What’s it going to take for PC game publishers to drop DRM altogether?

Oh come on, no DRM has ever proved effective. Now the only way they can even come close to an effective DRM is to demand you be connected to the internet at all times in a world that simply can't do that yet. And mysteriously a lot of these games with hardcore DRM that *should* support modding, don't, because the publisher has complete control over what you do. Even if its not done for some games for the purposes of DLC its almost certainly done to completely eliminate the second hand market as if it was in some way stealing from them.

Its funny how DRM has always caused more problems to legit customers than to pirates. I fail to see how the connection between 'anti piracy' and 'DRM' can be maintained when that is the case.
You come across as a pirate, do support piracy?
 
You come across as a pirate, do support piracy?

So your theory is, that despite all evidence to the contrary, DRM is primarily a defence against piracy and its just a massive coincidence that it happens to completely eliminate the second hand market and also control content to such a degree that you can't make your own custom content leaving you to accept whatever they deam worthy as DLC. And because i acknowledge that i must support piracy?
 
some of them also make the pirates jump through hoops to be able to play them, which also puts a few ppl off and turns them to buy the game

It reminds me of batman arkham asylum (I think that's the one) where they disabled game features that effectively made the game unplayable once you reached a certain point.
 
It reminds me of batman arkham asylum (I think that's the one) where they disabled game features that effectively made the game unplayable once you reached a certain point.

Lol, i remember that. I think it was the glide ability and you needed it to get past some poison gas or you couldn't progress.
 
It reminds me of batman arkham asylum (I think that's the one) where they disabled game features that effectively made the game unplayable once you reached a certain point.

Mass Effect used the same thing. It's a great idea until you get a false positive - which HAS happened - and a legit user goes to the support board to complain about a bug and he's accused of being a pirate, despite buying the game.

Titan Quest just crashed to the desktop if it thought it had been pirated. Ironically that led to really poor sales as the pirates who downloaded the game pre-release found it to be unstable, and badmouthed the game on every forum they could.

That gave the game an undeserved bad rep as being an unstable piece of rubbish, which certainly didn't help the sales.

Just shows that DRM can back fire on the developer/publisher.
 
And I say this as someone who works in the games industry, and I've had some of my games massively pirated. So much so that a sales bonus I was hoping for never happened due to poorer than expected sales.


A Great game will always sell well.

Crap games don't.

Or some bosses lie about sales figures to avoid paying up.
 
It's cost coupled with the fact that you need an £800 PC to play them.

Hollywood spends hundreds of milions making a film and they sell them for about £10 on DVD which is reasonable, whereas £30-40 for a game is a rip off but games publishers are in a catch 22 situation because if they sell games for £10 they won't make much profit but if they don't lower prices they won't increase sales, it's convenient to just blame the boogeyman (piracy) and keep people thinking that piracy is to blame and not the actual poor value of their product.

You said it yourself if your friend can't pirate it he's not interested in buying it, so what is the DRM achieving exactly?

Most people spend more than £800 in a year on booze and fast food.

£30-40 for games isnt a rip off when lots of game studios have gone out of business from not making enough money. Making a video game takes far far more time than a movie does, also movies earn lots of revenue from Cinema tickets, where people pay £8-12 just to watch a movie once.

You can compare film DVD prices to games because hollywood doesnt make its money from DVD sales, it makes it from Cinemas. Games dont have that, which is they need to be sold for more money.
 
Steam has the right idea. It is DRM, no mistake, but their philosophy is to make buying a game easier and more convenient and a more positive experience than pirating it - and it works.

This.
Steam imo is the best thing that has happened to pc gaming in a long time.
 
DRM will never go as way too many PC gamers want something for nothing but are happy to splash the cash for SLI-Crossfire & other expensive hardware :rolleyes: so naturally want the games for free :( especially as the hardware manufacturers do so little for PC games development :rolleyes: (apart from Intel + Nvidia that is :D).
 
A Great game will always sell well.

Crap games don't.

Or some bosses lie about sales figures to avoid paying up.

