Crysis Mods

The last truly great PC game and people still slate it. They wouldn't know their precious PC gaming if it hit them in the face, and are probably too busy moaning like babies all the time to notice.

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Downloaded the EQM mod and followed instructions but it's not working. :(

Says to '2.Make a new trigger and create a flow graph.' No idea what that means or is.
 
Jesus Christ, it's a 8+ minute tutorial on how to install a mod. No thanks.

Is there any other decent Crysis mods out there that are as good looking as this one?
 
Are you being serious? Seriously, the video's a bit slow yeah, and could have been done in 5 mins. Are you sure you want to miss out on one of the best looking crysis mods because you have a short attention span?

Also do you have the sandbox editor? Because then I could actually explain to you what to do and it would take less than 5 mins :\
 
I do have an extremely short attention spam when it comes to 8 minute long videos telling me how to install a mod. It should be a case of dragging and dropping/exe installer like with any other games instead of faffing around.

I've downloaded the game through Steam so i've no idea if it comes with the sandbox installer or not.
 
Chances are that it won't have. Just google for 'crysis sandbox editor' and download that.

That's where you have to use the triggers and flowgraphs, etc.

Deific: the eqm mod seems to activate slow motion and some sort of one hit kill, how have you gotten around this, if at all?
 
it has the sandbox editor in the crysis > bin32 folder - if you downloaded through steam it will be there

Once open all you have to do is file > open > navigate to the map you wants .cry file within the maps' folder

Once it has opened, click on entity > triggers > area triggers and drag that onto the map and name it

Then at the top click view > open view pane > flow graph

click on the 'area trigger' you just made in the sidebar of the flow graph window, then again in the flow graph window click file > import > navigate to the EQM xml file which is where you extracted it.

That will import EQM onto the area trigger which is set to trigger for the entire map area.

Then on the main sandbox window click file > export to engine, then file > save



That's it. You can then load the map up from ingame.

However, I personally found EQM made it pretty much unplayable when fighting enemies, so downloaded the 'camera noize' part of the EQM (also found in the EQM link), and imported that xml file instead of the EQM xml file. It still gives a better sense of movement but is actually playable.


@ Centurion, I couldn't remove the slow motion, I did try but to no avail. But as above, the camera noize on its own works best, and you can still use nanosuit functions.
 
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I managed to get the Hi Def Foliage working with Warhead. Looks great! Playing Warhead its obvious the textures are higher quality and there seems to be more bump mapping. I wonder if its possible to import them into the original Crysis?
 
Highly recommend this mod, The Mutant Factor, it's basically like FEAR - only better. Really scary and has given me some jumps lol. You're stuck in a research facility where a virus has broken out etc. and lots of the military guys have gone rogue and killed everyone. You can also mind control enemies :D

http://crymod.com/filebase.php?fileid=4111
 
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Deific, those instructions above, is that how you got the game to look that great in Sp(I'm referring to that picture in the High Res Screenshot thread of the Vtol in the field - how do I get my Sp game to look that good?)?
 
no those are just to get the EQM mod working (the movement of the player camera/weapon etc). I guess the only difference in the pictures I showed are a higher resolution and everything set to very high / x8aa. That mod (the one that shows the Vtol) does have a good ToD config, but that wont have as much of a difference as system settings.

By the way, the mod i suggested above is very short. Just finished it and it lasts maybe 30 mins tops :p
 
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