Associate
- Joined
- 9 Jan 2006
- Posts
- 1,440
- Location
- Nottingham
Here you go:
edit: I think they need to add a few more options with puppet states, why they build barracks and stuff like that when i don't even build them in my main cities I don't know. It's be nice to be able to "suggest" they make stuff or maybe they eventually assimilate into your empire after a certain amount of time. dunno, just not really working for me atm.
UI
# Added new tab to the Economic Overview Screen: "Resources & Happiness." (new 10/14)
# Added option to activate the mp score list in single player (for “always up” score similar to Civ IV.) (new 10/14)
# The Annex/Puppet/Raze popup now indicates how much extra Unhappiness will be assumed with each action. (new 10/14)
Modding
“Installed” panel now displays ALL versions of a mod but prevents the user from enabling multiple versions. (new 10/14)
AI
# City - Make sure Puppets don't construct buildings that require Resources. (new 10/14)
# City - Add a Puppet city strategy that turns off training buildings and emphasizes gold. (new 10/14)
MISC
Taller than wide map crash fix. (new 10/14)
edit: I think they need to add a few more options with puppet states, why they build barracks and stuff like that when i don't even build them in my main cities I don't know. It's be nice to be able to "suggest" they make stuff or maybe they eventually assimilate into your empire after a certain amount of time. dunno, just not really working for me atm.

)

- if you search for it in the mod library via the game you should find it.