You make it sound so unfair, 100 shields, you can emp all day long its not going to kill anybody, while storm does damage, don't forget main dps of mm ball are 55 hp marine and 2 storms on them and there's no escaping add feedbrack on medivaks and mmm doesn't stand a chance.
Also feedback outranges emp just so ghosts with good micro should not be a problem.
You guys keep saying cc is unnecessary cheap and easy to get but if terrans don't get it, early zeaot + stalker can take out early mm ball so easy, so easy without cc.
And that game Kar, I think that was fantastic play on terran side and very poor play on the toss side, first he didn't use his pylons to see his whole base, therefore its his fault for allowing that proxy factory, then he pulls his whole army from the front door, he could have at least forcefielded the ramp if he was going to move his all army from the ramp
You can not say cc too effective just because the protoss played really badly.
Also Indie you say toss ball is harder to micro, thats not what I thought when I played them, first thing that I thought was, jees how easy is that and a bit overpowered with just how effective the forcefields are. Point is toss ball is not harder to control then terran ball
Actually now that I think about it, what is hard to micro in this game, it is a game afterall. I can't think on top of my head what is hard to micro, its all pretty straight forward hot key and click