DRM is bull****, it's there to increase the profits of multi-million companies, publishers, record industries and god knows who else is counting money on behalf of hard working programmers. Think of DRM in terms of DVD/Blueray films. What if you could only use them on a single DVD player? Want additional content? Behind the scenes for £10, director's commentary for £5. Watching a foreign film? You can download the subtitles for just £1. **** you DRM.
Years ago nobody would think of buying a ****ty DLC for £20 that adds a less valuable content than an average mod that can be downloaded for free and will probably get updated over a year or so.
Don't blame piracy, it's always been there, it's never crited the industry for over 9000. People who pirate games/software/music/movies are ******** but hell no, they do not decrease revenues whatsoever. Pirates will pirate, nobody takes them into account when forecasting the profits. They're a good place to seek further revenues though, look up the fines that surround hundreds of cases related to intellectual property theft (logically it's not even a theft but copying the idea; patent law anyone? at least people don't make any profit pirating these days...). They're ordered to pay more than most serious criminals who are either sick-****s or actually profit from their wrong-doings.
Pirates are scum but so are drug users. Doesn't mean you have a right to blame them for the whole thing.
Most games being overly expensive, unless released without a major hype around them, are also console ports. We all know that it's the games that drive the profitability of console world so releasing a pc port will not cost anything on top of general fixed costs.
I'm not going to argue that their lifetime expectancy is usually less than 2-3 days and some can last as long as 3 movies (why aren't they priced accordingly?

).
Where are the times where you could actually get something extra with a retail game you purchase? My copy of Bad Company 2 came with a 16-pages long instruction manual and a leaflet

I thought that's how you distribute low-budget productions?
Steam and similar to follow the success would be a massive winrar IF the industry decided to focus their efforts on marketing proper free DLC content and long-term support for their products at reasonable prices (half-priced anyone?). As long as it's sales only, I'll stick to traditional stacks of boxes.