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Now the new AMD 69xx are out, shall I replace my 4870's in xfire?

Thank you Kylew, I know we was all expecting more but for me price is right drivers will tweak better performance down the line and one day i will add another for much better Xfire "well thats the plan i hope"

In their own respect, they're not bad, it's just a rubbish improvement over the last generation of cards. Performance wise, they shouldn't even be called a new generation.
 
Well in some titles you can expect up to 77% faster performance over a 5870, stalker COP being one of them. Now these are DX11 cards, this is where these cards from AMD cream all over the 5870's, in demanding DX11 titles, is that not what you buy a highend DX11 card for.
 
Well in some titles you can expect up to 77% faster performance over a 5870, stalker COP being one of them. Now these are DX11 cards, this is where these cards from AMD cream all over the 5870's, in demanding DX11 titles, is that not what you buy a highend DX11 card for.

Very true :)

I have loved all the post on this forum it's been so funny people bitching each other, the ones i thought was bashing AMD before we new for sure are the ones half respecting what ATI/AMD have done in there design :eek:
 
3. Isn't a strong point, again. Your 5870 had stuttering issues, it might have been user error or not, most of the time such issues are user error (yes same goes for nVidia too).

4. What? That's a contradiction, you could technically say that any overclock headroom is an artificial limit on performance, if you weren't sure what you were talking about.

5. They're not helping devs push boundaries, they're helping themselves.

6. I feel like you don't understand/know enough to comment like that, poorly implemented tessellation isn't AMD's fault, it also doesn't take away from AMD's architecture.

7. I have no experience in this, and I get the feeling you don't either.

Moral of the story? ....

for point 3, do you mind telling me that why does GTA4 stutter on all ATI cards while nvidia from 8800GTX has been problem free? it's the way ATI manages its memory, when it is near its limits, it will stutter whereas nvidia card nearing its limits won't, will just have generally low FPS.

4. ATI have CCC overclocking limits. 6970 is locked to 950MHz. 5870 is locked to 900MHz. no restrictions on nVidia cards.

5. as long as nvidia is making sure there are new graphical eye candy, why do you care? besides, their work makes sure their card will have smooth experience, isn't that good for the customers?

6. the tessellation unit hasn't been changed from 4000 cards, before then, it was unnecessary addon. im not sure what kind of person you would feel have enough understanding, anyone who've read architecture analysis and have good understanding of computer systems should be allowed to comment on this. (just throwing it out there, i graduated from Soton uni with MEng in electronics. )

7. nice assumption. but wrong.

moral of the story is that a customer should learn from previous mistakes. i am simply pointing out the shortcomings of ATI vs nVidia's approach in terms of architecture and business model.

sorry to derail, i just cannot stand people say nvidia's developer program is worthless. without them, may ports won't even happen.
 
for point 3, do you mind telling me that why does GTA4 stutter on all ATI cards while nvidia from 8800GTX has been problem free? it's the way ATI manages its memory, when it is near its limits, it will stutter whereas nvidia card nearing its limits won't, will just have generally low FPS.

4. ATI have CCC overclocking limits. 6970 is locked to 950MHz. 5870 is locked to 900MHz. no restrictions on nVidia cards.

5. as long as nvidia is making sure there are new graphical eye candy, why do you care? besides, their work makes sure their card will have smooth experience, isn't that good for the customers?

6. the tessellation unit hasn't been changed from 4000 cards, before then, it was unnecessary addon. im not sure what kind of person you would feel have enough understanding, anyone who've read architecture analysis and have good understanding of computer systems should be allowed to comment on this. (just throwing it out there, i graduated from Soton uni with MEng in electronics. )

7. nice assumption. but wrong.

moral of the story is that a customer should learn from previous mistakes. i am simply pointing out the shortcomings of ATI vs nVidia's approach in terms of architecture and business model.

sorry to derail, i just cannot stand people say nvidia's developer program is worthless. without them, may ports won't even happen.


4. CCC may have overclock limits, but it's not like youoverclock your nVidia cards through its control panel either. Use Afterburner and there's no limit, I can clock my 5870 to over 900Mhz easily, it's a non issue.

