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Futuremark 2011

At least the tessellation effects are more likely to reflect real-world tessellation improvements.

3dmark11ss8.jpg
 
Damn, came in here expecting news that it was finally released. Leaves in disappointment. :(

I saw those videos a month ago and been itching to try it.
 
Everytime i see a Tessellation video i find it hard to work out what the difference is, the only time it's obvious to me is with a cobble stone road where the stones do seem to pop out of the ground.
So if you have the latest cards is there a hit when you enable Tessellation ? could you guys give me a run down of the pros and cons of Tessellation :) thankyou
 
Everytime i see a Tessellation video i find it hard to work out what the difference is, the only time it's obvious to me is with a cobble stone road where the stones do seem to pop out of the ground.
So if you have the latest cards is there a hit when you enable Tessellation ? could you guys give me a run down of the pros and cons of Tessellation :) thankyou

The main benefit of tesselation was to allow Fermi owners to claim their card is more future proof than the 58xx cards :D
 
Everytime i see a Tessellation video i find it hard to work out what the difference is, the only time it's obvious to me is with a cobble stone road where the stones do seem to pop out of the ground.
So if you have the latest cards is there a hit when you enable Tessellation ? could you guys give me a run down of the pros and cons of Tessellation :) thankyou

Tessellation allows very detailed models to be created from simple original meshes (see the nvidia "infinite city" demo for an extreme example). Since all the model refinement is done inside the GPU, it is possible to make models that are far more detailed than if they were generated in a traditional way. These highly detailed models would swamp the DRAM->VRAM memory bandwidth if they were generated in the traditional way.

Unfortunately, because most PC hardware (and more importantly consoles) don't yet support tessellation, games developers can't use it to anywhere near its full potential. All they can do is make superficial 'token' improvements, because they need to game to still look good and run well without tessellation. But, when it eventually becomes standard (realistically after the next-gen consoles come out), it really will be a game changer.

Apart from allowing massively detailed models without too much of a performance hit, it will allow dynamic and procedural model deformation: Doors and walls that deform properly when they're hit with bullets or explosives, limbs that can be blown off correctly and precisely... Deforming a 3D model becomes just as easy as altering a texture (since tessellation is controlled by a displacement map, which acts just like a texture). The possibilities are endless!

There will always be a performance hit, but this will be nowhere near the performance hit of doing the same things in the traditional way.
 
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Personally i wish this pos would die in a fire. Id much prefer nvidia and amd to work on peformance boost in drivers for actual games instead of wasting time on optomising for some sad epeen benchmark.
 

Well put as always. The way I see it, is that it's early days for it and currently is too much of a performance hit. Metro 2033 has a terrible hit in fps for very little tesselation.

But it reminds me of the early days of AA. 2 x aa cripplied framerates with early cards. Now we can run 8xaa with hardly any hit to performance.

So current cards have it as a feature but not really usuable in games even if developers are writing for them

It will be the next gen or even the gen after when you will see almost every game heavily tessellated but hardly any hit in performance.
 
I hope they drop the PhysX part of this new benchmark.

This is a quote from one of the futuremark staff regarding 3dmark 2011

Just to clear things up for this thread, 3DMark 11 will run exactly same on all DirectX 11 hardware from all vendors, always using the same tests and workloads running on standard DirectX 11 API. Further detail about the tests in the form of a whitepaper will be available when the benchmark is launched.

So seems like physx won't play a part in any score.
 
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