120hz over 60hz advantages?

Assuming you can guarantee the game will never drop below 60FPS.

Thats where tripple buffer comes in to play, so if it drops below 60fps with vsync on it wont half the fps. Because without trpple buffer enabled, vsync half's the fps if drops below 60.
 
One thing you will notice is there will be no ghosting, well shouldn't be with a decent monitor. I found in CSS i could turn really quickly and all the detail would be there no matter how fast.
 
Ghosting is todo with the response time and not the refresh rate like I said.. Mostly all lcd monitors you get now are 2ms, so you wont see any ghosting/blurr goings on. But even with my 3yr old lcd screen thats got a response time of 12ms, I dont notice ghosting or blurriness

I can remember when lcd monitors first came out about 5yrs ago, they were totally rubbish for gaming cos of ghosting and blurriness, as the response time was over 20ms. The response time on a crt is 0ms:p

Edit: But saying that Ive just noticed very slightly ghosting when I move my cursor on the desktop, but I need to look real closely to see the ghosting.
 
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sod 120FPS, most comps wont run a game with top settings at this pace.

the main benefit is the simply awful smearing LCD`s still suffer from. even a very low Ms response 60hz smears a lot, at first you may not notice but the trail effect is there quiet a bit. 120hz should reduce this a lot in theory.

i notice it on my DLP projector there is not image smear due to the technology
 
sod 120FPS, most comps wont run a game with top settings at this pace.

Also someone has just told me you will see tearing with a 120hz screen aswel, this is because the gpu and montor isnt synchronized, so you still need to use vsync if your using ati, or use the synchronize thing with nvida if the gpu is under 120fps


the main benefit is the simply awful smearing LCD`s still suffer from. even a very low Ms response 60hz smears a lot, at first you may not notice but the trail effect is there quiet a bit. 120hz should reduce this a lot in theory

Even with a monitor of 2ms or lower response time??
 
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The game will be processing at 125fps, but the monitor will only be sent 60 of the frames per second.

Human eye cannot tell 60fps to 120fps, main benifit in monitors is enabling of 3d.

Please people stop repeating this myth.As someone who has a 120hz screen it is most definatly noticeable to see a smoother update compared to 60hz.In crysis warhead near the start there is a car near a rock face that when i face it i get 120fps (vsynced and triplebuffered).When i do a 180 degree turn towards a forest section fps drops to around 65-70 fps.I defy anyone who would witness this to then tell me that the 65fps looks as smooth as the 120hz,it really is VERY noticeably smoother in game never mind how much better your cursor/windows are on the desktop.

I urge everyone to stop spreading this false information regarding not being able to see above 30/60 fps .Yes i agree its pretty playable at 60 and above but when you start hitting the 120+ you begin to realise that you really wish ALL games would be able to play at this frame rate or above.

And for the record if i lower crysis details down to say around medium level i get almost constant 120 fps, and believe me it makes you weep at the beauty of how smooth it is...shame it looks like **** compared to high level and above :).Although even with highest setting i can get anywhere from 40-120 fps (mostly around the 70-80).Virtually every other game i can maintain 120 at all times i.e l4d 1 and 2,just cause,WOW(when not in lagaran of course ;) ) and its amazing.

To anyone on the fence about getting a 120 hz monitor i urge you to at least try it out,although to get the very best out of it a VERY powerful rig is required.If you have an old rig i would not be so keen to recommend it unless you play old games that you know you can sustain higher frames rates of 100 or above.

In answer to the vsync question,whenever you unsync it from your monitors refresh rate you will ALWAYS get tearing to a greater or lesser degree.seeing it depends on the game,person and generally how far from your monitor refresh rate the game is running at that instant.In theory 120 hz should be less.But personally i DETEST tearing (very noticeable with smooth panning scenes such as beginning of levels in L4D 1 + 2) and always use vsync and triplebuffer combo.Yes in theory you get some input lag(i must admit i felt it quite badly on my last 60hz monitor on some games) but using a 120 hz i can honestly say i dont actually feel any input lag anymore.

NOTICE i say i dont feel it.Im perfectly willing to believe that some mega quake twitch gamer will say they can but for around the 95% of us normal people ;) at 120 hz with vsync on/tripple buffering on input lag has all but gone.

As for the 3d side of things....ive not bought it for that at all...to me the main selling point was having 120hz.I remembered how much smoother graphics were in my old 100hz crt days and this has brought it right back to me.Yes the colours arent as good as ips panels etc and the viewing angles are pretty ****e aswell.But with the asus vg236 ive just got the colours can be made to look very nice indeed(though perhaps not exactly accurate) and the viewing angle..meh im looking at it dead on and it looks fine to me (anywhere to the side or above though its poor,but again direct on its perfectly fine).

Sorry for ranting on a bit to much :)

Yours

Dash
 
Do you still get mouse trails at 120hz, as in, set your wallpaper to plain black, turn up the cursor speed/mouse dpi and move the mouse around at 'fap' speed? Is that the same thing as ghosting?
 
Do you still get mouse trails at 120hz, as in, set your wallpaper to plain black, turn up the cursor speed/mouse dpi and move the mouse around at 'fap' speed? Is that the same thing as ghosting?

hmm i stand to be corrected on this but,no its not ghosting its purely after images caused by moving somthing so quick you appear to see more than one object.I think you can see the same effect by waggling your hand very quickly in front of your face.Either that will prove it or you`ll look very silly doing it ;).

Yours

Dash
 
hmm i stand to be corrected on this but,no its not ghosting its purely after images caused by moving somthing so quick you appear to see more than one object.I think you can see the same effect by waggling your hand very quickly in front of your face.Either that will prove it or you`ll look very silly doing it ;).

