Civilization V

Here you go:

UI
# Added new tab to the Economic Overview Screen: "Resources & Happiness." (new 10/14)
# Added option to activate the mp score list in single player (for “always up” score similar to Civ IV.) (new 10/14)
# The Annex/Puppet/Raze popup now indicates how much extra Unhappiness will be assumed with each action. (new 10/14)

Modding
“Installed” panel now displays ALL versions of a mod but prevents the user from enabling multiple versions. (new 10/14)

AI
# City - Make sure Puppets don't construct buildings that require Resources. (new 10/14)
# City - Add a Puppet city strategy that turns off training buildings and emphasizes gold. (new 10/14)

MISC
Taller than wide map crash fix. (new 10/14)

edit: I think they need to add a few more options with puppet states, why they build barracks and stuff like that when i don't even build them in my main cities I don't know. It's be nice to be able to "suggest" they make stuff or maybe they eventually assimilate into your empire after a certain amount of time. dunno, just not really working for me atm.
 
Cheers bud.

Edit: Some nice additions there. Particularly in the UI ones. This is shaping up to be a really good patch. Shame this is really what the game should have been on release.
 
another thing I'd like to add (unless it's already there):
= see what range the cannon and stuff have and if they're able to shoot full range before you set them up to fire. shooting over/through forests, hills and other random stuff seem to affect it but there seems to be no way to tell until you actually try.
 
another thing I'd like to add (unless it's already there):
= see what range the cannon and stuff have and if they're able to shoot full range before you set them up to fire. shooting over/through forests, hills and other random stuff seem to affect it but there seems to be no way to tell until you actually try.

That's a very good one actually.
 
another thing I'd like to add (unless it's already there):
= see what range the cannon and stuff have and if they're able to shoot full range before you set them up to fire. shooting over/through forests, hills and other random stuff seem to affect it but there seems to be no way to tell until you actually try.
This annoys me too - I've found the only workaround is to instead of right-clicking the target unit, click the action button on the left for ranged fire, it gives you a little red outline of the hexes you can hit, like when you use a city to open fire.
 
only trouble is with the early units it takes up part of the turn so if you move to a position, then set up, it's turn over. then if you can't shoot you have to move then set up again - a further turn on.
 
i need help.
i decided to go for a cultral victory today.
i unlocked the utopia project through the 5 social policies.
but when i went to any of my cities production list, it was greyed out :eek:
why?
also guys what do you do with the ss cockpit? (bang goes the thread :p)
 
Not sure for the utopia project as I've never gone for that win.

For the space race victory, you need to move all the parts of the rocket to your capitol city to build it.

Also - this game is pure crack.
 
Just blowing stuff up now

Nuclear sub uh huh

244o9ck.png
 
Big game breaking bug for me. There seems to be a 50% chance of being stuck in a peace treaty for me. Is there a mod or something so i can force war on the AI? This keeps happening and breaks my games :mad:
 
Big game breaking bug for me. There seems to be a 50% chance of being stuck in a peace treaty for me. Is there a mod or something so i can force war on the AI? This keeps happening and breaks my games :mad:

yeah there's an always war mod in the mod library - i'll dig out the name of it.... edit: lol it's called war and peace :D - if you search for it in the mod library via the game you should find it.
 
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yeah there's an always war mod in the mod library - i'll dig out the name of it.... edit: lol it's called war and peace :D - if you search for it in the mod library via the game you should find it.

I figured out how to prevent it now. Just add a little gold per turn like 1 to the stipulation and it works normally. :)
 
Found out that saving games have a bug in-game where the save files get bloated. Eventually this slows down the game and leads to a crash. I'm going to wait till they can patch it before playing again:
http://forums.civfanatics.com/showthread.php?t=381428

Finally fixed my game save ..... it wasn't the above but a rather stupid bug .... you can't have more than 70 cities under your control whether they're puppet or not .... So I razed a number of cities and got it finsihed on a large map by dominating everyone. Finally! Now its jsut the slooooooooooooooooow turn times they need to fix. :D
 
I got bored of one of my games crashing twice and all the workers...

Basically, when ordering some units halfway across the map while the engine is busy with something, the sound freezes, then goes on, then civ5 had to be closed down blah blah, had it twice now. The game also quite often locks up for me for a couple of seconds, then unlocks again. The game is fine for a 6 hr session one time, the other time it crashes within 10 minutes.

And I'm getting so sick with the lack of automation for workers. I want ''automate'' with '' automated workers leave old improvements'' and ''automated workers leave forests alone'' because from the moment you basically won and are just finishing the ai's or rushing to a domination, diplo or space victory, the last thing you want to do is sent 20 workers to work every turn :mad:. Start of the game or games on small maps are fun. Standard or anything bigger from about renaissance becomes a chore, far more than civ4 did with the popups, simply because you can't move an army of 50+ units with 2 clicks and still have to bugger around with all the workers.

I can't imagine how it is on the largest maps, I'm already annoyed on a standard map with the ''chores'', let alone on the larger sizes. Civ4 worked better with it's stacks and automated units. The city popups were a non issue really if you simply queued stuff up ( or even had cities doing something ''non stop'' like spitting out military) for cities and started your turn by checking the domestic advisor, and queuing up the research was fine too. The more I play civ5 the more it feels like 1 step forward 2 steps back. Civ4 bts is superior in most ways after the initial wow effect has worn off and after perhaps the start ( the start is arguably, more interesting in civ 5), but civ5 feels like such a chore to finish a game when you're way ahead compared to the rest and simply racing to a victory.

Yeah there are things I like:
Culture not being useless except for borders.
City states.
Empire happiness.
And more little touches, but I can't help to feel they should have made another expansion for civ 4 instead which added at least as much as BTS did.
 
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I can't imagine how it is on the largest maps, I'm already annoyed on a standard map with the ''chores'', let alone on the larger sizes.

I'm actually lucky in this regard because I play on Huge maps only but I never automate anything , never have in any Civ, I dont even automate movement across the map I prefer instead to move each unit myself each turn instead of clicking a distance away and having the unit move there by itself. Thats just the way I've always played Civ games, so for me there hasnt been a change.

Could see how it would annoy people who dont play like that though.
 
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