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Incredible video, the realword difference between 480 & 5970

He uses a camera to film the screen, rather than capture on the pc directly. Makes me laugh though how when the 5970 wins he has to say "the 480 is not optimised as well for this game".
 
he is a total load of ********, he says that when the HD 5970 wins but says nothing about Unigine Engine kissing NVIDIA collective rear ends. funny these reviewers, more reviews are a load of tosh to be honest, especially PSU ones, half of them haven't got a clue what they're on about. :D
 
No game uses that much tesselation anyway so it's a pretty pointless benchmark. I doubt any game will use that much tesselation for a long long time.
 
Shouldn't this thread be closed as clearly the OP's video is not a real world example of the differences between both cards and all we are doing is dredging up benchmarks to try and proove which card plays smoother, plus a lot of posturing seems to be going on.

Personally I have never noticed an issue with microstutter on my 5970 cards or GTX 480's before them. I guess now that I know what microstutter is I could probably find it if I wanted to look for it. More importantly I have found that there is very little in it between the cards when playing actual games regardless of what benchmarks show. I've used GTX 480's in SLI and Tri Sli, and the same sort of multi gpu setup with ATI cards. Some people have said from their experience the 480 cards feel smoother when playing games with higher minimum framerates. Maybe it's true, maybe it's a placebo effect. I'm too busy actually playing games to notice this. I don't see the point of all this.
 
It's called DX11 tessellation, you may have heard of it? Nvidia are rather good at it.

or course we've all heard of DX11 tessellation, the argument is because of the title mainly, since it says 'REALWORLD DIFFERENCE' and we all know thats balls. since were talking about levels of tessellation that don't exist in games at the minute, so how is that remotely a valid realworld comparison? it isn't so lets just shut the hell up about it and except its not valid...:confused:

and im in no way being bias, this is just about the only ATI card i have ever used, the rest have been NVIDIA.
 
I think we can all agree that the 480 and 5970 are great performing cards, yeah micro stutter maybe an issue some of the time but I guess that's one of the cons of multi-GPU gaming.
 
Shouldn't this thread be closed as clearly the OP's video is not a real world example of the differences between both cards and all we are doing is dredging up benchmarks to try and proove which card plays smoother, plus a lot of posturing seems to be going on.

Personally I have never noticed an issue with microstutter on my 5970 cards or GTX 480's before them. I guess now that I know what microstutter is I could probably find it if I wanted to look for it. More importantly I have found that there is very little in it between the cards when playing actual games regardless of what benchmarks show. I've used GTX 480's in SLI and Tri Sli, and the same sort of multi gpu setup with ATI cards. Some people have said from their experience the 480 cards feel smoother when playing games with higher minimum framerates. Maybe it's true, maybe it's a placebo effect. I'm too busy actually playing games to notice this. I don't see the point of all this.

"microstutter" would generally not show on screen like that... to notice it you really need to be playing the game, theres a slight "rubber band" effect to your input its very slight but noticeable especially in fps games - otherwise as a casual observer its quite hard to notice microstutter.

I love how people come out in the defense of crossfire despite the fact its patently crap at low framerates... a large number of mostly unbias people who've moved from a crossfire setup to even a single ATI GPU and especially an nVidia setup will often comment on how much more consistant it feels.
 
And also slightly off topic, isn't it true that Nvidia dedicates shaders to tessellation, which if it did in a real game (assuming a real game comes out with tesselation which I doubt given the state of console ports) would result in performance hits elsewhere.
 
"microstutter" would generally not show on screen like that... to notice it you really need to be playing the game, theres a slight "rubber band" effect to your input its very slight but noticeable especially in fps games - otherwise as a casual observer its quite hard to notice microstutter.

I love how people come out in the defense of crossfire despite the fact its patently crap at low framerates... a large number of mostly unbias people who've moved from a crossfire setup to even a single ATI GPU and especially an nVidia setup will often comment on how much more consistant it feels.

I guess microstutter and inconsistent low minimum framerates is something I just wont notice then as I'm too busy shootin stuff.
 
And also slightly off topic, isn't it true that Nvidia dedicates shaders to tessellation, which if it did in a real game (assuming a real game comes out with tesselation which I doubt given the state of console ports) would result in performance hits elsewhere.


Not true, compared my 5870 to the 480 in DX11 titles with tessellation, I disabled tessellation and enabled tessellation at certain areas in metro 2033 and Dirt2 where tessellation was prominent, there was big performance hit with the 5870 but a marginal hit on the 480.
 
"microstutter" would generally not show on screen like that... to notice it you really need to be playing the game, theres a slight "rubber band" effect to your input its very slight but noticeable especially in fps games - otherwise as a casual observer its quite hard to notice microstutter.

I love how people come out in the defense of crossfire despite the fact its patently crap at low framerates... a large number of mostly unbias people who've moved from a crossfire setup to even a single ATI GPU and especially an nVidia setup will often comment on how much more consistant it feels.

I think your forgetting that the person you have quoted came from 480's so i would not call him biased.
And my self smoothness is the most important thing to me & i would not accept anything less.
 
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Not true, compared my 5870 to the 480 in DX11 titles with tessellation, I disabled tessellation and enabled tessellation at certain areas in metro 2033 and Dirt2 where tessellation was prominent, there was big performance hit with the 5870 but a marginal hit on the 480.

Fair enough. I haven't played Metro.
 
Wouldn't change my 5970 for anything else. Certainly was a misleading thread title! The OP obviously has no idea what "real world" means.

I know what it means thank you.

The idea of my thread can be interpreted in a few ways but the point I was making is you can physically see the benchmarks running side by side as opposed to a screen-shot or a graph of FPS results.

Numbers mean nothing in SOME cases.
 
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