This. DRM is useless, it doesn't stop piracy. People who want to buy games will buy them, people who want to pirate them, will. regardless of if there is DRM or not. If DRM is crackable, then it's the sale result as there being no DRM.

To the log whinging about piracy and go on about "scumbags", seriously get over yourselves. You're borderline crying over these companies who couldn't give a crap about you. The fact that they claim second hand games, and lending games to friends is the same as piracy says it all. I'm surprised they're not adding "you must only play this game if you purchased it in the first place" to their EULAs.

Piracy will always exist, but its existence is independent of DRM, publishers should know this, and I'm not convinced that they're actually going after pirates, they're using it as an excuse to lock the games down as much as possible to ensure the secondhand games market dies. Piracy is just a very convenient excuse for them to use. If a game doesn't sell well "piracy". They won't ever consider that their game was junk and no one actually wanted it. Piracy doesn't mean lost sales, I'm pretty sure there have been studies carried out to show a "pirate" is more likely to buy the game they've pirated than some one who hasn't played it at all.

I've got a massive games collection, but if I see a game I'm not sure about, yeah I'll pirate it, if it's good I'll buy it (Borderlands, I pirated it, loved it so bought it and all its DLC), if it's junk I won't touch it again. Before anyone wants to go on a "OMG PIRATE" crusade, say what you want, but I'm not taking the risk with a game to find out it's junk and then be stuck with it, but deep down, we all know "piracy = lost sale" is a fallacy anyway, don't we?
 
i used to pirate games just for the sake of it, but i find when i pay for a game i'm more likely to play it and enjoy it more.

most of the games i play are for online play, and pirated games don't work online usually.

i get all my games off steam these days, and worms reloaded was the only reason i installed it.
 
Yeah thats why they use it. Because DRM clearly hasn't been used primarily to prevent mod support so publishers can release more DLC :rolleyes:

Except DRM existed long before monetarised DLC. Also some games with DRM also allow mods. So to say it is to stop mods is a bit silly.

Can't really take the "article" seriously when it includes rubbish like this:

I understand that publishers freak out over piracy, particularly PC piracy where the perception is that it’s easier to pirate a PC game than it is a console game. (That’s nonsense, by the way. Any 16-year-old kid with a free afternoon can hack his Xbox 360 and pirate games all day long.)

While console piracy is possible, it is in no way as easy as PC piracy.
 
Either game specific hardware USB dongles required to play (increased cost per game), or personal hardware dongle you register a CD key to?

They use them for software in industry, I'd be glad to use one for playing games.

For the same reason copy protected games CTD etc can backfire, anybody who has boycotted a game due to DRM really needs to either register on the official forums and say, or mail customer support and say - otherwise it just looks like poor sales!
 
Except DRM existed long before monetarised DLC. Also some games with DRM also allow mods. So to say it is to stop mods is a bit silly.

No, it was invented to deal with piracy, back in the days before DLC they generally stuck with CD Keys which frankly caused more harm than good. The only benefit they had was preventing more than 1 person using it online but then once the keygen is created that becomes useless too. All it did was **** people off who lost there key, i think we bought Diablo 2 about 3 times now. Just because something was intended for something doesn't its still used for that purpose now.
 
it is on the xbox, requires no hardware modding etc, and you need to dl less/install less than what you need for most pc games.

It defo isn't on 360. Opening the 360 and flashing the dvd-rom is harder than playing any pirated pc game there is full stop.
 
DS piracy is ridiculously easy - easier than PCs as the ROM sizes are tiny. Sales of third-party DS software have dropped substantially since flash card use became widespread.
 
DRM was around before DLC so to say thats what it was created for is pretty stupid. Especially when there are quite a few titles out there who use DRM and have 0 DLCs, Using the second hand market is also pretty flawed because its dependant on the type of DRM used as there are games with it that can be sold in the second hand market. It was created to tackle piracy which is why they are trying (and failing) at so many different tactics instead of just making you register it or link it to a gaming account or something in the first place. Conspiracy theorists everywhere...
 
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