Steering wheel for 360/PS3

Soldato
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With the soon to be released GT5 (I hope) and F1 I need a wheel!!

I'd opt for a G27 but that only works with the PS3 and PC, however I play Forza on the 360 so ideally I'd like a wheel that works with all 3 platforms.

Are there any wheels that do that and if so which best compares (or beats) the G27 ?

Thanks
 
I think Fanatec make a porsche wheel that works on all platforms but dont quote me on that...I would find links for you but im at work and they use a stupid blocker that stops people going on gaming sites???Lets me on here though lolol..shhhhh
 
Thanks, I'd actually looked at that site but misread it as I only saw the bit about compatible with PC & PS3, I didn't realise it was a 360 wheel that would also work with those 2.

The price isn't too bad I guess considering it works with all 3, however, I'd like to be sure that they do work with the PS3. Does the support come down to the wheel or the software ie if I bought GT5 is it guaranteed to work with it or is it down to the software developers to include wheel specific compatability in the software ?
 
Bring back the days when you could buy a g25 wheel for £125.

it's messed up at the moment I'd look at getting a second hand g25 or sourcing a new one.
 
Bring back the days when you could buy a g25 wheel for £125.

it's messed up at the moment I'd look at getting a second hand g25 or sourcing a new one.
How would that help the OP who wants a wheel for all 3 platforms?!?

ps3ud0 :cool:
 
The Turbo S is 100% guranteed to work with GT5

With the latest Firmware Update for these wheels Fanatec fixed the "wobble effect" GT5P produced and added many new features you dont get on a G27/G25.
The issue GT5P had before was caused by the Fanatec Wheels being "belt driven" have virtually no deadzone unlike a G25/G27. The new firmware allows a user to input an amount of "Deadzone" into the wheel that prevents the wooble now happening.

Also the Turbo S has illuminated lights and can be made wireless (great having no long cable stretching to the console)
Fanatec however it seems do need to improve their speed and customer support. Thats their main area of weakness.

If you decide not to go with X360 support and lets face it the main reason for that now is FM3. However I dont think when games like F1/TDU2/GT5/WRC will all be available on PS3 you will want to play much of FM3 or other exclusive X360 racing games. Perhaps you might reconsider, but an announcement soon is coming from Fanatec on the release of their new "Carerra" wheel which will be a close rival to the G27 at a much more affordable price. Or even consider the GT3RS V2.

Logitechs pedals are better, though not as good as the Clubsports and most people prefer the G27 gearsticks.
Although many peole use the paddles so its not an issue.
 
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Would it not be cheaper to get the 360 wheel and say the Driving force GTfor the PS3/PC? I know its more room but im sure it works out about £100 cheaper than the fanatec, the fanatec is a far better wheel but is it worth the extra £100?
 
Cheers guys.

Mr Latte : Are you suggesting maybe just keeping to the G27 option for PS3 and PC. I totally understand what your saying and apart from Forza there are little other exclusives for the 360, I'm already concerned that Forza 4 will have too much effort put into Kinect and spoil the game. However it would be nice to have the option for 360. Do you use any of these yourself and if so how do you rate them ?
 
Cheers guys.

Mr Latte : Are you suggesting maybe just keeping to the G27 option for PS3 and PC. I totally understand what your saying and apart from Forza there are little other exclusives for the 360, I'm already concerned that Forza 4 will have too much effort put into Kinect and spoil the game. However it would be nice to have the option for 360. Do you use any of these yourself and if so how do you rate them ?

Forza seems to be more about mass appeal than improving as a simulator. I criticised it for that when it got first announced. Kenitic support is just further proof of that perhaps yes dumming it down for potential extra sales rather than focusing the franchise on being more authentic or technically accurate in simulation. Thats not to say it isnt fun to play but for simulation I see some of these other games offering more challenge.

I was a beta tester for Fanatec for the Turbo S wheel and have purchased other wheels myself in G25 and DFGT which I still have. Personally Id rate the Fanatec Turbo S wheel as the best most complete wheel and yes it is worth the money. Look at it this way to buy a X360 wheel and a DFGT will set you back about £160+. These arnt in the samle league and you wont even have clutch support or really good FFB that the Fanatec gives, nor the drift mode or brake rumble feature.

When you add in the extra features and build of the Turbo S then also its pedals its easy to see you get a lot more for the extra money. Fanatec are quite smart though in their pricing making the Turbo S with standard pedals only about £50 cheaper so its best if going this amount to just go all out for the CSP.

Of course you can go for the GT3RS V2 and lose out on the compatibility at a reduction of about £70 with a price similar to the G27. All in though again Id say the Fanatec is a better wheel than the G27. If anything the G25s at the £125 were a real bargin and the G27 is not a full upgrade over the G25 tbh.


