I played it like a mad man for the first 2 weeks, then haven't touched it since. It is a very good game, there's just not a lot of depth to it. The drifting kinda feels Trackmania-esque, but that game had a fully fledged multiplayer mode with track design and where you could actually talk to people. I can't stand all this consolised crap with gamertags, one-off randomly selected tracks, and no ability to communicate. Jesus, how hard could it be to add a chat box to the MP lobby? JUst being abl to hear someone say "pwned" or "you're a beast" would have differentiate the experience from playing with the AI. But there's none of it. Just your classic streamlined console experience that you can enjoy in a 10 minute tea break then forget it ever happened.
Also, the cut scenes tht precede every race are cool the first time, then you just want to turn them the hell off. It makes chasing a tricky time (from your friends - all the SP AI times are ridic easy) a nightmare, where you have to sit thro 30 sec of loading and BS before you can take another stab at it. Games like trackmania and super meat boy are so addictive because the moment you crash/die you can instantly respawn and try again, changing the experience from frustrating to intense. I just hate games that make you sit through BS any time you want to do anything. Why have all game menu's these days got to be mini motion pictures? UIs like the old Unreal Tournament and the original HL were perfect. They were efficient and let you get into the game in the quickest possible time, and all the intro things were skippable. I just cba with these new games where some retard dev thinks that we want a "polished experience" that we can show our friends and point and say look how cool this is. The fun comes from playing the actual game, and when I'm playing NFS I'm not actually playing NFS enough to make me want to continue.