A bit help on mobile game development...
Hi guys,
I've recently applied for a 'junior game producer' role at a company. I've received some pre-interview questions, which I have a bit problem with.
Just before we start, I have to explain myself clearly here. I come from a creative background and in my previous job, I was a producer on featured animations and films. As a producer, the job involved mainly with the managment of development team (project development, artists, post-production and upper management team).
My experience on the creative side and management side is good, hence I've landed an interview with the game company. Now that's where the problems come in. I have basic programming knowledge, but when it gets to specific progrmming, I am unexperienced.
When I was filling out the interview questions, it also contain questions that're related to programming, rather than just the creative/management aspect. This is where I stuck and where I seek the help from fellow ocukers.
I've been searching and reading the forum for entire afternoon, learned a lot of stuff but there are still some questions remained unclear in my mind.
My life is depending on this job, so any help would be greatly appreciated!
Here are the questions:
1. You are porting a 3D game from iPhone to Nintendo DSi, what would the biggest challenges on the programming side?
My current answer: the changes in the coding language, the OS system and the hardware capabilities.
2. Imagine porting a 3D 3rd person game from iPhone to Nintendo Dsi, how many members will you have in your team? What are the job positions of each member? How long will the project last?
3. You are a producer at XXX company. You just realized that one of your programmers have been stuck on a bug for 2 days. He is wasting his time and this may make your project late. Give at least 3 ideas to solve the problem.
4. The time needed to port a game for phones with different screen size, heap size and jar size. (game designers need to make different level design, different graphic resources)
Well, here are the 4 questions I'm stuck on. I am currently researching for the correct answers, or rather standard answers. I hope someone could guide me in the right direction over this.
*EDIT* The questions are mainly regarding to the time/people/resources needed for each of those tasks, so the producer can develop a schedule for development.
Thank you.
Hi guys,
I've recently applied for a 'junior game producer' role at a company. I've received some pre-interview questions, which I have a bit problem with.
Just before we start, I have to explain myself clearly here. I come from a creative background and in my previous job, I was a producer on featured animations and films. As a producer, the job involved mainly with the managment of development team (project development, artists, post-production and upper management team).
My experience on the creative side and management side is good, hence I've landed an interview with the game company. Now that's where the problems come in. I have basic programming knowledge, but when it gets to specific progrmming, I am unexperienced.
When I was filling out the interview questions, it also contain questions that're related to programming, rather than just the creative/management aspect. This is where I stuck and where I seek the help from fellow ocukers.
I've been searching and reading the forum for entire afternoon, learned a lot of stuff but there are still some questions remained unclear in my mind.
My life is depending on this job, so any help would be greatly appreciated!
Here are the questions:
1. You are porting a 3D game from iPhone to Nintendo DSi, what would the biggest challenges on the programming side?
My current answer: the changes in the coding language, the OS system and the hardware capabilities.
2. Imagine porting a 3D 3rd person game from iPhone to Nintendo Dsi, how many members will you have in your team? What are the job positions of each member? How long will the project last?
3. You are a producer at XXX company. You just realized that one of your programmers have been stuck on a bug for 2 days. He is wasting his time and this may make your project late. Give at least 3 ideas to solve the problem.
4. The time needed to port a game for phones with different screen size, heap size and jar size. (game designers need to make different level design, different graphic resources)
Well, here are the 4 questions I'm stuck on. I am currently researching for the correct answers, or rather standard answers. I hope someone could guide me in the right direction over this.
*EDIT* The questions are mainly regarding to the time/people/resources needed for each of those tasks, so the producer can develop a schedule for development.
Thank you.
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