If your thinking of going the £270+ for a G27 then trust me hold off trade in a few games or just bite the bullet and spend the extra for the Turbo S.
 
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I'll add that the Clubsport pedals are also a massively worth the high price tag.

I recently picked up the Turbo S ultimate edition ('ultimate' is used to mean 'last', it's just the last few Pure Wheel's bundled with clubsport pedals), and it's the pedals that I would say make as much of a difference as the wheel, truly stunning...

And as for the 360, well, there is Race Pro worth picking up, and obviously it'll have all the cross platform titles, which as we know mostly perform a fraction better on the 360, and FM4 despite reservations, I'm sure will yet again make improvements to the sim aspect of things, obviously they have to give it as much mass appeal as they can to get some sales, and there is always room for improvement, but FM3 was a nice improvement over FM2 on the sim side, and FM4 no doubt will further it again.

Mr Latte said:
Forza seems to be more about mass appeal than improving as a simulator. I criticised it for that when it got first announced. Kenitic support is just further proof of that perhaps yes dumming it down for potential extra sales rather than focusing the franchise on being more authentic or technically accurate in simulation.
It's quite obvious that in order to boost sales, they need more mass appeal, and that means making things easier for some people, however, your comments are a little silly, T10 have shown how they handle 'dumbing' it down, by adding layers of assists, this allows them to keep a core physics engine (lets call it 'sim' mode), thus by removing assists you are gradually peeling away the experience until you are in their most 'sim' like setting. Other competitors products make you choose the physics engine mode, almost like 'arcade/simulation', giving totally different experiences.
By doing this, I think T10 can do both, gradually improve the core phsyics (FM3 is a nice step up from FM2), whilst adding support for a broader audience. They also improved other 'sim' aspects of the game from FM2, the only thing they really took away where public MP lobbies. That's the thing with FM, they have a 2 yearish dev cycle, and it's about evolution etc, not revolution, as long as they keep improving the physics, and keep adding more for the purists, it's going in the right direction..
 
Jesus! how much for a wheel :P was looking for a weel for the new F1 game in Sept .. think ill pass
 
Demon Im not going to get involved in yet another Forza debate or argue just state some points to what you said.
Its upto the OP how he reads your or my opinions on the matter or if it reflects in his purchase decision.

I gave an opinion based on personal disappointment that the franchise instead of focusing on replicating motorsport or racing, with things like racing regulations, rules, weather and creating a race event enviroment within the game just seemed less important to the developers. Those are things people into motorsport and sims would have liked to of seen.

Instead T10 decided to make the game easier to play to increase the games target audience and throw in big barrell rolls. Is FM3 a much better racing game than FM2, is it much more simulated, more realistic? I wouldnt say to a great degree much different over FM2. The bigest jump was the graphics and excellent audio. For me it failed to excite me long term as it quicky began to feel and play like FM2 with more cars and tracks. In triple screen its great fun and particulary with the Turbo S wheel is a nice game to play.

Ask yourself did it introduce things to take it further in the racing department like upcoming games inc, F1 will do in weather, day - night cycles. Yet it still stuck with only 8 cars and several racing games feature more than this now. I wish FM3 fans would stop protecting/ignoring areas that indeed havnt been improved in the series but would have made it a much better racing game in general and more of a sim.

Regards being a sim and peeling back layers of difficulty/control with its big talk on tyre physics, please go ahead and youtube for videos on the "active steering support". Is it true that this is implemented for pad players to make the game easier to control and that it cant aparently be turned off even with using a wheel. How many sim games have steering assistance you cant turn off? So here we have a guy wanting to buy an expensive and serious wheel to enjoy a game that effectively is going to help him steer.

For me its like advertising a FPS game for hardcore players that has "Auto Aim" that cant be disabled. Thats one drawback in the game taking away from the challenge of handling the cars and I would think one of the reasons for example some people find other racing games more frustrating to play or adapt to. FM3 is too easy to steer and too easy to correct cars in, tyres/cars have too much grip at times. In a sense it lets players perform better at the game correcting their driving requiring less accuracy in steering and well if they perform better they are likely to enjoy it more I suppose but for sim aspect looking players then its a handicap if it cant be turned off and detracts from people able to show their own true ability.

I dont know whos these people are but heres their own findings/opinions.




Look, whatever racing game you or others prefer to play Im fine with that, go and play it but like the new games coming I will base each on its own merits and compared to each other.

Id love FM4 to go much deeper into the simness and feel as like a racing game not a street racing game based on tracks or offering point - point races but it doesnt look likely to happen.

