I gave an opinion based on personal disappointment that the franchise instead of focusing on replicating motorsport or racing, with things like racing regulations, rules, weather and creating a race event enviroment within the game just seemed less important to the developers. Those are things people into motorsport and sims would have liked to of seen.
Instead T10 decided to make the game easier to play to increase the games target audience and throw in big barrell rolls. Is FM3 a much better racing game than FM2, is it much more simulated, more realistic? I wouldnt say to a great degree much different over FM2. The bigest jump was the graphics and excellent audio. For me it failed to excite me long term as it quicky began to feel and play like FM2 with more cars and tracks. In triple screen its great fun and particulary with the Turbo S wheel is a nice game to play.
Ask yourself did it introduce things to take it further in the racing department like upcoming games inc, F1 will do in weather, day - night cycles. Yet it still stuck with only 8 cars and several racing games feature more than this now. I wish FM3 fans would stop protecting/ignoring areas that indeed havnt been improved in the series but would have made it a much better racing game in general and more of a sim.
Regards being a sim and peeling back layers of difficulty/control with its big talk on tyre physics, please go ahead and youtube for videos on the "active steering support". Is it true that this is implemented for pad players to make the game easier to control and that it cant aparently be turned off even with using a wheel. How many sim games have steering assistance you cant turn off? So here we have a guy wanting to buy an expensive and serious wheel to enjoy a game that effectively is going to help him steer.
This may be your opinion, but it's rather factually incorrect, remember that they largely had 2 years to do FM3 in, they added plenty to the game for the more hardcore, you are really being irrationally harsh with your spin on things.
- They massively improved the private MP game setup to allow creation and enforcement of various regulations, it was a huge step from FM2, it's not perfect, but a lot of work clearly went into it. the level of detail you can setup a race is very advanced.
- Please clarify race environment, because all the hardcore sims I've played have very little of it at all, I'd say hardcore gamers want to race above all else, I think you speak for the people who like the 'show' of it all, which is just a cross section of all types of people, not limited to hardcore or casual.
- Weather would be nice, but only if done well, considering all they had to do in 2 years, and how painful GT5 development was, I think it's OK to not include every feature possible in 2 years, it would have been half-assed, and I don't think technically on the graphics engine it would have been so easy.
- You forget the auction house / tuning / livery aspects, this is one area FM has forged a solid community, it has brought about an organised system to promote people who want to 'tune' cars, and people who like to paint cars, all essential aspects of real world race teams etc, it's a very good synergy that others should copy.
- GT5 now has barrel rolls, so what? have they also sold out? do cars in real life not roll in races? I'd say it kills two birds with one stone.
- I have asked myself has it taken things further in the racing department, and the answer is, an incremental yes.. they certainly haven't gone backwards, they've improved several areas and added stuff, drag racing, touge, extensive race setup (MP), better tyre flex (even if not that visceral) to name but a few. There is loads of room for more, however, again, I have to use the 2 year dev cycle to put some perspective on what can be done in the time frame.
- On the 'active' steering issue, honestly, we all know it's there, but only casual people really moan about it, very very very few more hardcore/quick people even register it exists, because it doesn't bother them. Put it into context, all physics engines are flawed, they all require filtering/tweaks/special conditions, look at all the flaws of many games over the years. The game developer will add little things to the engine to overcome flaws, or to get a particular handling trait, the only issue with FM3 is that you can 'see' it in the telemetry, I bet if they hid it from the telemetry, people would not have batted an eye-lid, cars still wildly over-steer, plenty about the physics engine works as expected, it's odd how the people who see the videos come on and say how it ruins the game for them, and how they 'feel' the intervention so badly they can't play etc., oddly, they are almost exclusively rubbish at driving in the game, and largely describe side effects that can't even possibly be from this. If you actually play with it, you realise it's largely trying to stop snap over-steer, which may have been too aggressive in their physics model and had no time to sort out. I guarantee that any other racing game leaning towards simulation has numerous physics engine 'fixes' that if you knew about would create an equal reaction. End of the day, drive competitively in FM3, and the physics seem very good indeed. What does need improvement is having a more 'visceral' aspect to the physics, make it more edgy/harder to control, give people more 'reward' for effort etc, but that may mean making things a little exaggerated in places, and possibly not that realistic in terms of handling response, but it would feel more 'real' to the average joe.
Finally, no one is ignoring the flaws, that's just not true, we all see what is out there to see, however I don't think everyone is inclined to make a mountain out of a molehill, and have realistic expectations of what any developers priorities are, and what is realistically achievable in the time frames they have.
I honestly don't get how jaded you can be, you would think the game was rubbish/flawed and very unworthy according to your opinion, and all you can find to back it up is idiots on youtube, and of course, naturally you get some people that don't like it, however they are in the vast minority. Many of us really enjoy what was a very well received game, it takes a lot of skill to be competitive, and it's a lot of fun being part of the more organised communities.
I hope GT5 shakes it all up, I'm eagerly awaiting it, however, I'm still having fun with FM3, but then I play the game, not sit there in isolation with my 3 monitors and Turbo S just looking for the next thing to criticise..

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