Yours

Dash

Thats probably what I can see too
 
The lowest fps I would game at is 25 -30. Like under 30 things start gettin a tad chuggy but playable. Over 40+ is totally playable and smooth.
 
thepeganator's view on this topic is massively flawed on pretty much every level :(

Ok, may as well submit :)

I was way more up to date on the 120fps vs 60fps on 60hz screens and the difference between that and the whole CRT/LCD argument, things must have changed since then!

Perfectly happy to admit when I'm wrong!
 
I don't think it's worth it simply because the Human eye can't see over 60 FPS.

Console games are only 30fps for example.

I mean, I'm not saying they are a waste of money and I don't want to offend the people who have them, but if you don't have the cash to spare, it's not a big loss :) don't worry.
 
LOL at all the "human eye can't see over x fps" comments. :rolleyes:

Applying the concept of frames per second to the way the human eye works is hugely flawed, since the eye does take in light in individual frames, but recieves are far more continious stream of visual information. Just like how peoples hearing varies greatly from person to person, so does their sight. It depends on many things and doesn't have a strict limit. I can easily tell the difference between 60hz and 75hz on LCDs and with CRTs, the difference between 85hz and 100hz was even noticeable.
 
I don't think it's worth it simply because the Human eye can't see over 60 FPS.

Console games are only 30fps for example.

I mean, I'm not saying they are a waste of money and I don't want to offend the people who have them, but if you don't have the cash to spare, it's not a big loss :) don't worry.



Trolling?

The whole eye can't see over <x> framerate is a load of rubbish and I'm not sure where it even started as you won't find a single credible scientific or medical source to back it up.

Its a lot more complicated than that tho... when your talking about an interactive source i.e. a game rather than a movie the minimum update rate for the majority of the population to feel smooth continuous motion rises quite a bit over film and thats just a minimum - higher framerates help to make the game both look and feel smoother and more precise - theres a world of difference trying to make a tight shot at 40fps and 100fps.
 
You can have 130fps (the maximum on a punkbuster server) running on a 60fps monitor and it will improve your gameplay. The magic maxfps setting for ET and RTCW used to be 76fps. This would allow you to strafe jump further. Having your framerates running higher than 60fps in game on a 60hz monitor can make a tremendous difference and its quite visible, the game runs far smoother. If I remember right I used to have my config for CSS 1.6 running 200fps... but to be honest.. I know gamers that have been quite unbelievably accurate using mice that have 400 dpi, running on 17 inch TN panel monitors @ 1280 x 1024 and they have literally owned.

There are things you can do to improve the immersiveness of your gaming experience, they may even help you improve as a player. But, if you think buying 120hz monitor is going to make you own on CSS or any other multiplayer FPS/Racing game, you are mistaken. That only comes with many many hours of practice..
 
You can have 130fps (the maximum on a punkbuster server) running on a 60fps monitor and it will improve your gameplay. The magic maxfps setting for ET and RTCW used to be 76fps. This would allow you to strafe jump further. Having your framerates running higher than 60fps in game on a 60hz monitor can make a tremendous difference and its quite visible, the game runs far smoother. If I remember right I used to have my config for CSS 1.6 running 200fps... but to be honest.. I know gamers that have been quite unbelievably accurate using mice that have 400 dpi, running on 17 inch TN panel monitors @ 1280 x 1024 and they have literally owned.

There are things you can do to improve the immersiveness of your gaming experience, they may even help you improve as a player. But, if you think buying 120hz monitor is going to make you own on CSS or any other multiplayer FPS/Racing game, you are mistaken. That only comes with many many hours of practice..

Having higher than 60 fps may affect the physics system in the game, making your inputs seem more accurate, but it's simply impossible for it to improve the visuals on a 60hz screen.
 
You can have 130fps (the maximum on a punkbuster server) running on a 60fps monitor and it will improve your gameplay. The magic maxfps setting for ET and RTCW used to be 76fps. This would allow you to strafe jump further. Having your framerates running higher than 60fps in game on a 60hz monitor can make a tremendous difference and its quite visible, the game runs far smoother. If I remember right I used to have my config for CSS 1.6 running 200fps... but to be honest.. I know gamers that have been quite unbelievably accurate using mice that have 400 dpi, running on 17 inch TN panel monitors @ 1280 x 1024 and they have literally owned.

There are things you can do to improve the immersiveness of your gaming experience, they may even help you improve as a player. But, if you think buying 120hz monitor is going to make you own on CSS or any other multiplayer FPS/Racing game, you are mistaken. That only comes with many many hours of practice..


But what you have to understand is that your not "SEEING" the extra fps on a 60hz monitor.When a game claims its running at say 200 fps on a 60 hz monitor you are only seeing 60 discrete frames per second no matter what fraps etc tell you.Internally the graphics card is pumping out 200 fps but your screen is only showing 60 of them per second.What you are witnessing is a smoother more accurate game due to reduced input lag caused by not syncing with your monitor,your not getting a smoother graphical effect though.

Im convinced this is why people are confused about not being able to tell the diferance,there actually comparing a game running at 60fps vs the same game running at say 120 fps,BUT BOTH ARE BEING VIEWED on a 60hz monitor,hence the fallacy that they cant see a diferance between the 2 frame rates.......but of course you can`t,you still seeing both of them run at 60FPS cos that is the maximum amount of frames your monitor with show regardless of the amount your rig is pumping out.

P.s yeah i was waiting for the 24fps one aswell ;)

Yours

Dash
 
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