Maybe their is more hope in:
WRC / F1 / GT5 and for laughs TDU 2


Jesus! how much for a wheel :P was looking for a weel for the new F1 game in Sept .. think ill pass

Depends how you look at it my friend.
Some people spend £300 - £400 + on graphics cards which they upgrade within less than 2 years. A good wheel is going to last for a long time.
 
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Since when was Forza advertised for the hardcore racing crowd, or Gran Turismo for that matter? Neither of them have a patch on the real 'simulators' which can be found on the PC. They tread the thin line between arcade racer and simulator which is exactly why they're popular, it's what the mass market wants, myself included.
 
Since when was Forza advertised for the hardcore racing crowd, or Gran Turismo for that matter? Neither of them have a patch on the real 'simulators' which can be found on the PC. They tread the thin line between arcade racer and simulator which is exactly why they're popular, it's what the mass market wants, myself included.

Who said it was advertised for the hardcore crowd?
Indeed they do appeal to mass market but they like many other games try to state they are advanced simulators as well using highend simulaion in tyre modelling etc. I gurantee you will find every developer using the term "simulation" and "advanced physics". I guess you also have to ask yourself are people that buy £200 - £400 steering wheels hardcore players?

If you looked at press reports from all the main racing game developers I think you would find T10 make some of the biggest claims. In many interviews the Producer of T10 was shall we say often outspoken about their own game. Thats maybe his personality or the American way to do things but other developers dont seem to get so excited in their marketing or claim to offer the definitive racing game.

One example
 
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Bull cookies. It's just how the game is played on the console market, each side is as bad as the other. I'd be able to come up with something just as tripe-ridden from the polyphony side of the fence if i could be bothered to get into such a pointless debate.

[EDIT]

Who said it was advertised for the hardcore crowd?

For me its like advertising a FPS game for hardcore players that has "Auto Aim" that cant be disabled.

You insinuated it with the above comment. If you agree that turn10 and PD don't claim to create hardcore racers then the above statement makes no sense.
 
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You insinuated it with the above comment. If you agree that turn10 and PD don't claim to create hardcore racers then the above statement makes no sense.

Firstly you keep bringing up GT and thats something Im not even discussing.
The comment made was a personal view using a comparison to illustrate the scenario regarding "active assistance". Take a AAA, FPS title surely it would be heavily criticised would it not if it had "Auto Aim" locked and hidden?

I dont see how that is like saying and theirs a difference to "hardcore players" to "hardcore sim racers". You may as well then say anyone serious about FPS would only play with mouse and keyboard on PC yet PS3 X360 has some seriously dedicated FPS franchises and hardcore players. Also that you think Im referring to FM3 was only advertised as a sim racer for the hardcore is incorrect. I think its nothing other than you just wanting to argue or go on a wind up.

Fact for Microsoft FM3 is their most advanced driving game/simulator franchise and on numerous occasions they went to great depths to highlight the simulation aspects in development behind it (see below). Maybe they forgot to mention "oh by the way were not allowing players to turn of active steering".

Example of T10 excessive usage of building credability as a sim.

Dan Greenwalt:
"In Forza 3 we modeled tire and sidewall flexing and the effect on driving dynamics."

Turn 10 also availed itself of one of the world's heavyweights in the arena of car technology. McLaren F1 makes a standardized electronics component for all the cars on the F1 grid called the black box. Microsoft is associated with McLaren in the development of that black box software, and that led to Greenwalt going to McLaren's Technology Center and crunching numbers on the same aero simulator built for McLaren F1 driver Lewis Hamilton. Even though there are no F1 cars in Forza 3, the lessons Greenwalt learned about aerodynamics in one of its highest temples have been used to improve the gameplay for the guy in Topeka. "We learned things about aero that mean you get a multimillion dollar simulator for $60."

Still, he admitted, "Eventually you run out of things to simulate."


Link

Now not like Dan to exaggerate a little is it...
I suggest that T10 try to simulate, flat spotting, flags, weather, tyre marbles but then again they can just try to copy others like Codemasters in their upcoming F1 game which will have many of these.

By the way Im not criticising FM3 to beef up something else but to illustrate how it was marketed compared to what it offers and how excessive they went in doing such. Clearly it was promoted to be an indepth sim but jack of all trades in allowing all skill levels and ages enjoy it. They added rewind etc but as Ive asked before what, go tell me what and how did it also appeal to the needs/wants of the sim orientated players wanting more realisim? Having this active steering which cant be turned off is a bit of a joke when you previously state your offering a game replicating a $60 million dollar professional simulator, now isnt it and other developers do not go to these extreemes do they?

This should be enough about T10 or FM3
Ideally as I said before you guys play what you want to play and enjoy playing.
 
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I'd love a Fanatec wheel, but they're a bit too expensive for something I'd use pretty sparingly.

That said, Christmas is coming ;)
 
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