I'm not complaining about the Zerg Macro mechanics btw. But they are certainly more complicated than Toss/Terran players make out, and no where near as forgiving as the other races.
I agree with that, we have to actually think about larva consumption, can jsut power drones like people seem to think. If we spend 6 larva on powering drones, thats 12 zerglings we're missing in the early game. which is essential for map control.
However, its just how the race plays, and most people just havn't learnt how to fly Zerg as a race yet.
ok lets look:
vikings - no go even on mass (but then vikings are weak against them anyway)
thors - were, but now everyone used the box trick and thors are just useless - this was the only unit to put up a good fight with mutas, and has effectively been nerfed by the community.
marines - even on mass get taken down quickly.
ghosts - a reasonable counter, but the chances of having ghosts late game is very rare.
turrents - a reasonable counter, but essentially makes you turtle.
there was a few recent pro games that showed have mental mutas are but cant remember what they are....lol.
anyway .... i dont like zerg anymore.
so terran dont really have any GOOD counter for them!
By the time Zerg has 6 mutas, Terran can have a thor and anything between 10-20 marines. Mutas arent there to kill a terran, they are for making Terran go Thor heavy and then Zerg takes a switch to a roach heavy build, maybe with Infestor.
-Turrets can be used and imo don't make a Terran turtle, 1-2 turrets (200minerals) is enough to put off any muta harass.
-Vikings just arent the correct counter
- Marines by this time will always have stim, if you go near stimmed marines with mutas then your asking for trouble.
- Thors, goes without saying, they rip mutas to bits. even with the box trick, thors will always have backup from other AA, normally marines as their a good mineral dump. not to mention, Terran goig mech will always have SCV to repair.
End fo the day, Terran have by far the most and best AA in the game. Mutas are deffinatly not overpowered and quite easily countered.
however, Zerg should always go down this tech IMO to get a decent harass going.
not to mention the spire takes a million years to build ^^
Zerg are by far the easiest race to accumulate a good economy with.
In theory they are the easiest, because they can build X amout of drones in one go. But then we sacrifice our army, and are totally vulnerable. Zerg macro is mostly about larva management in the early stages. Late game its not so bad because we have much more!
Autocast would be a sad sad day for Starcraft
It would indeed!
I say jsut leave it as it is, its a mechanic of the game that works, people just need to learn it like anything else.