yeah i agree, mutalisks are flipping useless. though i do still value brood lords they are very expensive and time consuming, those other zerg air units (forget what they are called) are limited to say the least, they can deal with minor air engagements, but they suffer when they are one vs. one with most air units. ultralisks do indeed take a while to get, usually when your in a strong position (if not hydralisks/zergling are probably better option, and roaches of course).
for me the biggest problem with zerg (which i might tinker with) is how lacking their defencive structures are, you can build an absolute ton of spine crawlers just to see a bunch of immortals walk right through them without much hastle or worse still, siege tanks! zerg need higher regeneration rate IMO, their buildings would also be improved with some extra armour. get rid of the stupid nydus worm scream, since it makes sneak attacks using them pretty pointless unless you get your enemies full attention. the only option i think in competative games with zerg is rushing, and constantly, zergling get chewed up but you can get so many of them quickly, sometimes it works.
another useful addition to zerg would be to bring back the devourer (i think thats the name) from starcraft I, the anti-air unit with the splash damage that slows ROF for all units covered, the effect was also cumulative. wouldn't mind seeing the 'spawn broodling' ability brought back for the queen as well, would help deal with those pesky tanks, immortals without overpowering the queen too much.
but all in all i agree that zerg do suffer at the hands of protoss and terran (the latter especially in my experience), hope they add something to bring the zerg upto standard in 'heart of the swarm' whenever it comes out.
) in SC should not workPsy is one of the better (meaning top level Diamond) zerg players on the ladder and has notched up some pretty good wins against highly rated Zerg Protoss and Terran players, I believe he has been invited to the HDH2 Invitational. Overall he is QQing a bit in that game (I'm assuming its Psy Vs Silver) but that game shows quite well what a reasonably decent Terran can do to roflstomp a top Zerg (who is a very good zerg player) In fairness to Silver he did recently beat IdrA too and IdrA did make his feelings clear about the standard of play.wow what a cry baby as he clearly got out played. all he had to do on that map is abuse the two entrances with speedlings while teching to hydras.
IdrA always does, but then thats why i love him haha ^^
im gonna run some tests with a muta/ling army against protoss, see what effect that has.
with Terran im still totally stuck unless i can harass them an insane amount.

Mutas used to work really well against Toss. But then they buffed the phoenix and now my muta play gets shut down really fast, with Phoenixes also being able to levitate units, getting Mutas, which forces phoenixes actually is a step to reducing my map control rather than improving it. Once I transition out of Air, the Phoenixes go around harassing my queens/mineral lines/overlords and then levitate my key ground units in battles. Also Toss seem to be able to transition out of Phoenixes and into Colossi or HT, without too much pain (and basically I do not want Colossi/HT on the map at all).
I've probably only got a 40% 1v1 win rate against Toss at the moment, and those wins are usually when the Toss Cheeses. Whilst I think Zerg are at disadvantage to Toss (its no where near the Terran Disadvantage), it doesn't help that there are a number of P favored maps (Kulas being the absolute worst). Basically any base with a ledge above a mineral line is not good for Zerg.
The only maps I am comfortable on are Scrap Station and Desert Oasis, and on DO the Probability of Toss Cheese is very high![]()


IdrA always does, but then thats why i love him haha ^^
im gonna run some tests with a muta/ling army against protoss, see what effect that has.
with Terran im still totally stuck unless i can harass them an insane amount.
Yeah, in my opinion, temp tech with archons and stalker support is the only way to win for protoss in this situation.
Zerg has to be really skilled in the way it uses its mutalisks. Even if Protoss does go Phoenix tech, its just invested a lot of gas on something that may prove useless.
imo Phoenix will only work if the Protoss plans it from the start, in which case, he just got lucky. If the toss has to adapt to the Zerg going mutalisk, you have huge advantage.
Don't forget that its not about investing X amount of minerals and gas to take out Y units/structures worth.
Its mroe about how you can leave the opposition open to other things.
For example if your sending 8 mutas to the mineral line, he's going to send all the AA he's got. which will leave his expo open. 12 lings, will take out a good chunk.
couple that with a nydus in another part of his main if you can afford. His forces get split and are much easier to destroy than when their in a big ball.... Expand ^^


It's a balanced game situation though decided on unit control, macro and game sense. In otherwords, it's well balanced
Unlike that _other_ infernal race![]()
heheThink I'll just hang onto playing Zerg, Blizz must be makeing some changes soon right...right?
I got promoted into one of the platinum 1vs1 ladders today![]()
It's very hard but I'm learning to adapt a lot faster and to tech much quicker than I used to. Been having great success since I started using High Templars to good effect. Still need a lot of practice against Terran though![]()
what race are you playing?Thanks.
I play mainly as Protoss. I used to use a 4 gate in the lower leagues but I've completely changed tactics now for the upper leagues. Very challenging though. I'm learning hot keys ASAP as well..
I play as Terran too sometimes but not often.
hes normally got some good advice!