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GTX 480

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yeah looks amazing time tobuy a second hand GTX 260 or above me thinks;),and im about to pre order Mafia II from a well known jersey site


I'll be giving it a go with my yet to be bought GTX 460 (will be overclocked to within an inch of it's electronic life) and my trusty 8800GT as dedi physx. Should get around 5-10 FPS @ 1900x1080...
 
I'll be giving it a go with my yet to be bought GTX 460 (will be overclocked to within an inch of it's electronic life) and my trusty 8800GT as dedi physx. Should get around 5-10 FPS @ 1900x1080...

a Bit harsh;), i think you will get more frames than that:)
 
Yeah better start looking for the recommended GTX 285 which is the recommended card for max physx settings lol, TBH what is special about them effects, breaking glass and exploding cards, can someone explain why you would need a 285 to run it..?

But the actual game does look very cool.


It's all about Apex, which I don't think that trailer was meant to demo...

"For Mafia II, 2K Games has partnered with computer hardware manufacturer Nvidia to be the first PC game to integrate APEX, a new graphical framework that incorporates the company's PhysX physics modeling engine to create realistic-looking object movement and interactions in-game. (To clarify, both the PC and console versions of the game will be supported by PhysX, but only the PC version will have APEX.) Specifically, the PC version of Mafia II will take advantage of two different aspects of APEX technology. The first, the "clothing module," will realistically model flowing clothes on what are designated as "primary characters." In the case of Mafia II, this means Vito (the protagonist) and any other characters that happen to be up close to him will benefit from this module. The APEX clothing module realistically makes trench coats flap in the wind and sway while characters walk or run.


The second APEX module, the "destruction module," models realistic damage and deformation on exploding objects, as well as the concussive force of a powerful explosion with an "invisible force field" that realistically sends any sufficiently light objects (or characters) flying. We watched a demonstration of this in action with an exploding car, which smashed nearby crates to bits and sent their splinters--and a nearby mobster--hurtling through the air.


It also offers Mafia II an enhanced particle system that creates discrete and unique, procedurally generated debris when you or other characters destroy any of the game's deformable objects. The demonstration we watched was from the Wild Ones level we've covered previously--specifically, the part where Vito and his gangster buddies use tommy guns and Molotov cocktails to tear a rickety wooden diner to shreds. The scraps of wood and shards of glass realistically went flying with each explosion, and we're told that no two play-throughs should produce the exact same scraps and shards"
 
It's a Scythe Ninja Rev B.

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Where did you get your evga mobo from and what case do you have
 
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