**** Original Starcraft 2 Thread ****

Since the latest patch SC keeps crashing on me, so frustrating. Happens in litterally half the games i play. :/

Don't really know what to do since i've reinstalled 3 times now and still getting the same ol' crap!
 
Hey fellas, just got SC2 last night, had 30 mins to check it out. Seems great but a lot to learn, some good tips here and various youtube vids, looking forward to having more time on it.

Seems some graphical issues, starting the campaign Raynor seems to disappear briefly on certain areas of the map, and no eyefinity support I assume. Guess I should update my 10.3 Ati drivers.
 
Hey fellas, just got SC2 last night, had 30 mins to check it out. Seems great but a lot to learn, some good tips here and various youtube vids, looking forward to having more time on it.

Seems some graphical issues, starting the campaign Raynor seems to disappear briefly on certain areas of the map, and no eyefinity support I assume. Guess I should update my 10.3 Ati drivers.

I had an issue with units dissapearing when i first got it, i jsut played around with the graphics settings, fixed it right away.

Also check out this website for a fix with ATI cards

http://www.pcgamingstandards.com/
 
i hope sc2 sorts itself out pretty quickly, ie those lame ass cheese rushes stop in 1v1s and people concentrate on at least playing to the mid game stages. iv heard a lot of pros saying that they feel the game will evolve into 'tech wars' (ie. upgrades over mass units) which il be happy with if it does.

its a great game dont get me wrong but its spoilt by a lot of people that just want to get cheap rushes over actually having a decent match.

add to the fact that at least half the players in leagues are out of position bc they effectively cheated the ranking system in placement and youv got yourself one dumbass frustating mp atm.
 
i hope sc2 sorts itself out pretty quickly, ie those lame ass cheese rushes stop in 1v1s and people concentrate on at least playing to the mid game stages. iv heard a lot of pros saying that they feel the game will evolve into 'tech wars' (ie. upgrades over mass units) which il be happy with if it does.

its a great game dont get me wrong but its spoilt by a lot of people that just want to get cheap rushes over actually having a decent match.

add to the fact that at least half the players in leagues are out of position bc they effectively cheated the ranking system in placement and youv got yourself one dumbass frustating mp atm.

You moaned about things in SFIV being cheap and now StarCraft? Amazing. :p
 
i hope sc2 sorts itself out pretty quickly, ie those lame ass cheese rushes stop in 1v1s and people concentrate on at least playing to the mid game stages. iv heard a lot of pros saying that they feel the game will evolve into 'tech wars' (ie. upgrades over mass units) which il be happy with if it does.

its a great game dont get me wrong but its spoilt by a lot of people that just want to get cheap rushes over actually having a decent match.

add to the fact that at least half the players in leagues are out of position bc they effectively cheated the ranking system in placement and youv got yourself one dumbass frustating mp atm.

I don't think the cheese is so bad in sc2 to be honest. The only thing that will be tough is a zerg 6 or 8 pool with the new patch. But already there are counters available for such strategies.

I can only think of one truly impossible cheese to stop (the korean 4 warpgate push). But that will be stopped by the new patch too.

I guess 5 rax reaper is pretty ripe too actually. Those are the only two 'rushes' that are truly op at the moment, in my opinion. Every other cheese tactic comes with extreme risk and have effective counters.
 
I don't think the cheese is so bad in sc2 to be honest. The only thing that will be tough is a zerg 6 or 8 pool with the new patch. But already there are counters available for such strategies.

zerg have the least cheese tbh, its definatly protoss and terran that need nerfing (more terran) which it seems there doing in this latest patch.

altho it does seem that tanks are basically going to be non-existent now. and nerfing BC - man i always thought they werent strong enough unless in mass. and no void nerf? oh man...basically the game is gonna turn from mostly terran players to mostly protoss.
 
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i hope sc2 sorts itself out pretty quickly, ie those lame ass cheese rushes stop in 1v1s and people concentrate on at least playing to the mid game stages. iv heard a lot of pros saying that they feel the game will evolve into 'tech wars' (ie. upgrades over mass units) which il be happy with if it does.

its a great game dont get me wrong but its spoilt by a lot of people that just want to get cheap rushes over actually having a decent match.

add to the fact that at least half the players in leagues are out of position bc they effectively cheated the ranking system in placement and youv got yourself one dumbass frustating mp atm.

