Dude your just not getting it the original game was made before Widescreen PC displays even existed

Its originally a 4:3 image but its stretched here to fit a 16:9 display now. Trust me I still own my original Amiga + PC versions (on floppy discs!) and its always been 320x240 on PC (256 or 16 colour) & 320x200 on Amiga (32 colour's only). Play MI2 in ScummVM with the original aspect ratio then you will see the difference
I have my original copy complete with box, Mix n Mojo and manual, makes no difference to this however. Big Whoop as it were.
I think you're the one missing the important point.
The original
game window was 4:3 ratio. I have no dispute with that.
The original game also had a inventory and verb selection section, taking up a portion of the game window, the SE doesn't. Seems like a hard thing for you not to notice?
Without the verb window the
viewport of the scene is about 16:8, and has been stretched a tiny amount to allow the SE to display on regular 16:9 monitors. I haven't got a clue what you're trying to argue to be honest.
Even without the stretch, they match up pretty well.
Why did Lucasarts choose to support 16:9 rather than 16:10? Most likely because they'd rather support the majority of their market rather than the minority. The SE is out on plenty of platforms that use 16:9 (PS3, Xbox etc), and only one that uses 16:10. Supporting both would either mean stretching the image produced for 16:9 making it ugly, inventing new material that wasn't present in the original game, or cropping the edges of the screen.
I wouldn't say any of these options are suitable for a remake of a game. A tiny bit of letter boxing was the best option for lucasarts.
Yes, the artwork was still widescreen since the icons/verbs were below it?
Thank you!
