Top 5 Things that annoy you about Games/developers Today?

1 Console ports
2 Console ports
3 Console ports
4 Console ports
5 Titles that are released with a massive hype up based on its franchise and turns out to be crap, Splinter Cell Conviction etc

Dont understand the problem with DRM, never had a problem with it myself
 
games too short,
cd in drive is a big problem i agree,
games pumped out and then fixed in patches etc,
some games which you have to register for accounts etc - meaning you cant sell them on,
Half asses console ports
 
Console ports, I no longer play any PC games mainly for this reason alone.

BF2 (2005) - 64 player maps and a full array of vehicles
BFBC2 (2010) - 32 player max?, limited vehicles.

Says it all.
 
DRM
games too short
unskipable cutscenes
nothing new
no freelancer 2 :(
console ports
poor performance, often poor quadcore support (cmon! every granny and her cat has one now)
lack of mod support
p2p matchmaking lobby systems.
poor DLCs (some DLCs offer good extra content etc and ARE good but most suck)
clearly untested games before released.
no support past a few months.


more than 5 and there are probs a tonn more but oh well.
 
holy hell, I reckon if you think DRM is the worse thing about game developers then you are seriously missing the point...wouldn't be bothered about DRM as long as the game was well thought out and actually offered something. In my opinion the biggest, most horrible thing in modern gaming is lack of attention to detail, sometimes the most simple things make the biggest impact. also why are so many games so bright and vibrant, seriously lacking in the 'gritty' area of the market so much. :(
 
holy hell, I reckon if you think DRM is the worse thing about game developers then you are seriously missing the point...wouldn't be bothered about DRM as long as the game was well thought out and actually offered something. In my opinion the biggest, most horrible thing in modern gaming is lack of attention to detail, sometimes the most simple things make the biggest impact. (

No matter how good the game you'd still be ****ed off if the DRM broke your DVD drive and stopped you playing the game...


also why are so many games so bright and vibrant, seriously lacking in the 'gritty' area of the market so much. :

Have you not played a modern fps game from the last few years?

Everything is that generic muddy brown grey colour.
 
No matter how good the game you'd still be ****ed off if the DRM broke your DVD drive and stopped you playing the game...




Have you not played a modern fps game from the last few years?

Everything is that generic muddy brown grey colour.

played lots of FPS in recent times, they all seem to twitchy, bright, with crappy pallet. only exceptions on the list are MW2 (with TV settings changed), Killzone II (love how moody and atmospheric the lighting makes it feel, stands out from the crowd) and probably crysis, it was bright and vibrant but it actually managed to do it well rather than just go over the top, the HDR in the game was brilliant and the other lighting was awesome as well.

another thing worth mentioning as i said at beginning is games are too twitchy, everyone is twitch shooting all the time in everything i play (except killzone, but MP is crap.) there is never any 'feeling' in the movement and aiming system, worse for this happens to be one of my favourite game series of all time, the halo series. was really hoping they would ditch the stupid twichy gameplay in reach and go for something darker and more adult, but i guess thats never gonna happen! :(
 
Saved games.

Why are they stored in random hidden folders?
Why are they often encrypted to other accounts (Games For Windows Live)?
Why is there no consideration given to backing them up?


I buy a lot of games but I rarely complete them because I lose my progress and have no desire to play again from the beginning. My hard-drive failed a while back and I lost 40hrs of progress in Fallout 3 and I really can't be bothered to play it all again. So many games require online connectivity and yet only a tiny fraction think to backup progress online.

I wish that games would go back to storing saves in their own folder or all pick a single, visible folder. And I wish that Steam would offer a saved game backup functionality - this could easily be implemented by requiring games to flag where they store saves. They could then allow gamers to upload their latest saves to the Steam servers (ala Steam Cloud). Doing this would give Steam a serious advantage over the competition. I can't believe they haven't thought of it.
 
Gaming sucks now. Only Valve left that are still decent.

The only games I have had fun out of in recent times are Team Fortress 2, CS Source and Batman Arkham Asylum.

I'm kinda done with games, not buying any new hardware for games and will probably not buy anymore games.

My next computer will be an iMac. Not buying anymore consoles as they rot your brain.

To keep up with the top 5 theme:

1) Lack of originality since the Amiga days.
2) DRM
3) Steam accounts then you need to log into GFWL then Rockstar social club blah blah, I think I'll hit escape and stare at Google homepage instead....

4) DLC - splits communitites and is a waste of time.
5) CoD, it's clones and Activision, EA too - all who have worked for these companies should die of Cancer.
 
1 - Achievements in Single Player.

At what point am I supposed to start caring that I killed 50 Martian blob creatures with Molotovs? I also do not need a bloody pinging noise and a little magic box showing me that I have completed a level, I know this has happened because I spent the last 30 or so minutes fully immersed and uninterrupted killing Nazis, I don't require a reward for that, it's just what I do.

2 - Payed DLC and regional pre order bonus'.

Once I buy a game, I should not have to spend more money ON THE SAME GAME, either make an expansion or release more content into the game as a way to get more people playing, not as a way to screw the player base.

By the same token if I buy a game I should be entitled to the same content as a gamer from say America or Australia *hint hint* Lionhead/Microsoft you ********, just because I had the cheek to be born and raised in England doesn't mean you have to lumber me with some B&Q bargain bin lump hammer whilst the Yanks and the Ozzies get unique and really quite interesting swords.