I've seen so much of this recently, dunno if its the in-topic or what, but im bored of it.

Cheese strats and rushes are soso easy to counter. If your so fed up of them, then you'd surely look back and find out how and why you keep getting beat by them. Once you've done that, you'll get promoted to leagues where it doesnt happen...

i don't understand what the problem is, its part of the game, every game has such tactics. Just adapt, afterall, thats the whole point.
 
I play as terran and I find it so hard to play against MMM terran people, that would be my main down fall. I just don't know how to beat it unless I out zerg them or I manage to get a sneaky siege tank at their production line.

I've gone from the lowest rank bronze to rank 38 gold which I'm happy about. I've got my build orders and stuff down early game. Had a good day yesterday though as a 1v1 7 wins 3 losses which I was happy about. Won 5 in a row against plat/gold players which was cool :)
 
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I've seen so much of this recently, dunno if its the in-topic or what, but im bored of it.

Cheese strats and rushes are soso easy to counter. If your so fed up of them, then you'd surely look back and find out how and why you keep getting beat by them. Once you've done that, you'll get promoted to leagues where it doesnt happen...

i don't understand what the problem is, its part of the game, every game has such tactics. Just adapt, afterall, thats the whole point.

you'v seen so much of it recently bc the game is broken and people have had enough.

i knew this would happen, people go on the defensive ... and spout stuff like oh your **** blah blah blah.
fact is theres a lot of things wrong with the balance of the whole game and it needs sorting out before players start dropping off.

you cant honestly tell me that a reaper - zerg rush is easily defendable and creates in anyway shape or from a good eco for the zerg player afterwards....bc even the top zerg players have massive difficulty defending it let alone picking up the pieces afterwards and when the top players cant even do it right then you know something is seriously wrong.
all is right with the world if your a terran player you can do whatever you want with little risk vs z or even p, but the game is about 3 races on equal footing and at the moment we only have 1 and a half
 
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I had an issue with units dissapearing when i first got it, i jsut played around with the graphics settings, fixed it right away.

Also check out this website for a fix with ATI cards

http://www.pcgamingstandards.com/

To fix this with ATI cards just do this .. 'Catalyst control centre', graphics','3d','AI', 'disable catalyst AI'.

The problem will not bother you again ...
 
I play as terran and I find it so hard to play against MMM terran people, that would be my main down fall. I just don't know how to beat it unless I out zerg them or I manage to get a sneaky siege tank at their production line.

I've gone from the lowest rank bronze to rank 38 gold which I'm happy about. I've got my build orders and stuff down early game. Had a good day yesterday though as a 1v1 7 wins 3 losses which I was happy about. Won 5 in a row against plat/gold players which was cool :)

TvT is all about Tanks and Vikings. any MMM build will get destroyed!
the ROUGH build order i use in TvT is:

10 Supply (at base not ramp)
12 Rax
13 Gas

Once your rax is done, start building Marines. and continue to do so throughout, this should hold off any early agression if you use them to block your ramp.

Then the timings for me go something like this: (bare in mind, they are all gas dependant)
- as soon as Rax is done, get your Orbital Command up.
- Once thats building, get your 2nd gas.
- At this point you should have enough to get your factory,
- Followed by a reactor for your Barracks
- and then tech lab for your Factory.
- save the rest of your gas for 1 tank.
- Lay down a Starport /w reactor
- Research seige tech
- Move out.

Keep pumping out marines/tanks/vikings to contain the enemy. then expand so you have extra gas. Minerals will never be a problem.

the idea is that you have your marines with your tanks to protect them (their northing more than a distraction/cannon fodder) tanks do the damage, vikings take out any air and provide some more ground support.

If they MMM, tanks wipe them out, if they match your strat, its more about vikings/tank micro. use the marines to soak up the initial tank shots so you can push.

