**** Original Starcraft 2 Thread ****

EMP works best when it's more of a surprise attack. Storm is good mid and late battle to finish things off because it's absolutely useless vs marauders with medivac support, so you need to weaken the marauders first for storm to work properly. EMP works best at the very beginning of the battle to do immediate damage to shields that won't be there late battle and to take out any high templar that might be clustered.

Never mind too, emp makes the hard counter to marauders about as tough as ellie goulding.
 
I donno guys when I try to emp good toss they manage to feedback me.

Sadly it's all to easy to fix this. If you manage to rally outside his base, you've pretty much won already. But if not, if you have a rough idea where the 'toss force lies, have 2 vikings, do a scanner sweep, pick off an observer and stim a marauder in to entice the protoss to attack.

If they come forward, you'll be able to emp as soon as they come into vision. If they don't you can send a ghost forward, get vision from your scan/viking, and emp whatever you like.

Templars usually get stuck behind zealots/stalkers/immortals so they usually will be impotent for storm at first anyway. Once your forces start engaging the (shieldless) protoss, start kiting backwards. Have your ghosts and vikings to one side, and pick off the templars as they come forward to chase your kiting MMM ball.

Basically as a protoss you're stuffed. If they get an EMP off you have to retreat which gives them map control (they are free to expand), or you have to engage and once you engage that's it, you're commited. Conc shell means you can't pull back.
 
Actually, we need to have a PvT bash, All us protoss players playing Terran, and you Terrans playing Protoss.

We'll sort this out the old fashioned way =] Need to get Alex to do the brackets!
 
Kar, I am a pretty good player, I know what to do, I am not as retarded as you think I am, I know how to handle toss and ht's.

Sometimes ht's position is not where I think it is, sometimes I scout with ghost sometimes they pull off feedback before I can emp. That gave me the impression that feedback can counter emp

I rarely put my ghosts in the ball because they get stuck on that ball and can't emp, they have to move and by that time toss army and ht's can change positions if I put stim play into game they become slower and die to stroms.
 
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How will this prove anything kar? How us swapping will prove anything tell me? There are some players who play a lot toss and none terran some play terran and none toss.

Really this game is not hard, you don't need special skills, it is a game afterall.

What is crucial is to know build order and practise, thats it, don't need special powers.

If all tosses (terrans) win will it prove anything? No it won't. We can sure as hell play for fun of it but if you're going to win and see it as you proved your "point" that I find this proposition pointless muscle flexing

Edit: jeez what a day I keep leaving out "not" out of the sentence when I mean "not" lol
 
Kar, I am a pretty good player, I know what to do, I am as retarded as you think I am, I know how to handle toss and ht's.

Sometimes ht's position is not where I think it is, sometimes I scout with ghost sometimes they pull off feedback before I can emp. That gave me the impression that feedback can counter emp

I rarely put my ghosts in the ball because they get stuck on that ball and can't emp, they have to move and by that time toss army and ht's can change positions if I put stim play into game they become slower and die to stroms.

It just depends on who has better positioning. Of course feedback can 1 shot ghosts, that's what it's for and it's a damn good spell. But 3 ghosts with full energy can cover a 200/200 protoss army with EMP. :p

How will this prove anything kar? How us swapping will prove anything tell me? There are some players who play a lot toss and none terran some play terran and none toss.

Really this game is not hard, you don't need special skills, it is a game afterall.

What is crucial is to know build order and practise, thats it, don't need special powers.

If all tosses (terrans) win will it prove anything? No it won't. We can sure as hell play for fun of it but if you're going to win and see it as you proved your "point" that I find this proposition pointless muscle flexing

Edit: jeez what a day I keep leaving out "not" out of the sentence when I mean "not" lol

Weren't you just telling me to go play terran in diamond before saying anything?
 
Kar, I am a pretty good player, I know what to do, I am as retarded as you think I am, I know how to handle toss and ht's.

Sometimes ht's position is not where I think it is, sometimes I scout with ghost sometimes they pull off feedback before I can emp. That gave me the impression that feedback can counter emp

I rarely put my ghosts in the ball because they get stuck on that ball and can't emp, they have to move and by that time toss army and ht's can change positions if I put stim play into game they become slower and die to stroms.

Ghost vs Templar is about vision. Whoever has it, has the initiative. That's why it might appear Templars have greater range. It's because most of the time Protoss players will have an observer in the area.

Actually that game we played on LT with the templars, ghosts and archons. It won that game largely on the base of the observer letting me get into to range to pick off your ghosts with impunity. A scan/raven would have changed the outcome of that game completely.
 
As you said zealots are not that affected by emp and they are the main damage dealers.

No it wasn't about observer, I had 3 ghosts coming in to emp the ht's and toss army, I scanned before moving it, saw a single ht and order ghosts to emp him, he got emped all right but he did manage to feedback 1 ghost.

I the importance of certain mechanics that was never the point

As far as I know maybe I am wrong on that one I admit, but unless ghost tries to emp a ht's by the edge of the aoe circle, ht can feedback ghost before ghost throws emp. because I belive the radious of the emp is 2
 
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"Typo" on my behalf, meant not affected, but not affected as much.

