don't get me wrong, the game is good over-all but it does suffer from the same thing that all games suffer from, multiplayer gets boring very very quickly, lot of the time when you play other people online in 1 vs. 1 or 2 vs. 2 its like the same ten games you've previously played, nothing really changes. they always send a scout to check you out, then they always sent marines/zealots/zergling and it follows the same dare i say 'predictable' path from there on. not saying its remotely limited to just starcraft II, but i feel bigger scale games like supreme commander where just crossing the map can take quite a while the problem is reduced somewhat. but even supreme commander gets predictable and all the 'professional' players follow the same sort of build orders, units, attack tactics, etc. so to be honest unless your playing with people you know, who won't take things too seriously then RTS games are pretty **** online. also don't bother anyone saying this is a 'troll' post or anything ridiculous, because i do play and enjoy starcraft II, its just a general observation i have made whilst playing this and many other RTS games throughout the years.still worth getting mind!
gonna have to disagree there, its not so much skill as it is pace. the best players are the fast players, but they certainly aren't brilliant tactical thinkers, they just aim to rush production the quickest. whoever makes the most basic units first usually wins.![]()
I think you missed 2.only 26 ? , i think you missed one![]()
don't get me wrong, the game is good over-all but it does suffer from the same thing that all games suffer from, multiplayer gets boring very very quickly, lot of the time when you play other people online in 1 vs. 1 or 2 vs. 2 its like the same ten games you've previously played, nothing really changes. they always send a scout to check you out, then they always sent marines/zealots/zergling and it follows the same dare i say 'predictable' path from there on. not saying its remotely limited to just starcraft II, but i feel bigger scale games like supreme commander where just crossing the map can take quite a while the problem is reduced somewhat. but even supreme commander gets predictable and all the 'professional' players follow the same sort of build orders, units, attack tactics, etc. so to be honest unless your playing with people you know, who won't take things too seriously then RTS games are pretty **** online. also don't bother anyone saying this is a 'troll' post or anything ridiculous, because i do play and enjoy starcraft II, its just a general observation i have made whilst playing this and many other RTS games throughout the years.still worth getting mind!
I don't know whether to laugh or cry...I tried the trial and it's my worst game of 2010 thus far.
It reminds me of C & C 1 in the 90's... Why anyone would spend £35 on this when C & C 1 is now shareware is beyond me.
The single player is brilliant. But I found the online to be a bit boring. Coming from playing games like Age of Empires 3 and Sins of a Solar Empire online, I find the multiplayer in this game a bit lacking. In my opinion, not enough variety of resources, not enough units and if your not ready and don't rush or prepare for a rush the game is over in 2-3 minutes.
Even if you manage to get the game to lasts 20-30 minutes, the tech trees are limited. Got bored very quick.
But the single player is awesome though
Gave my copy away to a friend. May borrow and play single player again sometime down the line on Hard.
I tried the trial and it's my worst game of 2010 thus far.
It reminds me of C & C 1 in the 90's... Why anyone would spend £35 on this when C & C 1 is now shareware is beyond me.