**** Original Starcraft 2 Thread ****

I must be doing something fundamentally wrong with my 4 gate then if it doesn't work as well as it should.

At what point should I be expanding and should I tech after the 4 gate is running to suit my opponent?

Also is there much point in proxy pylons against top tier players, especially at the start.. I seem to get over run my terran far to easily.

I tend to try and rush my opponent to slow them but have been struggling in my new league lol.

I'd only expand when I see my opponent expand. At platinum level, usually whoever expands first loses, but especially if they are protoss.

If Terran is giving you grief you need to think about two things.

1. Are they going bio or mech.
2. When are they going to push out.

Now remember if he's going mmm or massing 4-5 tanks and some bio, he will be mining out his main around about the time he pushes out. This means if you can stop his push, and have enough units left over to deny him an expansion, you have won the game. Remember this key point, it's probably the most important one.

Chargelots + sentries own marauder heavay mixes. if you scout medivacs as well, add a templar archives as soon as you can but ignore storm for now, just focus on getting 2-3 templars out. Feedback will make his 3 or so medivacs a waste of money (i now like seeing medivacs from terran, it means 1 less maurauder :)).

Wait for him to come up your ramp, cast force field when half his troops are up and then engage. Even if he somehow gets everything up the ramp, an equal number of chargelots with a handful (2-3) sentries will win the engagement decisively.

Once you've held the push, warp in 4 stalkers, and along with your remaining templars/sentries/zealots and a probe, counter push building a pylon out the front of his base... He might have a few defensive forces but you should be able to handle it. If, somehow, he has two+ sieged tanks there and a bunker. Then just pull back, get an expansion up, add a stargate and another 2 gateways and just void rays, research storm and amulet for your templars and chargelots. With a few stalkers you can contain him until he has to force the situation himself by busting out to take an expansion.

Vs mech, you can normally kill this right at the start of the game with 3 fast stalkers. Most platinum and low diamond Terrans wall in with supply depots and you can pick these off with your stalkers forcing him to engage you with whatever marines he has. 3 stalkers can handle a marauder too. If he has 2 maurauders, then break off the attack and head back home. Make sure you control the xel naga towers though.

Against meching terrans I tend to favour 2 gate robo into twilight 2 more gates. Usually the Terran will do a cute 2-3 rauder marine push REAL early you'll just have time to get a couple stalkers and a sentry out. use the sentry to ff your ramp until your first immo pops out, then clean the rauders up.

Now research blink, add a couple more gateways, and as many immortals as you can afford (to around a maximum of 5). When you have a nice big force push out occupy the middle of the map. Occupy watch towers, have a probe out near his ramp, use an observer to keep tabs on expos. Basically use your map control to deny him an easy expansion, and when he pushes out, attack him on the move. The observer should give you the positioning info to do this. If he sieges up, blink a single stalker at a time into the middle of his bio support so his tank fire kills off his own units. Then when the bio support is low, blink surround the tanks and move your immortals into clean up.

Once you defeat the push, take an expo, add a couple extra gates, and tighten the contain. You might even be able to blink past his wwall with your remaining stalkers and end it right there :-)
 
How do you play the challenges? I could have sworn that the "play challenges" button was on the home page, but all I have there is the news box and an empty "recent broadcasts" section.

I can't seem to find the challenges anywhere.
 
How do you play the challenges? I could have sworn that the "play challenges" button was on the home page, but all I have there is the news box and an empty "recent broadcasts" section.

I can't seem to find the challenges anywhere.

Click Single Player in top left, should be on that screen.

Played 9 today, won 7 lost 2 so improvement is there to be seen. Doing a bit more of campaign too which is really quite good to be honest, better than I expected from a RTS.
 
Well I'm pretty convinced mutating > 2 gate aggression :(

Got a hiding to nothing last night from indie with that build. Even when he switched it up :)
 
Well I'm pretty convinced mutating > 2 gate aggression :(

Got a hiding to nothing last night from indie with that build. Even when he switched it up :)

hehe :) enjoyed the games now though, i must admit i thought you were going to demolish me! especially on Steppes!

some gg's and i've found a way to stop 2gate agression, and you know how to stop muta ^^

do you have the replays of the first games we played? (about a week ago) i'd like to compare them to last nights.
 
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Yeah I do, in fact I have them here at work I think, I'll post them once I find which ones they are.

The diff was like night and day. Tbh, I feel I had the initiative in both those previous games, and last night, not once did I have the initiative.

I'm a quite aggressive player and the mutas really put me off :( The main reason I like templar builds vs zerg is you don't have that down time between your two gate and your 4-6 gate 2 robo. But with the muta harass I couldn't exploit that freedom.

In hindsight, on Steppes, I think I could straight up 2 gate the muta build there, with earlier gates and less faffing. But on the longer rush distance maps, even kulas and lt, it's a dead build.

I read up a little on some counters and apparently the best build is to go 4 gate all-in and to take your probes with you and go kamikaze. I _really_ want to try that, since it fits my philosophy :) I guess you'd need to scout the number of spine crawlers.

Other alternative is to go heavy phoenix, but I really hate that because the phoenixes become useless once hydras come out.
 
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Anyone interested in teaming up for some 2v2 games? I play Terran and I'm currently in the upper parts of the bronze league. Keen to try some 2v2 games. Cheers.

HummuH 916
 
how many games did we play last night? 6?

I'd be interested to see how Pheonix effects the harass. only problem is, you won't have much on the ground, and will leave you very open to a heavy ling build. especially if the muta can snipe your zealots.

All in sounds pretty viable... it would totally shut down the ability for the lings to do any damage. you'd just need to make sure you go before muta comes out, or have enough stalkers to take them out.

have to have some more games soon :)

ohh beat a rank 1 Diamond Terran last night too, was chuffed lol. never going to happen again though.
 
Does anyone know if there is any way of zooming out when playing? I play at 1920x1200 but everything seems very big, I would rather see more screen etc.
 
Does anyone know if there is any way of zooming out when playing? I play at 1920x1200 but everything seems very big, I would rather see more screen etc.

Sadly, no. I think that's by design. One thing you can do, is drop your resolution to 1920x1080 and you do get a slightly wider view than at 1200.

Black bars annoy me though so I stick to 1200 :)

Indie: yeah it was 6 games all up, I'll post those replays too when I get home, I don't have them here :(

Re the mutas, actually the point of the all-in is it doesn't matter if the mutas pop out, you're basically commiting everything into one attack with zealots and sentries and maybe (at most) 2-3 stalkers. I think you go for 8 mutas, I think this push would be 2-3 stalkers, 6-8 zealots and 4-5 sentries and ~30 probes. With +1 from a forge. I don't know what the timings would be like on this, but a spire takes *forever* to build and this is what you would be looking to exploit.

It would be the absolute personification of 'all-in' :D

I've uploaded the replays here: http://www.sc2replayed.com/users/kar1181 they are currently 'processing' but should be up in 5-10 minutes.

With pheonixes I think it should shutdown a muta 'harass' build that is looking to transition to roach hydra. I wonder how it would affect the mid game though. I think if I were a zerg player, I'd just try and macro up because the counter to phoenixes, is to simply build more mutas. It would be tricky for the protoss to manage a transition even if in theory they should be ahead economically going into the midgame.

Hmmm replay parser seems bugged on that site at the moment, here's the raw replays

Game 1: http://www.qfpost.com/download.do?get=2eff96bf26a1d5cc19f324e661b9946d
Game 2: http://www.qfpost.com/download.do?get=2ec935126ca77668206fa175a1582d2a
 
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