Stronghold Kingdoms ** - the world’s first castle based MMO - **

Just getting in to this now.

Currently maxing out Mathematics first of all with my research time, is that a good call?

I'd say probably not. Reducing research time does seem nice, but I'm only getting 3 research points every 2 days now. I'm at Lv11 and research os taking me an hour each level, so there's tons of time where I'm not researching anything.

Arts is a much better choice in my view, the extra honour means you will rank up much quicker, and more ranks means more research points. Arts and Philosophy are the most important ones to me.
Also, scout speed so you can get to resource stashes faster, though this is only really useful if you keep checking the game for new ones appearing so you can get the honor.
 
Ok whoever is in hampshire send me a message im called krux on the game

To reply to above max out arts. Mathematics wont really matter till you are about level 15. Pick some other points early on like scouts.
 
very hard to understand how the mechanisms work, give up

Give it time, if you have never played the stronghold game series before, it can be quite difficult.

Worth having a good read of the main forum and wiki guide, don't give up yet.

Just getting in to this now.

Currently maxing out Mathematics first of all with my research time, is that a good call?

You can actually be really effective with a very minimalist village. This approach is working for me as it is less time consuming and putting me in a position where I can increase my presence very quickly due to gold and honour reserves

The following is useful anyway for bare bones structure which ever approach you take. You really need two things to progress, honour and gold.

Max out arts (increases honour multiplier), decorative buildings (increases honour multiplier once built), scouts (find resources), horsemanship (increases scout speed) and foraging (increases carrying capacity of scouts). Foraging / scouting is a great way to get resources and quicker than producing. If you max out on speed and capacity you can beat others to the resource piles.

It is also worth producing two food types, apples and cheese so max out production research on those to 400% as they are the easiest to do this on. Once done, you will only need to build 2 of each to support a population of 16 at full quad rations and this gives you a +46 popularity bonus. This also produces extra to sell.

Get to level 2 mathematics so you can train merchant guilds. Max out merchant guilds so you can sell what you are producing as quickly as possible.

It is also worth researching 1 point in each of the banquet levels to get venison, metalware, furniture and tailoring so even if you don't produce the goods you can forage them and host the banquets.

The above will mean you can support a village with 16 peasants. The more peasants you have the more it costs to feed and bribe them. E.g. 50 ish costs ~ 2k+ for a full on bribe and 30k+ in food per day so your village rapidly becomes inefficient where you hare having to build more to support more but not necessarily gaining any gold, or honour production. You may even loose out until your are well developed and more self supporting which takes a lot more research points than available early on.

This gives you:

7 Stone Quarry’s
4 Woodcutter Huts
4 Food Buildings
2 Dove Cotes, 4 Flower Beds (or as many of these as you can build by the village hall to max honour gained)

So why only 16 peasants, well if you run on max bribe with taxes it only costs 480 gold per day giving +45 popularity bonus. You can make that back in 10 mins from selling over produced resources and from a quick foraging run.

You only get 5 merchants per market and to build a 2nd market you need to be researching stockpile capacity or reducing construction costs due to material costs.

The above combined with foraging gets me 5-6k honour per day and 4-5k gold. Very simple, very efficient and allows me to start to build up a small castle and plenty of gold reserves.

It keeps your points low and village size off the map so AI or other player attacks are minimal. Also gold and honour can move with you but your village, castle, army etc can be lost if attacked as I have found out.

Once you have accumulated a load of honour and gold, you can level up and upscale your operations noticeably. In terms of offensive and defensive capability, you want to be able to build stone walls and recruit archers and peasants so put a bit of research into those.

Just put resource buildings production on hold when recruting and at a high popularity you will get villagers to your village in mins not hours.

The only downside is your village looks like a starting hovel and points wont increase so fast but you can change that very quickly.
 
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Thanks a lot. Wish I'd read that earlier :)

I seem to of done the research required to get certain units according to the tech tree, but I am still not seeing them available for production? Am I missing something?
 
Thanks a lot. Wish I'd read that earlier :)

I seem to of done the research required to get certain units according to the tech tree, but I am still not seeing them available for production? Am I missing something?

Have a look on the research tree tab to see what the level restrictions are for producing some units. You may not be the right level.
 
