S.T.A.L.K.E.R. 2 in development, officially

They're using CryEngine 3. I'm 99% sure I read somewhere that GSC acquired CryEngine 3 for 'future projects', and CE3 is the ultimate multiformat engine.
 
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It was ported to the consoles 3 years later. That's completely different. When HL2 was released, the current consoles were not.

HL1 Was released on PS1, HL2 was released on xbox, Orange box was released on PS3/360 all to 0 impact on the PC versions.
 
Anyone who says the gun/shooting mechanics in stalker was crap, has been playing too much COD4/MW2.

It's one of the best things about the Stalker games, and one of the rare FPS games these days that actually takes some effort.

Eh? I combat in Stalker isn't taxing in the slightest. More the opposite - leave your brain at the door and walk around shooting gallery stylee. Fortunately the rest of the game more than makes up for it - despite the moaning i'm looking forward to Stalker 2 - but the gunplay is weak.
 
Tweaks, well some big changes would be welcome imo. Though for me it is the best series of games I have ever played. I like the randomness of it. Just the other day when playing SOC complete mod I was locked in combat with some of the army guys. When I thought I had cleared the way forward I found two of them waiting for me outside the gate to the compound, clever I thought.
 
HL1 Was released on PS1, HL2 was released on xbox, Orange box was released on PS3/360 all to 0 impact on the PC versions.

They were all released years after the PC version meaning that the game was designed for PC. It's just a shame because we all know even a modest gaming PC is much more powerful than a console but whist they make multiplatform games, the PC version is never going to be any different. It might run at 1920x1200 at 60fps and have a higher density of grass etc but it's still the same game. You only ever get a 1.1 version of a game that is designed within the limits of a console. Then there's the other issue of porting. Because the PC is more powerful, devs become lazy in just porting the game over to the PC because it will work.
 
Stalker combat was pathetic, I love how people think they just "got better" as the game wore on. It was as simple as the guns in the first area shooting with a massive cone area where the bullet could go anywhere, the bullets apparently bounced off the enemy and the enemy was uber accurate. Move past the junk yard and you didn't get instantly better, just almost every gun that dropped from there on would simply do one thing, they would shoot where you, you know, point.


Guns don't fire in cone shape area's, if you have an automatic and continually fire your aim will be off, not the guns accuracy. Stalkers guns, and RGP "progression" were abysmal and not close to realistic.

It, with bioshock, were RPG's in that the enemies don't really get harder, but your characters goes from bum to uber with no growth in enemy AI/tactics/damage/anything else.

The story wasn't bad but horribly presented with horrible interface and awful translation, which while funny and unique, wasn't good game quality, or intended, just incredibly poor game making, which followed with each games buggy ridden mess of a release goes for the whole company basically.

The atmosphere and area was great, but thats just about where the good parts of the game stopped.
 
Stalker combat was pathetic, I love how people think they just "got better" as the game wore on. It was as simple as the guns in the first area shooting with a massive cone area where the bullet could go anywhere, the bullets apparently bounced off the enemy and the enemy was uber accurate. Move past the junk yard and you didn't get instantly better, just almost every gun that dropped from there on would simply do one thing, they would shoot where you, you know, point.

Got to agree with this, its really putting me off the game :(. Loved STALKER SOC, the guns started off a bit crap, but once I got a scope it was much better.

But in Clear Sky every gun I have picked up so far has been abysmal. I cant hit anything unless I'm 2 foot away. But some rookie bandit can hit me every time from half a mile away with a pistol :eek:. I like to be a sniper and take out enemies from afar, but in this game its impossible. I always double crouch and select single shot but it doesn't make a difference.

I guess you have to mod the guns to make them shoot straight? But saying that I did mod a pistol and the mp5 to no real effect.
 
Got to agree with this, its really putting me off the game :(. Loved STALKER SOC, the guns started off a bit crap, but once I got a scope it was much better.

But in Clear Sky every gun I have picked up so far has been abysmal. I cant hit anything unless I'm 2 foot away. But some rookie bandit can hit me every time from half a mile away with a pistol :eek:. I like to be a sniper and take out enemies from afar, but in this game its impossible. I always double crouch and select single shot but it doesn't make a difference.

I guess you have to mod the guns to make them shoot straight? But saying that I did mod a pistol and the mp5 to no real effect.

You forgot to mention the fact that the enemies could surgically implant a grenade in your rear end from over half a kilometre away. The combat system was probably too harsh (harshness seems to be a recurrent theme in Russian games) in a lot of instances but I'd trade harshness for ramboing through a game anyday.

I hope the move to consoles won't affect the gameplay too much but I've a horrible feeling it just won't be the same.
 
you know theres a scope for aks in the first swamp area along with the vss sniper rifle?

Yeah I got the scope before I entered Cordon. I tried picking off a few of the military who were dotted about not too far away. first shot alerted the whole base and the shot actually hit about 6' away from the soldier.

I dont know if its just my game thats bugged or something to do with the Complete mod. But Stalker SOC wasn't like this. You had to aim higher at longer distances which is realistic, but it doesn't matter where you aim on CS as you arent going to hit the enemy at anything over a few meters away, let alone get a head shot.
 
Yeah I got the scope before I entered Cordon. I tried picking off a few of the military who were dotted about not too far away. first shot alerted the whole base and the shot actually hit about 6' away from the soldier.

I dont know if its just my game thats bugged or something to do with the Complete mod. But Stalker SOC wasn't like this. You had to aim higher at longer distances which is realistic, but it doesn't matter where you aim on CS as you arent going to hit the enemy at anything over a few meters away, let alone get a head shot.

the aks are much worse to compensate for getting them so early, the sg55/g36/l85/all the snipers are very acurate when modded.

also if you get an oberkan from those military guys you canuse it for the whole game petty much that's what i did.

only ditched it for limansk.



But big tip is watch the intro movie very carefully, notice where your character is and what he's carrying.

Then you can go find it right away ;)
 
But big tip is watch the intro movie very carefully, notice where your character is and what he's carrying.

Then you can go find it right away ;)

Tell me more :eek:.

I did find a very accurate weapon but it was for a side quest. It was an Ak but a trophy version. I was going to keep it but it used a rare ammo type and I couldnt mount a scope to it :(.

I seem to have better luck using my tuned Colt 1911 with silencer :cool:. Just captured the bandit base for the Stalkers with just that pistol. Got a SEVA suit, 10k and a better artefact detector as a reward :).
 
watch the intro move, where the emission first happens.

Do you recognize the area?

Maybe scar dropped something in the blast ;)
 
God I really hope it isn't as buggy as the last ones, I have SLI'd 480s and it still gives that "stutter" when you're moving along.... why is that?
 
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