**** Original Starcraft 2 Thread ****

Man I'm super rubbish at this game.

Played 3 games online 2 I lost 1 I won. The guy I won against bless him was really bad.
First game I lost I got raped. I went for tech quick he went for zerg quick.
Second loss I didn't scout properly and he doubled up building at two spots. Send in loads of Reapers and took out his base and he countered and smashed me in :(

Played one map last night and it reminded me of a futuristic GoW from WC2
Really suck at this game lol.

I now know how other people feel. I'm normally the top of any game I play or very good and dominate most people ( not meaning to be big headed but it's true ) and I seriously suck at this lol.
 
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Bought this at lunch, now I've got the torment of having to look at it for the rest of the day until I can go home :(

dunno whats worse your torment of having to look at all day or the fact i've just bought it from battle.net and i'm watching it download. 1.66gb of 7.06gb yay lol
 
dunno whats worse your torment of having to look at all day or the fact i've just bought it from battle.net and i'm watching it download. 1.66gb of 7.06gb yay lol

You're not with Virgin for your ISP are you? They'll bring the throttle down on you long before that's finished :(
 
Where as I watch zero games and beat you :P

Stop X-Copying strats!

Funny cause I don't use anyone else's strats... about the only things I do that other players do are:

Worker split
Overlord at 9 (unless I forget and then its an extractor trick)
14 pool 14 hatch
After that I more or less wing it.

Next point is the margin of improvement I have made since our first SC2 game. Heck if you think about how I played SC1 (mass zealots or mass goons) I have improved a **** tonne. A lot of that comes down to watching other players and listening to advice given by the commentators of these replays. Then attempting to implement the techniques (not strategies) into my play.

Things like Expansion Timing, timing pushes, scouting techniques, etc.

In the games we played last night did I do the same thing twice? And how much Starcraft experience have you got and how much have I got? Years and years vs 3-4 months?
 
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Is this just a quick spam fest/C&C style game? Loved the CoH style of games as the stale mates in that added a lot of tension. C&C always seemed to fast paced for me!
 
I'm very inexperienced (first timed I played starcraft was yesterday) but I think calling it a spam fest is very unjustified. It's a fast-paced, highly skill-oriented RTS.
 
Is this just a quick spam fest/C&C style game? Loved the CoH style of games as the stale mates in that added a lot of tension. C&C always seemed to fast paced for me!

i watched a game of starcraft2 on youtube last night..

all i could do was feel pity for the people playing this game. it is so basic, who can build the biggest army fastest...and then walk into their opponent base and win.

there are no tactics, no micro per se' to use. no fighting for resources no early skirmishes. infact the enemy did not see each other until they both had an army...

one person walked to the others base, then some mega flying machine of doom appeared and blew everything up.

then maurauded to the other persons base who built some seemingly useless Anti Aircraft that still couldnt shoot this plane down.. followed by a black hole of doom.

No cover, no real strategy, no tactics - just blob an army and rush the other persons base defences - theres only 1 way in no reason to NOT go straight to their base... just who has the quickest build order...

this is like command and conquer but possibly a bit more basic.

COH is a wold away from this.
 
I'm very inexperienced (first timed I played starcraft was yesterday) but I think calling it a spam fest is very unjustified. It's a fast-paced, highly skill-oriented RTS.

This. C&C was just a case of who could churn out mammoth tanks or prism tanks the fastest. SC/SC2 requires you to scout and counter the opposition based on what they are building or doing. Expanding and map control based on what else is going on etc

I learned the hard way in a game I just played (4 vs 4) on a new map. I was building void rays (air units) and the opposition found out. I carried on pumping thme out thinking I would have enough of them and then distract with ground units. They build corruptors (air attack units only) and destroyed my rays in a matter of seconds
 
I'm very inexperienced (first timed I played starcraft was yesterday) but I think calling it a spam fest is very unjustified. It's a fast-paced, highly skill-oriented RTS.

its not that skilled or fast paced/ the 2 teams didnt even leave their base for like the first 5 minutes let alone show any micro or skill in the game i saw

go watch a pro game of COH, then u see, fast paced, skill, micro, macro, counters tiers and epich battles.

Not sure if you're joking or not. It's the most popular competitive game for a reason mate.

im not joking it was the most basic thing id ever seen. is it for 12 year old or koreans who just want to spamalot of stuff over and over again. see above, go watch some COH find out what a strategic RTS is about.

tetris is one of the most popular games ever, yet is one of the least complex....

CS and CS:S not complex but popular....

lets not confuse complexity with popularity here. the game is popular cos u can just spam units and more units and then do it again. with minimal actual effort, micro or true 'skill'
 
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You can change the speed of the game.

Because most gamers are hardcore and inpatient they put it on the fastest possible. Try playing it on 'slower' and it becomes very strategic.

I quite like the fact you have the CAPABILITY to rush but its not an always-win strategy. It means from the very start of the game you're on the edge of your seat - as oppose to most RTS games where you definately have 15 minutes of creating the same old base yet again, without fear of anything unexpected happening .. before the possibility of being wiped out exists ..
 
oh i dont deny you could find it fun.

but its not as though you have units with higher armour at the front than at the back, or that can lay barbed wire and mines, or destructable cover, or hand throw grenades tht need to be aimed or could be dodged.

or mortars to dislodge that annoying MG42 in a house

COH isnt A beats B, its A beats B in some circumstances but that you can skill your way into B beating A through clever use of cover, tactics disguise etc. its on a different level of strategy altogether.

as oppose to most RTS games where you definately have 15 minutes of creating the same old base yet again, without fear of anything unexpected happening .. before the possibility of being wiped out exists ..

thats whats good about COH, you only build things in your base because you need them to build new units...the whole fight is about the resouces OUTSIDE of your base. so until you hit T3 or T4, you probably cant attack their base, but neither do you need to. or would you want to. the idea is a map with shared resources across it, that you must fight to capture. not resources in your base so u can sit there, having not left your base creating an invincible army...
 
its not that skilled or fast paced/ the 2 teams didnt even leave their base for like the first 5 minutes let alone show any micro or skill in the game i saw

go watch a pro game of COH, then u see, fast paced, skill, micro, macro, counters tiers and epich battles.

im not joking it was the most basic thing id ever seen. is it for 12 year old or koreans who just want to spamalot of stuff over and over again. see above, go watch some COH find out what a strategic RTS is about.

I'll back you up on this..

As i said earlier when someone mentioned the word 'Pros' for Starcraft2 lmfao!!

I said: "Pros? Does that mean somone who can click build, research, harvest the fastest"

Your right, this game is eyecandy and solely built for bored Korean children who, on a minute by minute basis, long for something like nuclear war to remove them from their repetitive misery




It isnt. If you or anyone else thinks it is then your wrong, simple as! lol
 
COH isnt A beats B, its A beats B in some circumstances but that you can skill your way into B beating A through clever use of cover, tactics disguise etc. its on a different level of strategy altogether.

You're describing StarCraft. I'm not very familiar with SC2, but to take an SC1 example: Lurkers vs Marines&Medics

Lurkers are the "counter" to M&M, and need to be placed and manipulated with intelligence. However, an intelligent player can micro the M&M to make the medics damage sponges, and dance the marines around the lurker spines.

It's a very micro, observation and intelligence heavy game, played at a decent pace.
 

Yeh thats what I thought at the statement. Its clearly not strategic, thats the reason korea has it as a national sport and there have been 6 figure prize funds to winners of championships... because everyone always rushes with zerglings/zealots/marines and wins :rolleyes:
 
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