Attached are some pics of my village. I have 5 food farms at atm as cheese is selling really well so over producing for cash.

I have 2 dormant woodcutters which I can swap with stone masons depending on what I need.

I moved the stockpile to the stone as that maxes out production and stone is much more important than wood due to castle production and usually value.

I could max out another +24 popularity due to beer production but it would mean slowing my stone production down to pull villagers off to do it and I don't want to do this yet. -12 popularity due to weather being rainy and in good weather this would be a + multiplier.

Note how the hovel is away from the village hall and all the honour buildings are by the hall so I get max (2H per flower bed, 4H per dovecote)

Another big advantage of the minimalist approach is that buildings cost more and take longer to produce the more you make. This way my build time is still under 30 mins and I already have the essentials in so it helps. I built the stone, wood and food up first, then market, then decorative.

stronghold1.jpg

stronghold3.jpg

stronghold4.jpg
 
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Have a look on the research tree tab to see what the level restrictions are for producing some units. You may not be the right level.

Aah I was wondering if thats what the number indicated.. You're right, I'm not the right level.

Just started another account to have a fresh start, will take on board your advice.
 
m1 that looks similar to the guide i forwarded you :)

How is it going?

My main village now has 11 stone, 10 wood. 3 bowyers 3 pole turners and 3 armourers getting swordsmen soon.

15 food buildings 2 iron, 2 metal pot makers 3 chair makers 2 hunters, 1 clothe maker.
and the usual honor buildings 5 gardens and the other things. a theatre. I have a inn and ale going too. My castle is pretty big now and in this village i have 60 pikemen 105 archers 35 peasants.

My second village is coming along and will be making wine shortly :)
 
Yer i got it, read that guide i sent you.

The servers have been a bit laggy as they have been doing lots to it lately.
 
Just trying to max out my Arts now, and despite only getting up to Level 2 it seems to of gone from my Education tab? Is there a level restriction to taking it further?
 
Yeah. To see level restrictions (And indeed the full tech tree) in the top right, under where it says 'Research points: x' are two buttons, one for list view and one for the full tech tree. In the full view you can see what level restrictions there are on various research projects, as well as checking out future research you can do along the various trees.

Just got a large siege camp invasion on the way now! The previous one was 72 peasants and 14 archers vs my 43 archers. Killed 2 of my archers and knocked down my wooden gatehouse. I now have 45 archers and 5 peasents to fill in the spots... I'm somewhat doubtful as to if I'm going to survive this, I may need to build another fletcher :(
 
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Yeah. To see level restrictions (And indeed the full tech tree) in the top right, under where it says 'Research points: x' are two buttons, one for list view and one for the full tech tree. In the full view you can see what level restrictions there are on various research projects, as well as checking out future research you can do along the various trees.

Just got a large siege camp invasion on the way now! The previous one was 72 peasants and 14 archers vs my 43 archers. Killed 2 of my archers and knocked down my wooden gatehouse. I now have 45 archers and 5 peasents to fill in the spots... I'm somewhat doubtful as to if I'm going to survive this, I may need to build another fletcher :(

Iviv what is your ingame name? Where are you based?

I can send you some battle reports so you can see mine and my mates castle designs. Plus some nasty attacks i have had.

Dont worry too much if they get in it is only small honour cost and when siege camp goes you will have time to build up again.

I just bought a second village in the middle of a siege camp so have been struggling to defend the attacks as they are quite large and have just had no time to build much of a castle in my second town. :D Good fun though.


^ mother you need a spare peasant stick rations at max and bribe at max and one will be along in a couple of mins after you can switch them back down.
 
m1 that looks similar to the guide i forwarded you :)

How is it going?

My main village now has 11 stone, 10 wood. 3 bowyers 3 pole turners and 3 armourers getting swordsmen soon.

15 food buildings 2 iron, 2 metal pot makers 3 chair makers 2 hunters, 1 clothe maker.
and the usual honor buildings 5 gardens and the other things. a theatre. I have a inn and ale going too. My castle is pretty big now and in this village i have 60 pikemen 105 archers 35 peasants.

My second village is coming along and will be making wine shortly :)

Yer, I simplified it a bit and tweaked a couple of places having used it for a few days.
 
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