5 They "include" eyecandy for themselves only, at the expense of those not using nVidia hardware to make nVidia look good (Batman AA/Assassin's Creed/DX10).

6. The tesselation unit hasn't changed since the 4 series? :confused: The 4 series tesselator wasn't compatible with DX11, so of course they changed it. They've had *a* tessellation engine on their GPUs since the 2900 came out, it just never got used.

With regards to my original comment, I mean it's like you trying to give some one a detailed account about a book that you've never read. I was talking about the usage of tessellation, which yet again brings us back to nVidia and the fact that you belive they're implementing things for the consumer's benefit. The actual reason nVidia are pushing tessellation is because their hardware is more capable of higher rates of tessellation, fact.

However, they don't care about the image quality, just the peformance difference. That is the only reason they've been pushing tessellation, the've been trying to get developers to implement high levels of tessellation that over literally NO increase in image quality for a large performance hit, because again, to give an artifical performance advantage. nVidia want tessellation to be turned up to "11" even if there's literally no visual difference between tessellation set at "2" and "11", the only difference being the performance hit.

The tessellation performance of the 5000 series is more than enough to enhance games a lot, if it's used properly, but it's only being used as a gimick at the moment. You've seen the tessellation comparisons that greatly exaggerate the differences between no tessellation and tessellation, it's all marketing currently, which is a masive shame because tessellation has a lot of potential to greatly increase game image quality without the ridiculous performance hit associated with it now (becasuse of the likes of nVidia insisting on it being turned up to 11).

Tessellation is there to save performance, not cost it massively.

7. Do elaborate.

nVidia's developer program IS worthless to anyone not using nVidia hardware, they're selfish with it and get things added (or removed) at the expense of everyone else. They don't do all this work they lead you to believe, it's a lot of spin and nonsense marketing. Refer to point 5, they don't do this for you and the industry, they do it so they can claim to have something over the competion "AA works on our cards" pretending it's some sort of advanced nVidia feature.

Same goes for PhysX, it's a step backwards in what they're trying to set up. PhysX is unrealistic, a resource hog and just a massive gimmick.
 
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4. CCC may have overclock limits, but it's not like youoverclock your nVidia cards through its control panel either. Use Afterburner and there's no limit, I can clock my 5870 to over 900Mhz easily, it's a non issue.

5 They "include" eyecandy for themselves only, at the expense of those not using nVidia hardware to make nVidia look good (Batman AA/Assassin's Creed/DX10).

6. The tesselation unit hasn't changed since the 4 series? :confused: The 4 series tesselator wasn't compatible with DX11, so of course they changed it. They've had *a* tessellation engine on their GPUs since the 2900 came out, it just never got used.

7. Do elaborate.

nVidia's developer program IS worthless to anyone not using nVidia hardware, they're selfish with it and get things added (or removed) at the expense of everyone else. They don't do all this work they lead you to believe, it's a lot of spin and nonsense marketing. Refer to point 5, they don't do this for you and the industry, they do it so they can claim to have something over the competion "AA works on our cards" pretending it's some sort of advanced nVidia feature.

Same goes for PhysX, it's a step backwards in what they're trying to set up. PhysX is unrealistic, a resource hog and just a massive gimmick.


+1
 
If you allready have said degree, your abit out of date :P

All the stuff thats now being taught is far more advanced.
thanks :D but if you've done any project, you'll know it's not about the knowledge, it's about learning how to gather the information you need to achieve things never been done before.


can't be bothered to do any more proper reply, clearly kylew dislikes nvidia and i dislike ati, what's the point of arguing over something so trivial.

i've told you my story with ati. why im disappointed (x800GTO no SM3, 5870 poor tessellation). and guess you wouldn't consider that a good enough reason to dislike them. on the other hand i don't consider your apparent "moral high ground" stand to be of any real value to anyone except ati fans.


and FYI, to get over 900MHz on 5870, you will have to use INI file hacks, and you will loose power management on that card. why make it so difficult?
 
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