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Damn, came in here expecting news that it was finally released. Leaves in disappointment.
I saw those videos a month ago and been itching to try it.
Soz dude
I did a search beforehand but didn't see anything![]()
No probs, don't think there's been a thread on here so it's cool. I think i got an email from Futuremark.
I wish they would hurry up though.
Have you joined in the retro thread?
Everytime i see a Tessellation video i find it hard to work out what the difference is, the only time it's obvious to me is with a cobble stone road where the stones do seem to pop out of the ground.
So if you have the latest cards is there a hit when you enable Tessellation ? could you guys give me a run down of the pros and cons of Tessellationthankyou
Damn, came in here expecting news that it was finally released. Leaves in disappointment.
I saw those videos a month ago and been itching to try it.
Shouldn’t be too long to go now.
Everytime i see a Tessellation video i find it hard to work out what the difference is, the only time it's obvious to me is with a cobble stone road where the stones do seem to pop out of the ground.
So if you have the latest cards is there a hit when you enable Tessellation ? could you guys give me a run down of the pros and cons of Tessellationthankyou
Snip.
I hope they drop the PhysX part of this new benchmark.
Just to clear things up for this thread, 3DMark 11 will run exactly same on all DirectX 11 hardware from all vendors, always using the same tests and workloads running on standard DirectX 11 API. Further detail about the tests in the form of a whitepaper will be available when the benchmark is launched.