most important thing in the game. If your cities are well placed, then you can't really go wrong