Also, vikings can scout out ahead of your tanks, which gives them a tiny bit of extra range. which actually out ranges your enemys tanks :)

I'll upload some reps if you like. but bare in mind, my macro with Terran is appauling, im a Zerg player normally! ^^
 
Cheers for that mate, I didn't even think about the vikings but that's a good idea. I'll try it. I generally will stim pack with my marines and kite them back to my siege tanks :)

I do have one question how come you build sup dep at base? I normally change way point from base to ramp so the 10th auto moves and by the time he hits the ramp I have enough res to build up the sup depo then as soon as that's down I can drop a rax to nearly block myself in.

Cheers mate
 
you'v seen so much of it recently bc the game is broken and people have had enough.

i knew this would happen, people go on the defensive ... and spout stuff like oh your **** blah blah blah.
fact is theres a lot of things wrong with the balance of the whole game and it needs sorting out before players start dropping off.

you cant honestly tell me that a reaper - zerg rush is easily defendable and creates in anyway shape or from a good eco for the zerg player afterwards....bc even the top zerg players have massive difficulty defending it let alone picking up the pieces afterwards and when the top players cant even do it right then you know something is seriously wrong.
all is right with the world if your a terran player you can do whatever you want with little risk vs z or even p, but the game is about 3 races on equal footing and at the moment we only have 1 and a half

Yep and guess who i've seen it from? people that just don't understand the mechanics and/or how to play.

Im a zerg player myself (diamond), I can defend a 6/7 pool quite easily with a 12 pool. its just about saving larva and good micro.
I laugh when a Terran goes for reaper rush. its even easier to defend against.
even if its proxy.

What top players can't do it right?
Look at the pro scene at the moment, its pretty balanced up there, Korean Zergs are doing well, as are the Protoss and Terrans. I don't see any of them having huge problems. especially not against rushes lol.

Sure, the game has a few slight imbalances, mainly in TvZ in favour of Terran. However, after playing both sides of this matchup for a long time (through BETA as well) i can say that its not as easy as people think for Terran to beat a good Zerg.

vs Zerg, MMM is totally useless, the only option is to go for a mech build. which is very hard to pull off, your very very VERY open to early game harass.. blings/sling etc. Furthermore, by the time you've got something formidable to push with, Zerg has mutalisks harassing. The only way for Terran to pull off mech builds is by having extreamly good micro/macro technique to distract.

By no means am i saying that the game is perfect, but what game is upon release? it will take a few more patches to smooth over the very few cracks of course. look at SC1 on release and then look what it became?

There isn't much left to balance at all imho, People just need to get used to how the races play, different counters and how to adapt to the enemy.

Dont forget, people play Terran first because tis their campaign. So get used to how they work much quicker than the other races.

People jsut QQ because they can't win every game with one build. Its not C&C im afraid.
 
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Cheers for that mate, I didn't even think about the vikings but that's a good idea. I'll try it. I generally will stim pack with my marines and kite them back to my siege tanks :)

I do have one question how come you build sup dep at base? I normally change way point from base to ramp so the 10th auto moves and by the time he hits the ramp I have enough res to build up the sup depo then as soon as that's down I can drop a rax to nearly block myself in.

Cheers mate

I stick my depot at the base so its nice and compact. It also keeps them hidden from nasty seige tanks that like deploying at your ramp. Losing 2 supply depots when your contained as it is pretty much breaks the game in your opponants favour.

Bare in mind, i say this with everything, don't just do this and expect to win :)
If you see them wacking down 3 barracks pretty early, then you'll need more defence. Bunkers, maybe another barracks just pumping out marines.

TvT is pretty much a gas fest
 
Thanks Britboy and Indie on tips for sorting out the disappearing graphics :)

I guess Eyefinity is still an issue for Blizzard to sort out?

No worries, sorry mine was a bit vague, i use Nvidia so not tuned up with ATI tricks atm ^^

AFAIK yes it is :(
 
What race do you play, zerg? If void rays are giving you grief, build like more than 1 queen. 3-4 queens > 2 voids. Trust me.

Against protoss, you can scout fairly safely with a sacrificial overlord. At around 20 supply, float a lord over his base and if he has less than 2 gateways a core, and no robo (and few stalkers) then odds are he's going void rays on you. React appropriately.
 
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