There is a diagram of a castle siege with bulletpoints to give you a rough idea of how they will work plus a picture of Japan and lots of islands but I don't think that's a CA picture I think it is just a map to go along with the interview. The other pictures are artwork like in the IGN article.
Ok here we go, You'll be pleased to hear it's a good fairly lengthy interview with Kieran, Mike Simpson, James Russell and Jamie Ferguson who is on the board quite a bit and reads a lot of your posts those of you who post ideas for the games will be pleased to know
The article starts off immediately with a bit of shocking information that I had to read three times to make sure I understood it properly and er yes I did read it properly and er yes if it is implemented it will certainly make this game quite different from the previous ones
The interview goes quite deeply into how the sieges will work, it also touches on naval battles, battlefield landscape, the hero's, Generals special abilities and a few other general bits of info here and there. Obviously it's a little bare on facts because as the article makes it clear a lot of things are still up in the air and the creative juices are still in full flow.
Major points I can tell you about are :-
The turn times per year have been changed for this game.
The special abilities of the generals are totally different from anything seen in previous games.
What has been mentioned about sieges so far makes them sound dull, this article gives you a much better idea of how amazing they are going to be and from what I've read I think they will be one of the major highlights of the game (but admittedly they do sound like a huge challenge for the AI -more on the AI in a minute)
The trait system has been totally reworked from scratch to give the player much more control.
The Hero's are not as superhuman as IGN's article made out, they have been exaggerated a bit. To give you an idea of more of what the hero's are like, think of Caeser in his final battle against the Gauls. The Romans were outnumbered and losing and then right at the critical moment of the battle Caeser came out of his tent, mounted his horse and rode around the front lines shouting "WILL YOU FIGHT FOR ME?" and this bolstered the troops morale and swung the entire battle, this is the kind of thing these hero's will do but they also have physical abilities as well
This is by far sounding like it's going to be the bloodiest and most gory Total War ever.
There is more but I'll stop there
All of the above are basically just bulletpoints and are covered in much more detail in the interview so if you want to know what I know you'll have to buy the magazine.
One thing I do want to leak to you all because I think it's a very important point and you should all know about it, is something Mike Simpson says after James himself brings up the subject of AI :-
Mike acknowledges in the interview that the bane of the previous Total War games and of CA as a company has always been the AI, he goes on to say that CA have had enough of people complaining about the AI and "it's one of our key objectives to make sure that no one ever mentions the AI ever again in a bad light" -Mike I salute you for bringing the AI up in the interview when you could have just not mentioned it at all and I think I speak for all the fans when I say we are all very thrilled to hear that you place such an importance on the AI for this game and all the future Total Wars from here on in.