Guy Sues Online Game Company NCSoft, Saying That Lineage II Is Too Addictive

Well when actually reading the article I think the problem lies with the judge for not outright dismissing the case on the grounds of idiocy.
It appears the judge wants the software company to pay lawyers to prove the guys claims are false, wants doctors paid for the same, and wants the guy to fund his own legal team for a similat situation.

When he loses, as no doubt I think he will, then he will have to foot the bill for all involved. So it might be a case of sick sadistic judge prolonging the fools agony and eventually hitting him with a large legal bill to totally push him over the edge, rather than just dismissing the case.
 
20,000 hours on a game.

Lets call that 6 years he played.

3333 hours/year

9.13 hours/day

He sounds and is a complete tit.
 
Aww come on guys, its just like fat people. Its not their fault. Its an addiction which they never had any choice in at any point.

Like the fatties, he just woke up one morning with the problem. Its not because he has no will power and its easier to live in a fantasy world than the real one.
 
He'll never win.

I'd bet my house.

American suing a foreign company in a US court. I wouldn't be so sure.

I don't know about Lineage 2, but I've played other MMOGs and it did strike me that sometimes they can be fundamentally very similar to a one-armed bandit machine. IMO companies have a responsibility to not encourage their customers to play to an extent detrimental to their health, WoW has certainly be guilty of this in the past with the original honour ranking system.
 
American suing a foreign company in a US court. I wouldn't be so sure.

I don't know about Lineage 2, but I've played other MMOGs and it did strike me that sometimes they can be fundamentally very similar to a one-armed bandit machine. IMO companies have a responsibility to not encourage their customers to play to an extent detrimental to their health, WoW has certainly be guilty of this in the past with the original honour ranking system.

If a company has been asked to take some measures to stop someone consuming their product then they may be liable if they fail to even attempt to do so. Even then its a grey area.

An intrinsic part of any game is the desire to make it as good as possible which is generally interpreted as "make it as addictive to play as possible". Look at xbox live, people were crying out for an achievement system on the ps3 like it.

I dont understand it myself but a lot of people love getting achievements in games and some buy games that are easy to get the maximum points in just so that they increase their total.

I hate the culture we have in this country of blaming everyone else for your shortcomings. If someone asks for help and makes an effort then I think thats great but I have no time for those that just wait until they hit rock bottom then whine that someone should have stepped in and forced them to stop.
 
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I'm scared he might win... all it takes is a couple of media-hyped mums on the jury, already believing that video games are addictive, and NCSoft are in trouble...

Or maybe I am just over-reacting. Hope he loses.
 
Oh I played your game too much under my own will but it's your fault I played it give me money please?

People these days, ****ing joke.
 
An intrinsic part of any game is the desire to make it as good as possible which is generally interpreted as "make it as addictive to play as possible". Look at xbox live, people were crying out for an achievement system on the ps3 like it.

I'm not talking about merely making a game good, I'm talking about implementing game mechanics that reinforce excessive game play. The example I mentioned was the original WoW honour system where to obtain the top ranks you had to earn more honour points than everyone else in a given time period. The problem is that you don't know how many honour points your competitors have got so you're being encouraged to keep playing for as long as you can to maximise points. People ended up teaming up and playing the account 24x7. Thankfully Blizzard put an end to that system fairly quickly. It's all very well talking about personal responsibility, but that does not absolve other actors of their responsibilities to their customers, colleagues, and the environment.
 
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