Scott by play terran in diamond league I wanted you to realise that it is not as easy as you think. Kar is proposing we play each other and see who wins you'll need to play quite a few practice matches as terran to get the hang of it, what kar proposed it pure muscle flexing
 
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I hate myself I just have this urge to reply when the smartest thing to do is to ignore it that is my downfall in life indeed.

I will leave my debate at this point, I see 30 apm average tosses in top half of the diamond league, I rest my case.
 
Never mind too, emp makes the hard counter to marauders about as tough as ellie goulding.

I actually had an office laugh then! :p oopsy!

"Typo" on my behalf, meant not affected, but not affected as much.

Scott by play terran in diamond league I wanted you to realise that it is not as easy as you think. Kar is proposing we play each other and see who wins you'll need to play quite a few practice matches as terran to get the hang of it, what kar proposed it pure muscle flexing

I think he meant the whole swap races thing on a friendly and fun terms, not to actually prove a point on "zomg whos da bestest!?"

I hate myself I just have this urge to reply when the smartest thing to do is to ignore it that is my downfall in life indeed.

I will leave my debate at this point, I see 30 apm average tosses in top half of the diamond league, I rest my case.

APM means nothing, i've been beaten by people with 30 odd APM and i know im at least half decent. esp for a zerg player.
APM is epeen.

Also, i dont think anybody is saying about Terran being easy on the ladder 1k+.. but it is EASIER.
 
Me and Kar just done abit of a 2v2 marathon this evenings and to be fair it was great fun. We played quite a few games but I uplaoded a couple of the best/funniest games.

http://www.mediafire.com/?h9d2ew9tdc7f5d1

They include everything from probe rushes to BC rushes :D

Sadly this post was lost, washed away amidst a torrent of Terran is imba tears.

But I rewatched these, man, those guys were the worst rushers in the world. 'Rush terran first we win' haha, I shoulda been like 'uh guys you do realise command centres can fly'.

I do like how prophetic I was 'double protoss beware rush', an instant later 12 probes enter my base :)
 
Apm does mean something. There are people who average 100 apm but then get outmacroed and outmicroed by a 60apm average player.

But there is a cirtain minimum + it shows how much effort the person is putting.

You guys keep saying its easier, by saying I see 30 apm toss in top diamond what I mean is, its just as easy for toss player as it is for a terran player.

Yeah I've seen pvp where 100 apm vs 60apm the latter won, better tactics but if it was a pvt 100 vs 60 and terran just outplayed protoss on tactical side, toos would scream that terran is easier and overpowered.

You have to realise that both races terran and toss are very easy to control and zerg is not that hard to control it does require more clicks though, the main hard factor of zerg is you have to know the game well and know what to get and when to get it.

I played Kar as toss him as terran and when I lost he said "see" implying that everything I was saying is wrong and that it is easier to control terran than toss So I am pretty sure Kar juts wants to flex muscles.

And kar charge a lot even after emp still are good agaisnt terran ball, if you get your ht's emp'ed make archons they are fantastic tanks, very hard for terran to deal with and do crazy damage.

God damn it I wanted to stop but my stupid self keeps talking >_<
 
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I played Kar as toss him as terran and when I lost he said "see" implying that everything I was saying is wrong and that it is easier to control terran than toss So I am pretty sure Kar juts wants to flex muscles.

Nah, I was showing how mindlessly easy it is to abuse protoss early with marauders and there's not much protoss can do on certain maps to enter the mid game on even terms if that build is well executed. (If they even survive the first push).

But yeah, there's a little muscle flexing involved. I reckon it's easier for a Protoss to get good, quickly, with Terran than the reverse. That's part of the point we're making.
 
Okay your point is it is very easy for terran to abuse toss early game, my point is forcefield the ramp and going up in for a terran is a suicide.

Wait so your point is your point exactly about "toss gets good quickly and terran vice versa"? I genuinely don't understand
 
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Apm does mean something. There are people who average 100 apm but then get outmacroed and outmicroed by a 60apm average player.

But there is a cirtain minimum + it shows how much effort the person is putting.

You guys keep saying its easier, by saying I see 30 apm toss in top diamond what I mean is, its just as easy for toss player as it is for a terran player.

Yeah I've seen pvp where 100 apm vs 60apm the latter won, better tactics but if it was a pvt 100 vs 60 and terran just outplayed protoss on tactical side, toos would scream that terran is easier and overpowered.

You have to realise that both races terran and toss are very easy to control and zerg is not that hard to control it does require more clicks though, the main hard factor of zerg is you have to know the game well and know what to get and when to get it.

I played Kar as toss him as terran and when I lost he said "see" implying that everything I was saying is wrong and that it is easier to control terran than toss So I am pretty sure Kar juts wants to flex muscles.

And kar charge a lot even after emp still are good agaisnt terran ball, if you get your ht's emp'ed make archons they are fantastic tanks, very hard for terran to deal with and do crazy damage.

God damn it I wanted to stop buy my stupid self keeps talking >_<

hasn't that just proved APM doesnt mean anything? :/

Its always been just a bunch of rubbish, just general stats. Its like in football, one team can have 60% posession, other has 40%.. doesnt mean the one with 60% wins..

Been playing since SC release, and when APM came into play then, everybody was like, "you need high APM to be good".. you really don't, it was the same back then and its the same now.. Its new to an awful lot of people and they all think its whats needed to be awesome.

whats needed is timing and the ability to react.
 
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