Things in games that really **** you off!

Soldato
Joined
10 Apr 2009
Posts
8,860
Location
Super Leeds
By this I mean things that developers put in games that you just wish they'd leave out.
I'm going through Castlevania:Lords Of Shadow at the moment and the main gripe i've got with it is:
THE FIXED CAMERA!

I hate it when you can't move the camera.
Can I jump over there? I can't quite tell if that is a ledge I can jump on so i'll jump there......oh great,i'm dead!
I know i'm supposed to be fighting 10 enemies but they're all out of sight of the bloody camera and keep attacking me:mad:

Just let me move the camera to a helpful angle so I can actually see what's going on!
 
Another one is where the game is picky about which part of a ledge you can jump down/climb up. If you don't go to the exact spot then you'll just end up jumping up and down and looking like a muppet.
 
I hate RPG's when you're buying new equipment and there is no indication if it's better than your current stuff until you equip it.
 
games that make you run from a-b-c-b-a over and over backtracking in the same area as it soon gets very repetative, i dont want linear games but i dont want to run back and forth in a semi open world from the same few locations for each mission.

that and stupidly hard unlocks that mean you must nearly master the game, all unlocks should be available after one play through on easy

edit: and moral choice systems that basically only give you the choice of being a complete a-hole or the biggest pussy in the world, there is an inbetween.

one more.... multiple ending, write a damn story that makes sence not one that changes depending if you picked up a red pen/butt plug/slapped a monkey during the game or not
 
Last edited:
games that make you run from a-b-c-b-a over and over backtracking in the same area as it soon gets very repetative,

I hate that as well. I don't mind it when you can go back to collect items if you want to,but being made to redo a level again just to make the game longer is just lazy designers IMO.
 
Games where you have to replay 2-3 times to unlock other difficulties. If i want to play the hardest difficulty from the beginning, I should be able to select it.


rp2000
 
i really hate on CoD once you've prestiged all your challenges go back to zero.I think any stats u earn should stay so if you've completed say m16 kill challenge it stays completed .This then encourages ppl to use different weapons and by the time you've hit last prestige you should have almost completed all of your challenges .
 
The running back and forth thing is stupidly annoying! Don't mind it so much in RPG's where the places have actually changed after certain events, that's ok.

Fixed camera angles very rarely work. Off the top of my head only Resident Evil pulled it off well, plus it added extra atmosphere into the game :)

Hate when AI has an unfair advantage a la COD singleplayer on veteran or in racing games where there is some sort of catchup system - although this can work, for example in Burnout.
 
Fixed camera angles very rarely work. Off the top of my head only Resident Evil pulled it off well, plus it added extra atmosphere into the game :)

Fixed camera angles worked well for the PSX Final Fantasy games. It was used as the PSX so so powerless that it had pre-rendered backgrounds with a pixelly mess (which is your character) on top :p.

I get frustrated with sluggishness of games. FF9 took ages to load. GT5 takes ages to load a track and even load up a car to view. It is actually quite irritating.
 
Stuid little things that other people probably don't give a monkey's about, such as in Bioshock where within the first minute of playing the game I was taking a look around the level at the textures/geometry etc (yeah I was in a weird mood after playing about with unreal editor) and saw that some of the wall lights weren't actually touching the wall, instead hovering with about an inch gap.

It wouldn't have been so bad if it were uniform, but some of them were far in to the wall, some not... things like this make me mad as unreal editor is pretty simple and it means the firstly, the level designer wasn't doing their job correctly, but even worse, the quality team didn't pick it up!

Annoying.
 
Games that won't let you get started and bombard you with tutorial every 2 minutes for the first half an hour. Brutal legend is quite bad for this. It isn't even justified. Why not save that for easy mode.
 
Unskippable cutscenes!

Also, in turn based RPGs where you perform some 'special move' that has a beauftiful but very lengthy animation, and forces you to rewatch the same thing every time you use the move. (Like summons in FF, cant remember if they were skippable)
 
Unskippable cutscenes!

Also, in turn based RPGs where you perform some 'special move' that has a beauftiful but very lengthy animation, and forces you to rewatch the same thing every time you use the move. (Like summons in FF, cant remember if they were skippable)

Also games were there is a lot of dialogue and the character speaks so so slowly. I have read the subtitles by the time they are a a third of the way through the sentence.
 
Back
Top Bottom