Can only think of one more but this is the big one, the kicker.

Motion Control.

**** OFF.



A few niggles that I really don't care too much about but that are far too common.

HUD's - Really annoy me, Metro 2033 went a bit of the way to curing this, instead of a list of tasks and a mini map you get a little clip board with a compass on it and a lighter if you can't see it. Even worse is when Devs think up some petty contrivance for why it's there, case and point F.E.A.R's "OH LOOK I HAVE MAGIC GLASSES!".

Regenerating Health - So those Nazis were firing rubber bullets were they? What's so wrong with the idea that getting shot is bad and you should do your best not to? What's so wrong with having to use a medkit or a bandage to stop your more precious bodily fluids and organs vacating the premises? Sitting in the corner waiting for a little red bar to fill up or (more commonly now) the screen to lose it's pretty red tint is not fun.

Magic Pockets - I'm carrying a Samurai Sword, a Desert Eagle, 2 Uzi's, an AK-47, a Sniper Rifle, 5 grenades, 4 Claymores and a Bazooka....where do I fit my lunch?

Voice Logs - OK so in Bioshock it worked because we started in a world we didn't know or understand and we needed something to explain that, however how exactly did every marine, scientist and worker manage to find the time to record there every thought and idea in AVP and does the fact they wear hearing strange noises or "thought something funny was going on" enlighten us to any new facts as to why there are dead bodies everywhere in a game about Aliens and Predators?

PS I've never actually played AVP, just using it as an example for the type of game where it's really rather silly.

HERE IS YOUR OBJECTIVE HERE IT IS RIGHT HERE HAVE YOU SEEN IT YET? GOOD HERE IT IS FOR ANOTHER 10 FLOW BREAKING IMMERSION SHATTERING SECONDS JUST TO BE SURE.

I think that one pretty much speaks for itself.
 
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1. Cutscenes/intermissions/segments you can't skip

- When you've had to repeat a section dozens of times, i don't want to have to see the same part of the game over..and over...and over again. Please a skip option for the love of all that is common sense. Incredibly irritating.

2. Long loading screens, especially ones every 5 seconds.

3. Developers who see gaming as an business to exploit instead of a creative outlet for original ideas and entertainment.

4. Games that have repetitive environments and/or gameplay that are/is dull and boring.

5. Mindless Gamer scores/Achievements or Trophies for the most mundane and pointless tasks.
 
HERE IS YOUR OBJECTIVE HERE IT IS RIGHT HERE HAVE YOU SEEN IT YET? GOOD HERE IT IS FOR ANOTHER 10 FLOW BREAKING IMMERSION SHATTERING SECONDS JUST TO BE SURE.

1, objects you can pick up beeing surounded by a huge neon sign shouting LOOK YOU CAN PICK ME UP

2, STEAM offline profile...... , i lost my internet for 2 days the other week thought i would play some of the offline games on my steam try to launch steam 20 times and it wont launch because it cant find the internetz.... finally something happens oh WTF "you dont have an offline profile" erm i dont?

what happened to the old steam? the one where it would realise you didnt have the internetz and start in offline mode? wtf is this offline profile i dont have?
 
This forum needs a 'top 5 annoying things about consumers in the games industry' thread for balance. :p

1, there still paying the same price they did 10 years ago.

2, they dont buy enough dlc

3, they expect patchs for free

4, they sell there games back to shops or do tradeins ! its evil!

5, some even borrow games to friends! its piracy i tell you!

6, they mod our games! (lol someone did a realistic engine sounds mod for dirt2, one of the actual people who did the engine sounds wrote on the comments to the mod complaining and whinging about well we only had 2 days to bla bla bla , if you can do the same and have them sound better ill give you a job) but the dev guy wanting the modder to find a specific car with a specific engine model and capture the sounds using some pro equipment he would never have access to even if he could find someone with the car that would allow him to capture the rev notes
 
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Played Operation Flashpoint 1 with the realism settings enabled? No HUD, just your iron sight, a map, a clipboard style binder, a compass and radio calls. I think there may have been fixed map markers on-screen, but those could be explained away by portable GPS. Looking at your map generally wasn't advisable unless you were in quiet cover since it didn't pause.

Regenerating Health

See above. Players disliked the fact you could die or be wounded with one bullet, and future patches increased the amount of shots your character could take before dying. Realistic videogame is a bit of an oxymoron anyway, although VBS was built on the same engine and used for military training...

Magic Pockets

Also covered by the same 2001 game discussed above. You got one rifle in your hands plus a rocket launcher strapped behind you, or one MG/large support weapon, or rifle + pistol. Four magazines if you carried additional ammo\items detailed below, otherwise you could manage ten. Five maximum if they're MG ammo (and you'd run slower), of course with an MG you can't carry anything else.

Your secondary items were usually six grenades\flares\pistol mags or three rifle grenades\RPGs or one anti-tank rocket. The medic couldn't carry a secondary weapon or grenades at all.

Which do you think was most popular in 2001, Operation Flashpoint or Halo/[insert other mainstream shooter here]?
 
1: DLC.
2: Official forums being ignored by them.
3: Short single player games.
4: Multiplayer games that are ridden with cheats and the developers do nothing about it.
5: Poor console ports.
 
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