120hz over 60hz advantages?

Soldato
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17 Dec 2004
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I cannot really see meny advantages with a 120hz lcd over 60 hz, just that you will be able to run games without vsync and move windows about on the desktop without seeing tearing. Ppl notice the smoothness between 60hz and 80+ but is that worth spending double on a 120hz screen?.

Ive noticed with a 60hz screen, if the fps are over, lets say 90 for instant. you dont see tearing in games, whats that all about??
 
I cannot really see meny advantages with a 120hz lcd over 60 hz, just that you will be able to run games without vsync and move windows about on the desktop without seeing tearing. Ppl notice the smoothness between 60hz and 80+ but is that worth spending double on a 120hz screen?.

Ive noticed with a 60hz screen, if the fps are over, lets say 90 for instant. you dont see tearing in games, whats that all about??

Not sure about the claims you make about tearing. Regardless of your refresh rate, you will always get tearing unless you have some sort of v-sync enabled. That said, the intensity of the tearing effect does depend on the fps you are getting and your monitor refresh rate. Generally though, a higher refresh rate makes tearing less noticeable, but it's still there.

The primary benefit of 120hz screens is that you'll literally be able to see more fps on the screen. On a 60hz panel, no matter how high your fps is, you'll only be able to see a maximum of 60 individual frames per second, where as with a 120hz screen you can see 120 of them per second. This should in theory make movement/animation on the screen seem much smoother with less noticeable motion blur. Of course, this all depends on your computer (in particular your graphics card) being able to render graphics at 120fps.

Another benefit is that since the screen is being refreshed at a faster rate, input lag should be reduced since the delay between frames is half as much.

Lastly, another benefit is that in theory, the majority of movies should look smoother, with little or no 'juddering'. The reason for this is that most movies are shot at 24fps, and 24 fits into 120 exactly (24*5=120), hence the frames in the movie are shown at a constant rate, i.e. for every 5 refreshes of the screen, 1 frame of the movie is shown, so that the frame rate of the movie syncs perfectly with the refresh rate. With 60hz panels, you get this subtle juddering effect when watching movies because 24 does not fit into 60 perfectly, meaning that in order sync the frames of the movie with the refresh rate (without speeding up/down the movie), for the first 2 refreshes of the screen the 1st frame of the movie is shown, for the next 3 refreshes of the screen the 2nd frame of the movie is shown, for the next 2 refreshes of the screen the 3rd frame of the movie is shown, for the next 3 refreshes of the screen the 4th frame of the movie is shown, etc. Hence, you can imagine the movie frame output will be uneven and hence the 'juddering' effect.
 
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On a 60hz panel, no matter how high your fps is, you'll only be able to see a maximum of 60 individual frames per second, where as with a 120hz screen you can see 120 of them per second.

Is that with vsync enabled? I have quakelive with 60Hz vsync disabled, and when enabling draw fps, I get a constant 125fps. And of course, with vsync enabled, it shows 60fps. I'm not sure I really know what tearing looks like, but the game always looks very smooth too me. So does that mean I'm getting a true 125fps, and if so, is that as good as what I'd see with a 120Hz monitor? Or am I misunderstanding something (which I probably am).
 
No, even with vsync disabled, even if the game is being rendered at 120fps, a 60hz monitor can only display 60fps. i think it just discards every other frame. Vsync simply makes the graphics card sync its rendering with the screens refresh rate. A 120hz monitor will look much smoother than a 60hz monitor if they both display a game running at 120 fps.
 
Is that with vsync enabled? I have quakelive with 60Hz vsync disabled, and when enabling draw fps, I get a constant 125fps. And of course, with vsync enabled, it shows 60fps. I'm not sure I really know what tearing looks like, but the game always looks very smooth too me. So does that mean I'm getting a true 125fps, and if so, is that as good as what I'd see with a 120Hz monitor? Or am I misunderstanding something (which I probably am).

The game will be processing at 125fps, but the monitor will only be sent 60 of the frames per second.

Human eye cannot tell 60fps to 120fps, main benifit in monitors is enabling of 3d.
 
also,, if your getting 120fps on your 60hz monitor without any tearing(dont know if anyone has ever noticed this), would you see the diff on a 120hz screen, cos apparntly ur eyes can only register about 55fps anyway?
 
The human eye can see the difference between 60 and 120fps, and probably even between 120 and 240fps, maybe even higher.

You can register more than 60fps yes, but will it make any real world difference with an LCD screen?
No.

On a crt it may make a difference to reduce eye strain, but still images look completely smooth from 50fps upwards.
 
I can use VSync @ 120Hz without noticing the lag too much... 60Hz I simply couldn't use it. Tho I still run with it off in FPS games, but now use it in RTS, MMOs, etc.

The main reason I bought a 120Hz TFT tho is due to much less residual image issues when fast updating i.e. if you quickly turn in a game. The image stabalises almost immediatly - whereas on 60Hz panels there would be some bleeding from previous 1-2 frames making textures slightly blurry for a moment, etc.
 
I can use VSync @ 120Hz without noticing the lag too much... 60Hz I simply couldn't use it. Tho I still run with it off in FPS games, but now use it in RTS, MMOs, etc.

The main reason I bought a 120Hz TFT tho is due to much less residual image issues when fast updating i.e. if you quickly turn in a game. The image stabalises almost immediatly - whereas on 60Hz panels there would be some bleeding from previous 1-2 frames making textures slightly blurry for a moment, etc.

I have never heard of and have never had this problem, ever :confused:
 
The main reason I bought a 120Hz TFT tho is due to much less residual image issues when fast updating i.e. if you quickly turn in a game. The image stabalises almost immediatly - whereas on 60Hz panels there would be some bleeding from previous 1-2 frames making textures slightly blurry for a moment, etc.

Well I guess that is more down to the response time and not the refresh rate.. My response time is 12ms, and even tho that sounds quite high, I dont notice any ghosting/blurry when spinning/turning around in fps games
 
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Trust me its there... not everyone notices it, especially if they've never played fps games on CRTs... for someone like me who spent the first few years playing fps games on a CRT most TFTs are barely acceptable.
 
Trust me its there... not everyone notices it, especially if they've never played fps games on CRTs... for someone like me who spent the first few years playing fps games on a CRT most TFTs are barely acceptable.

Well Im sure that's down to the response time, not the refresh rate?
 
The game will be processing at 125fps, but the monitor will only be sent 60 of the frames per second.


No, even with vsync disabled, even if the game is being rendered at 120fps, a 60hz monitor can only display 60fps. i think it just discards every other frame. Vsync simply makes the graphics card sync its rendering with the screens refresh rate. A 120hz monitor will look much smoother than a 60hz monitor if they both display a game running at 120 fps.

So since I'll only see 60fps with vsync enabled or disabled, I'm guessing it's better for me to then enable vsync just because of possible tearing?
 
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